# MySQL dump 8.12 # # Host: localhost Database: wot #-------------------------------------------------------- # Server version 3.23.32 # # Table structure for table 'artist' # CREATE TABLE artist ( id_artist int(10) unsigned NOT NULL auto_increment, artist varchar(30) default NULL, PRIMARY KEY (id_artist) ) TYPE=MyISAM; # # Dumping data for table 'artist' # INSERT INTO artist VALUES (1,'April Lee'); INSERT INTO artist VALUES (2,'Bill O\'Conner'); INSERT INTO artist VALUES (3,'Chris Arneson'); INSERT INTO artist VALUES (4,'Clyde Caldwell'); INSERT INTO artist VALUES (5,'Darrell Sweet'); INSERT INTO artist VALUES (6,'David Cherry'); INSERT INTO artist VALUES (7,'David Monette'); INSERT INTO artist VALUES (8,'David Pavlec'); INSERT INTO artist VALUES (9,'Denise Harris'); INSERT INTO artist VALUES (10,'Dennis Calero'); INSERT INTO artist VALUES (11,'Diana Stein'); INSERT INTO artist VALUES (12,'Diana Vick'); INSERT INTO artist VALUES (13,'Ed Beard'); INSERT INTO artist VALUES (14,'Ellisa Mitchell'); INSERT INTO artist VALUES (15,'Eric Anderson'); INSERT INTO artist VALUES (16,'Heather Bruton'); INSERT INTO artist VALUES (17,'Jeff Menges'); INSERT INTO artist VALUES (18,'Jim Halloway'); INSERT INTO artist VALUES (19,'Jim Holloway'); INSERT INTO artist VALUES (20,'Jim Hoston'); INSERT INTO artist VALUES (21,'Jim Houston'); INSERT INTO artist VALUES (22,'Jim Pavelec'); INSERT INTO artist VALUES (23,'KC Lancaster'); INSERT INTO artist VALUES (24,'Kelly Freas'); INSERT INTO artist VALUES (25,'Kelly Goodeen'); INSERT INTO artist VALUES (26,'Kenneth Waters'); INSERT INTO artist VALUES (27,'Larry Elmore'); INSERT INTO artist VALUES (28,'Liz Danforth'); INSERT INTO artist VALUES (29,'Mark Poole'); INSERT INTO artist VALUES (30,'Mat Cavotta'); INSERT INTO artist VALUES (31,'Mat Innis'); INSERT INTO artist VALUES (32,'Matt Cavotta'); INSERT INTO artist VALUES (33,'Michael Phillippi'); INSERT INTO artist VALUES (34,'Mike Raabe'); INSERT INTO artist VALUES (35,'Nan Fredman'); INSERT INTO artist VALUES (36,'NŽNŽ Thomas'); INSERT INTO artist VALUES (37,'Nick Jainschigg'); INSERT INTO artist VALUES (38,'Pat Morrisey'); INSERT INTO artist VALUES (39,'Paul Carrick'); INSERT INTO artist VALUES (40,'Paul Herbert'); INSERT INTO artist VALUES (41,'Ran Ackels'); INSERT INTO artist VALUES (42,'Randy Asplund'); INSERT INTO artist VALUES (43,'Rob Carlos'); INSERT INTO artist VALUES (44,'Rob Carlos and Ran Ackels'); INSERT INTO artist VALUES (45,'Ron Rousselle'); INSERT INTO artist VALUES (46,'Ron Walotsky'); INSERT INTO artist VALUES (47,'Stephanie Law'); INSERT INTO artist VALUES (48,'Stephen Daniele'); INSERT INTO artist VALUES (49,'Steve Snyder'); INSERT INTO artist VALUES (50,'Theodor Black'); INSERT INTO artist VALUES (51,'Theresa Brandon'); INSERT INTO artist VALUES (52,'Thomas Manning'); INSERT INTO artist VALUES (53,'Tim Gerstmar'); INSERT INTO artist VALUES (54,'Tina Druce-Hoffman'); INSERT INTO artist VALUES (55,'Tony Moseley'); INSERT INTO artist VALUES (56,'Tony Mosely'); INSERT INTO artist VALUES (57,'Tony Szezudlo'); # # Table structure for table 'attribute' # CREATE TABLE attribute ( id_attribute int(10) unsigned NOT NULL auto_increment, attribute varchar(40) default NULL, PRIMARY KEY (id_attribute) ) TYPE=MyISAM; # # Dumping data for table 'attribute' # INSERT INTO attribute VALUES (1,'Accepted'); INSERT INTO attribute VALUES (2,'Band of the Red Hand'); INSERT INTO attribute VALUES (3,'Black Ajah'); INSERT INTO attribute VALUES (4,'Black Eyes'); INSERT INTO attribute VALUES (5,'Blue Ajah'); INSERT INTO attribute VALUES (6,'Bonded to Birgitte'); INSERT INTO attribute VALUES (7,'Bonded to Elayne Trakand'); INSERT INTO attribute VALUES (8,'Bonded to Ihvon'); INSERT INTO attribute VALUES (9,'Bonded to Lan Mandragoran'); INSERT INTO attribute VALUES (10,'Bonded to Moiraine Sedai'); INSERT INTO attribute VALUES (11,'Bonded to Owein'); INSERT INTO attribute VALUES (12,'Borderland'); INSERT INTO attribute VALUES (13,'Brown Ajah'); INSERT INTO attribute VALUES (14,'Capital of Andor'); INSERT INTO attribute VALUES (15,'Capital of Cairhien'); INSERT INTO attribute VALUES (16,'Capital of Illian'); INSERT INTO attribute VALUES (17,'Car\'a\'carn'); INSERT INTO attribute VALUES (18,'Chareen Aiel'); INSERT INTO attribute VALUES (19,'Clan Chief of the Codarra Aiel'); INSERT INTO attribute VALUES (20,'Clan Chief of the Daryne Aiel'); INSERT INTO attribute VALUES (21,'Clan Chief of the Goshien Aiel'); INSERT INTO attribute VALUES (22,'Clan Chief of the Miagoma Aiel'); INSERT INTO attribute VALUES (23,'Clan Chief of the Nakai Aiel'); INSERT INTO attribute VALUES (24,'Clan Chief of the Reyn Aiel'); INSERT INTO attribute VALUES (25,'Clan Chief of the Shaarad Aiel'); INSERT INTO attribute VALUES (26,'Clan Chief of the Shiande Aiel'); INSERT INTO attribute VALUES (27,'Clan Chief of the Taardad Aiel'); INSERT INTO attribute VALUES (28,'Clan Chief of the Tomanelle Aiel'); INSERT INTO attribute VALUES (29,'Contested Advantage'); INSERT INTO attribute VALUES (30,'Council of Nine'); INSERT INTO attribute VALUES (31,'Dark Nature'); INSERT INTO attribute VALUES (32,'Daughter-Heir'); INSERT INTO attribute VALUES (33,'Dragon Reborn'); INSERT INTO attribute VALUES (34,'Dreamwalker'); INSERT INTO attribute VALUES (35,'First Captain of the Companions'); INSERT INTO attribute VALUES (36,'First of Mayene'); INSERT INTO attribute VALUES (37,'Forsaken'); INSERT INTO attribute VALUES (38,'Gleeman'); INSERT INTO attribute VALUES (39,'Goshien Aiel'); INSERT INTO attribute VALUES (40,'Green Ajah'); INSERT INTO attribute VALUES (41,'Hero of the Horn'); INSERT INTO attribute VALUES (42,'High Inquisitor'); INSERT INTO attribute VALUES (43,'Hunter of the Horn'); INSERT INTO attribute VALUES (44,'Illuminator'); INSERT INTO attribute VALUES (45,'Inquisitor'); INSERT INTO attribute VALUES (46,'Keeper of the Chronicles'); INSERT INTO attribute VALUES (47,'King of Illian'); INSERT INTO attribute VALUES (48,'Light Nature'); INSERT INTO attribute VALUES (49,'Lord Captain'); INSERT INTO attribute VALUES (50,'Lord Captain Commander'); INSERT INTO attribute VALUES (51,'Maiden of the Spear'); INSERT INTO attribute VALUES (52,'Malkier'); INSERT INTO attribute VALUES (53,'Miagoma Aiel'); INSERT INTO attribute VALUES (54,'Monster'); INSERT INTO attribute VALUES (55,'Multiple'); INSERT INTO attribute VALUES (56,'Myrddraal'); INSERT INTO attribute VALUES (57,'Nakai Aiel'); INSERT INTO attribute VALUES (58,'Nation Contested Advantage'); INSERT INTO attribute VALUES (59,'Novice'); INSERT INTO attribute VALUES (60,'Ogier'); INSERT INTO attribute VALUES (61,'Peddler'); INSERT INTO attribute VALUES (62,'Prophecy'); INSERT INTO attribute VALUES (63,'Queen of Andor'); INSERT INTO attribute VALUES (64,'Red Ajah'); INSERT INTO attribute VALUES (65,'Red Shield'); INSERT INTO attribute VALUES (66,'Reinforcement'); INSERT INTO attribute VALUES (67,'Repeatable'); INSERT INTO attribute VALUES (68,'Reyn Aiel'); INSERT INTO attribute VALUES (69,'Roofmistress of Cold Rocks Hold'); INSERT INTO attribute VALUES (70,'Roofmistress of Comarda Hold'); INSERT INTO attribute VALUES (71,'Saldean'); INSERT INTO attribute VALUES (72,'Shaarad Aiel'); INSERT INTO attribute VALUES (73,'Shaido Aiel'); INSERT INTO attribute VALUES (74,'Shiande Aiel'); INSERT INTO attribute VALUES (75,'Spymaster'); INSERT INTO attribute VALUES (76,'Starting Advantage'); INSERT INTO attribute VALUES (77,'Starting Hero'); INSERT INTO attribute VALUES (78,'Starting Villain'); INSERT INTO attribute VALUES (79,'Stone Dog'); INSERT INTO attribute VALUES (80,'Taardad Aiel'); INSERT INTO attribute VALUES (81,'Ta\'veren'); INSERT INTO attribute VALUES (82,'Terrain'); INSERT INTO attribute VALUES (83,'The Amyrlin Seat'); INSERT INTO attribute VALUES (84,'Thief-Catcher'); INSERT INTO attribute VALUES (85,'Tomanelle Aiel'); INSERT INTO attribute VALUES (86,'Treesinger'); INSERT INTO attribute VALUES (87,'Trolloc'); INSERT INTO attribute VALUES (88,'Two Rivers'); INSERT INTO attribute VALUES (89,'Unique'); INSERT INTO attribute VALUES (90,'Warder'); INSERT INTO attribute VALUES (91,'Weapon'); INSERT INTO attribute VALUES (92,'Wise One'); INSERT INTO attribute VALUES (93,'Wolf'); INSERT INTO attribute VALUES (94,'Wolfbrother'); INSERT INTO attribute VALUES (95,'Yellow Ajah'); INSERT INTO attribute VALUES (96,'King of Cairhien'); INSERT INTO attribute VALUES (97,'Children of the Light'); INSERT INTO attribute VALUES (98,'Cairhien'); INSERT INTO attribute VALUES (99,'Clan Chief of the Chareen Aiel'); INSERT INTO attribute VALUES (100,'Aiel'); # # Table structure for table 'card_attribute' # CREATE TABLE card_attribute ( id_card int(10) unsigned default NULL, id_attribute int(10) unsigned default NULL ) TYPE=MyISAM; # # Dumping data for table 'card_attribute' # INSERT INTO card_attribute VALUES (4,55); INSERT INTO card_attribute VALUES (19,15); INSERT INTO card_attribute VALUES (20,34); INSERT INTO card_attribute VALUES (20,48); INSERT INTO card_attribute VALUES (20,93); INSERT INTO card_attribute VALUES (20,80); INSERT INTO card_attribute VALUES (21,58); INSERT INTO card_attribute VALUES (22,55); INSERT INTO card_attribute VALUES (22,66); INSERT INTO card_attribute VALUES (23,55); INSERT INTO card_attribute VALUES (24,55); INSERT INTO card_attribute VALUES (26,78); INSERT INTO card_attribute VALUES (26,37); INSERT INTO card_attribute VALUES (29,48); INSERT INTO card_attribute VALUES (29,51); INSERT INTO card_attribute VALUES (29,80); INSERT INTO card_attribute VALUES (30,51); INSERT INTO card_attribute VALUES (30,72); INSERT INTO card_attribute VALUES (32,78); INSERT INTO card_attribute VALUES (32,37); INSERT INTO card_attribute VALUES (33,36); INSERT INTO card_attribute VALUES (40,14); INSERT INTO card_attribute VALUES (41,58); INSERT INTO card_attribute VALUES (42,55); INSERT INTO card_attribute VALUES (43,66); INSERT INTO card_attribute VALUES (48,55); INSERT INTO card_attribute VALUES (50,51); INSERT INTO card_attribute VALUES (50,39); INSERT INTO card_attribute VALUES (53,55); INSERT INTO card_attribute VALUES (63,55); INSERT INTO card_attribute VALUES (64,54); INSERT INTO card_attribute VALUES (64,55); INSERT INTO card_attribute VALUES (64,66); INSERT INTO card_attribute VALUES (69,82); INSERT INTO card_attribute VALUES (72,54); INSERT INTO card_attribute VALUES (72,55); INSERT INTO card_attribute VALUES (72,66); INSERT INTO card_attribute VALUES (74,55); INSERT INTO card_attribute VALUES (77,49); INSERT INTO card_attribute VALUES (79,59); INSERT INTO card_attribute VALUES (79,48); INSERT INTO card_attribute VALUES (80,1); INSERT INTO card_attribute VALUES (80,34); INSERT INTO card_attribute VALUES (80,48); INSERT INTO card_attribute VALUES (81,64); INSERT INTO card_attribute VALUES (82,48); INSERT INTO card_attribute VALUES (82,32); INSERT INTO card_attribute VALUES (83,94); INSERT INTO card_attribute VALUES (87,54); INSERT INTO card_attribute VALUES (87,55); INSERT INTO card_attribute VALUES (87,56); INSERT INTO card_attribute VALUES (95,29); INSERT INTO card_attribute VALUES (96,55); INSERT INTO card_attribute VALUES (102,96); INSERT INTO card_attribute VALUES (103,48); INSERT INTO card_attribute VALUES (107,48); INSERT INTO card_attribute VALUES (107,79); INSERT INTO card_attribute VALUES (107,72); INSERT INTO card_attribute VALUES (108,49); INSERT INTO card_attribute VALUES (109,78); INSERT INTO card_attribute VALUES (109,37); INSERT INTO card_attribute VALUES (110,55); INSERT INTO card_attribute VALUES (112,54); INSERT INTO card_attribute VALUES (112,55); INSERT INTO card_attribute VALUES (112,56); INSERT INTO card_attribute VALUES (120,91); INSERT INTO card_attribute VALUES (132,55); INSERT INTO card_attribute VALUES (133,29); INSERT INTO card_attribute VALUES (133,89); INSERT INTO card_attribute VALUES (134,82); INSERT INTO card_attribute VALUES (135,55); INSERT INTO card_attribute VALUES (136,31); INSERT INTO card_attribute VALUES (136,55); INSERT INTO card_attribute VALUES (147,78); INSERT INTO card_attribute VALUES (147,37); INSERT INTO card_attribute VALUES (148,45); INSERT INTO card_attribute VALUES (150,48); INSERT INTO card_attribute VALUES (150,84); INSERT INTO card_attribute VALUES (152,48); INSERT INTO card_attribute VALUES (153,48); INSERT INTO card_attribute VALUES (155,31); INSERT INTO card_attribute VALUES (156,48); INSERT INTO card_attribute VALUES (157,90); INSERT INTO card_attribute VALUES (157,48); INSERT INTO card_attribute VALUES (157,10); INSERT INTO card_attribute VALUES (158,78); INSERT INTO card_attribute VALUES (158,37); INSERT INTO card_attribute VALUES (158,34); INSERT INTO card_attribute VALUES (160,3); INSERT INTO card_attribute VALUES (161,55); INSERT INTO card_attribute VALUES (165,86); INSERT INTO card_attribute VALUES (165,60); INSERT INTO card_attribute VALUES (166,91); INSERT INTO card_attribute VALUES (171,31); INSERT INTO card_attribute VALUES (172,31); INSERT INTO card_attribute VALUES (173,66); INSERT INTO card_attribute VALUES (174,31); INSERT INTO card_attribute VALUES (175,48); INSERT INTO card_attribute VALUES (176,81); INSERT INTO card_attribute VALUES (176,94); INSERT INTO card_attribute VALUES (176,66); INSERT INTO card_attribute VALUES (179,91); INSERT INTO card_attribute VALUES (180,81); INSERT INTO card_attribute VALUES (181,81); INSERT INTO card_attribute VALUES (184,78); INSERT INTO card_attribute VALUES (184,37); INSERT INTO card_attribute VALUES (184,34); INSERT INTO card_attribute VALUES (185,5); INSERT INTO card_attribute VALUES (185,48); INSERT INTO card_attribute VALUES (185,9); INSERT INTO card_attribute VALUES (187,48); INSERT INTO card_attribute VALUES (187,63); INSERT INTO card_attribute VALUES (189,29); INSERT INTO card_attribute VALUES (190,54); INSERT INTO card_attribute VALUES (190,87); INSERT INTO card_attribute VALUES (193,1); INSERT INTO card_attribute VALUES (193,48); INSERT INTO card_attribute VALUES (196,55); INSERT INTO card_attribute VALUES (197,50); INSERT INTO card_attribute VALUES (198,81); INSERT INTO card_attribute VALUES (198,94); INSERT INTO card_attribute VALUES (211,78); INSERT INTO card_attribute VALUES (211,37); INSERT INTO card_attribute VALUES (212,55); INSERT INTO card_attribute VALUES (212,66); INSERT INTO card_attribute VALUES (215,77); INSERT INTO card_attribute VALUES (215,33); INSERT INTO card_attribute VALUES (215,81); INSERT INTO card_attribute VALUES (216,77); INSERT INTO card_attribute VALUES (216,33); INSERT INTO card_attribute VALUES (216,81); INSERT INTO card_attribute VALUES (217,77); INSERT INTO card_attribute VALUES (217,33); INSERT INTO card_attribute VALUES (217,81); INSERT INTO card_attribute VALUES (218,77); INSERT INTO card_attribute VALUES (218,33); INSERT INTO card_attribute VALUES (218,81); INSERT INTO card_attribute VALUES (232,48); INSERT INTO card_attribute VALUES (232,27); INSERT INTO card_attribute VALUES (232,80); INSERT INTO card_attribute VALUES (238,55); INSERT INTO card_attribute VALUES (238,66); INSERT INTO card_attribute VALUES (245,55); INSERT INTO card_attribute VALUES (246,54); INSERT INTO card_attribute VALUES (248,29); INSERT INTO card_attribute VALUES (250,83); INSERT INTO card_attribute VALUES (250,48); INSERT INTO card_attribute VALUES (255,82); INSERT INTO card_attribute VALUES (259,91); INSERT INTO card_attribute VALUES (263,29); INSERT INTO card_attribute VALUES (264,55); INSERT INTO card_attribute VALUES (265,55); INSERT INTO card_attribute VALUES (265,66); INSERT INTO card_attribute VALUES (266,58); INSERT INTO card_attribute VALUES (267,66); INSERT INTO card_attribute VALUES (268,55); INSERT INTO card_attribute VALUES (269,55); INSERT INTO card_attribute VALUES (270,55); INSERT INTO card_attribute VALUES (274,82); INSERT INTO card_attribute VALUES (276,91); INSERT INTO card_attribute VALUES (276,89); INSERT INTO card_attribute VALUES (284,38); INSERT INTO card_attribute VALUES (289,54); INSERT INTO card_attribute VALUES (289,55); INSERT INTO card_attribute VALUES (290,54); INSERT INTO card_attribute VALUES (291,54); INSERT INTO card_attribute VALUES (291,55); INSERT INTO card_attribute VALUES (293,54); INSERT INTO card_attribute VALUES (293,55); INSERT INTO card_attribute VALUES (294,54); INSERT INTO card_attribute VALUES (294,55); INSERT INTO card_attribute VALUES (299,13); INSERT INTO card_attribute VALUES (299,48); INSERT INTO card_attribute VALUES (301,55); INSERT INTO card_attribute VALUES (307,55); INSERT INTO card_attribute VALUES (307,66); INSERT INTO card_attribute VALUES (307,93); INSERT INTO card_attribute VALUES (308,62); INSERT INTO card_attribute VALUES (308,67); INSERT INTO card_attribute VALUES (310,40); INSERT INTO card_attribute VALUES (310,8); INSERT INTO card_attribute VALUES (310,11); INSERT INTO card_attribute VALUES (312,48); INSERT INTO card_attribute VALUES (312,92); INSERT INTO card_attribute VALUES (312,72); INSERT INTO card_attribute VALUES (312,34); INSERT INTO card_attribute VALUES (315,48); INSERT INTO card_attribute VALUES (316,37); INSERT INTO card_attribute VALUES (319,55); INSERT INTO card_attribute VALUES (323,31); INSERT INTO card_attribute VALUES (323,95); INSERT INTO card_attribute VALUES (323,3); INSERT INTO card_attribute VALUES (324,55); INSERT INTO card_attribute VALUES (327,55); INSERT INTO card_attribute VALUES (329,82); INSERT INTO card_attribute VALUES (330,31); INSERT INTO card_attribute VALUES (330,73); INSERT INTO card_attribute VALUES (330,4); INSERT INTO card_attribute VALUES (332,82); INSERT INTO card_attribute VALUES (333,66); INSERT INTO card_attribute VALUES (336,48); INSERT INTO card_attribute VALUES (336,32); INSERT INTO card_attribute VALUES (336,1); INSERT INTO card_attribute VALUES (336,6); INSERT INTO card_attribute VALUES (337,54); INSERT INTO card_attribute VALUES (337,55); INSERT INTO card_attribute VALUES (337,56); INSERT INTO card_attribute VALUES (338,12); INSERT INTO card_attribute VALUES (338,71); INSERT INTO card_attribute VALUES (338,43); INSERT INTO card_attribute VALUES (339,66); INSERT INTO card_attribute VALUES (339,51); INSERT INTO card_attribute VALUES (340,2); INSERT INTO card_attribute VALUES (340,66); INSERT INTO card_attribute VALUES (341,97); INSERT INTO card_attribute VALUES (342,48); INSERT INTO card_attribute VALUES (345,37); INSERT INTO card_attribute VALUES (347,55); INSERT INTO card_attribute VALUES (347,66); INSERT INTO card_attribute VALUES (351,66); INSERT INTO card_attribute VALUES (351,93); INSERT INTO card_attribute VALUES (352,55); INSERT INTO card_attribute VALUES (353,58); INSERT INTO card_attribute VALUES (354,55); INSERT INTO card_attribute VALUES (355,55); INSERT INTO card_attribute VALUES (360,37); INSERT INTO card_attribute VALUES (363,98); INSERT INTO card_attribute VALUES (364,47); INSERT INTO card_attribute VALUES (366,37); INSERT INTO card_attribute VALUES (366,34); INSERT INTO card_attribute VALUES (369,5); INSERT INTO card_attribute VALUES (369,46); INSERT INTO card_attribute VALUES (370,66); INSERT INTO card_attribute VALUES (372,55); INSERT INTO card_attribute VALUES (372,66); INSERT INTO card_attribute VALUES (374,30); INSERT INTO card_attribute VALUES (375,30); INSERT INTO card_attribute VALUES (377,31); INSERT INTO card_attribute VALUES (378,48); INSERT INTO card_attribute VALUES (380,30); INSERT INTO card_attribute VALUES (381,30); INSERT INTO card_attribute VALUES (382,48); INSERT INTO card_attribute VALUES (382,30); INSERT INTO card_attribute VALUES (383,30); INSERT INTO card_attribute VALUES (384,30); INSERT INTO card_attribute VALUES (386,30); INSERT INTO card_attribute VALUES (388,81); INSERT INTO card_attribute VALUES (389,37); INSERT INTO card_attribute VALUES (389,51); INSERT INTO card_attribute VALUES (389,73); INSERT INTO card_attribute VALUES (391,37); INSERT INTO card_attribute VALUES (391,34); INSERT INTO card_attribute VALUES (392,82); INSERT INTO card_attribute VALUES (403,55); INSERT INTO card_attribute VALUES (404,37); INSERT INTO card_attribute VALUES (405,77); INSERT INTO card_attribute VALUES (405,33); INSERT INTO card_attribute VALUES (405,81); INSERT INTO card_attribute VALUES (406,77); INSERT INTO card_attribute VALUES (406,33); INSERT INTO card_attribute VALUES (406,81); INSERT INTO card_attribute VALUES (407,77); INSERT INTO card_attribute VALUES (407,33); INSERT INTO card_attribute VALUES (407,81); INSERT INTO card_attribute VALUES (408,42); INSERT INTO card_attribute VALUES (410,55); INSERT INTO card_attribute VALUES (411,78); INSERT INTO card_attribute VALUES (411,37); INSERT INTO card_attribute VALUES (412,75); INSERT INTO card_attribute VALUES (413,2); INSERT INTO card_attribute VALUES (417,55); INSERT INTO card_attribute VALUES (422,51); INSERT INTO card_attribute VALUES (425,16); INSERT INTO card_attribute VALUES (426,66); INSERT INTO card_attribute VALUES (429,62); INSERT INTO card_attribute VALUES (436,62); INSERT INTO card_attribute VALUES (440,29); INSERT INTO card_attribute VALUES (441,62); INSERT INTO card_attribute VALUES (442,62); INSERT INTO card_attribute VALUES (447,2); INSERT INTO card_attribute VALUES (448,54); INSERT INTO card_attribute VALUES (449,54); INSERT INTO card_attribute VALUES (450,62); INSERT INTO card_attribute VALUES (455,55); INSERT INTO card_attribute VALUES (455,90); INSERT INTO card_attribute VALUES (456,31); INSERT INTO card_attribute VALUES (458,94); INSERT INTO card_attribute VALUES (458,81); INSERT INTO card_attribute VALUES (458,66); INSERT INTO card_attribute VALUES (460,12); INSERT INTO card_attribute VALUES (460,52); INSERT INTO card_attribute VALUES (461,55); INSERT INTO card_attribute VALUES (462,92); INSERT INTO card_attribute VALUES (462,73); INSERT INTO card_attribute VALUES (462,31); INSERT INTO card_attribute VALUES (464,44); INSERT INTO card_attribute VALUES (467,55); INSERT INTO card_attribute VALUES (467,66); INSERT INTO card_attribute VALUES (468,91); INSERT INTO card_attribute VALUES (469,92); INSERT INTO card_attribute VALUES (471,21); INSERT INTO card_attribute VALUES (472,78); INSERT INTO card_attribute VALUES (472,37); INSERT INTO card_attribute VALUES (474,92); INSERT INTO card_attribute VALUES (474,73); INSERT INTO card_attribute VALUES (474,31); INSERT INTO card_attribute VALUES (475,90); INSERT INTO card_attribute VALUES (475,7); INSERT INTO card_attribute VALUES (475,41); INSERT INTO card_attribute VALUES (475,48); INSERT INTO card_attribute VALUES (476,23); INSERT INTO card_attribute VALUES (479,55); INSERT INTO card_attribute VALUES (482,76); INSERT INTO card_attribute VALUES (483,92); INSERT INTO card_attribute VALUES (483,53); INSERT INTO card_attribute VALUES (483,48); INSERT INTO card_attribute VALUES (485,76); INSERT INTO card_attribute VALUES (486,76); INSERT INTO card_attribute VALUES (488,92); INSERT INTO card_attribute VALUES (488,72); INSERT INTO card_attribute VALUES (488,48); INSERT INTO card_attribute VALUES (489,55); INSERT INTO card_attribute VALUES (489,31); INSERT INTO card_attribute VALUES (491,17); INSERT INTO card_attribute VALUES (491,31); INSERT INTO card_attribute VALUES (492,93); INSERT INTO card_attribute VALUES (492,66); INSERT INTO card_attribute VALUES (495,35); INSERT INTO card_attribute VALUES (496,51); INSERT INTO card_attribute VALUES (496,68); INSERT INTO card_attribute VALUES (498,24); INSERT INTO card_attribute VALUES (502,92); INSERT INTO card_attribute VALUES (502,73); INSERT INTO card_attribute VALUES (502,48); INSERT INTO card_attribute VALUES (503,51); INSERT INTO card_attribute VALUES (503,18); INSERT INTO card_attribute VALUES (504,505); INSERT INTO card_attribute VALUES (506,2); INSERT INTO card_attribute VALUES (508,54); INSERT INTO card_attribute VALUES (509,55); INSERT INTO card_attribute VALUES (509,2); INSERT INTO card_attribute VALUES (512,31); INSERT INTO card_attribute VALUES (512,61); INSERT INTO card_attribute VALUES (513,91); INSERT INTO card_attribute VALUES (514,28); INSERT INTO card_attribute VALUES (515,62); INSERT INTO card_attribute VALUES (516,62); INSERT INTO card_attribute VALUES (519,55); INSERT INTO card_attribute VALUES (521,19); INSERT INTO card_attribute VALUES (522,31); INSERT INTO card_attribute VALUES (522,61); INSERT INTO card_attribute VALUES (523,26); INSERT INTO card_attribute VALUES (524,25); INSERT INTO card_attribute VALUES (525,76); INSERT INTO card_attribute VALUES (526,51); INSERT INTO card_attribute VALUES (526,57); INSERT INTO card_attribute VALUES (529,76); INSERT INTO card_attribute VALUES (531,51); INSERT INTO card_attribute VALUES (531,18); INSERT INTO card_attribute VALUES (532,48); INSERT INTO card_attribute VALUES (532,69); INSERT INTO card_attribute VALUES (532,80); INSERT INTO card_attribute VALUES (533,76); INSERT INTO card_attribute VALUES (535,30); INSERT INTO card_attribute VALUES (538,76); INSERT INTO card_attribute VALUES (539,51); INSERT INTO card_attribute VALUES (539,85); INSERT INTO card_attribute VALUES (541,20); INSERT INTO card_attribute VALUES (542,79); INSERT INTO card_attribute VALUES (542,80); INSERT INTO card_attribute VALUES (544,48); INSERT INTO card_attribute VALUES (545,81); INSERT INTO card_attribute VALUES (545,66); INSERT INTO card_attribute VALUES (546,92); INSERT INTO card_attribute VALUES (546,73); INSERT INTO card_attribute VALUES (546,31); INSERT INTO card_attribute VALUES (547,92); INSERT INTO card_attribute VALUES (547,48); INSERT INTO card_attribute VALUES (547,34); INSERT INTO card_attribute VALUES (547,39); INSERT INTO card_attribute VALUES (548,55); INSERT INTO card_attribute VALUES (548,31); INSERT INTO card_attribute VALUES (551,92); INSERT INTO card_attribute VALUES (551,73); INSERT INTO card_attribute VALUES (553,51); INSERT INTO card_attribute VALUES (553,80); INSERT INTO card_attribute VALUES (556,54); INSERT INTO card_attribute VALUES (556,55); INSERT INTO card_attribute VALUES (556,56); INSERT INTO card_attribute VALUES (556,66); INSERT INTO card_attribute VALUES (560,94); INSERT INTO card_attribute VALUES (560,81); INSERT INTO card_attribute VALUES (560,66); INSERT INTO card_attribute VALUES (560,88); INSERT INTO card_attribute VALUES (561,77); INSERT INTO card_attribute VALUES (561,33); INSERT INTO card_attribute VALUES (561,81); INSERT INTO card_attribute VALUES (562,77); INSERT INTO card_attribute VALUES (562,33); INSERT INTO card_attribute VALUES (562,81); INSERT INTO card_attribute VALUES (562,100); INSERT INTO card_attribute VALUES (563,77); INSERT INTO card_attribute VALUES (563,33); INSERT INTO card_attribute VALUES (563,81); INSERT INTO card_attribute VALUES (565,62); INSERT INTO card_attribute VALUES (567,92); INSERT INTO card_attribute VALUES (567,73); INSERT INTO card_attribute VALUES (567,31); INSERT INTO card_attribute VALUES (569,37); INSERT INTO card_attribute VALUES (570,92); INSERT INTO card_attribute VALUES (570,48); INSERT INTO card_attribute VALUES (570,34); INSERT INTO card_attribute VALUES (570,57); INSERT INTO card_attribute VALUES (571,55); INSERT INTO card_attribute VALUES (572,92); INSERT INTO card_attribute VALUES (572,73); INSERT INTO card_attribute VALUES (572,70); INSERT INTO card_attribute VALUES (572,31); INSERT INTO card_attribute VALUES (574,31); INSERT INTO card_attribute VALUES (577,55); INSERT INTO card_attribute VALUES (577,48); INSERT INTO card_attribute VALUES (578,2); INSERT INTO card_attribute VALUES (579,92); INSERT INTO card_attribute VALUES (579,73); INSERT INTO card_attribute VALUES (579,31); INSERT INTO card_attribute VALUES (580,92); INSERT INTO card_attribute VALUES (580,18); INSERT INTO card_attribute VALUES (580,48); INSERT INTO card_attribute VALUES (582,76); INSERT INTO card_attribute VALUES (583,48); INSERT INTO card_attribute VALUES (584,66); INSERT INTO card_attribute VALUES (584,88); INSERT INTO card_attribute VALUES (586,55); INSERT INTO card_attribute VALUES (593,58); INSERT INTO card_attribute VALUES (595,29); INSERT INTO card_attribute VALUES (598,92); INSERT INTO card_attribute VALUES (598,73); INSERT INTO card_attribute VALUES (600,22); INSERT INTO card_attribute VALUES (601,92); INSERT INTO card_attribute VALUES (601,73); INSERT INTO card_attribute VALUES (604,54); INSERT INTO card_attribute VALUES (605,54); INSERT INTO card_attribute VALUES (605,55); INSERT INTO card_attribute VALUES (606,65); INSERT INTO card_attribute VALUES (606,68); INSERT INTO card_attribute VALUES (609,55); INSERT INTO card_attribute VALUES (612,94); INSERT INTO card_attribute VALUES (612,93); INSERT INTO card_attribute VALUES (612,55); # # Table structure for table 'card_subtype' # CREATE TABLE card_subtype ( id_card int(10) unsigned default NULL, id_subtype int(10) unsigned default NULL ) TYPE=MyISAM; # # Dumping data for table 'card_subtype' # INSERT INTO card_subtype VALUES (4,7); INSERT INTO card_subtype VALUES (5,10); INSERT INTO card_subtype VALUES (8,12); INSERT INTO card_subtype VALUES (9,5); INSERT INTO card_subtype VALUES (13,5); INSERT INTO card_subtype VALUES (15,10); INSERT INTO card_subtype VALUES (18,5); INSERT INTO card_subtype VALUES (19,12); INSERT INTO card_subtype VALUES (20,2); INSERT INTO card_subtype VALUES (21,15); INSERT INTO card_subtype VALUES (22,3); INSERT INTO card_subtype VALUES (23,3); INSERT INTO card_subtype VALUES (24,3); INSERT INTO card_subtype VALUES (26,7); INSERT INTO card_subtype VALUES (28,5); INSERT INTO card_subtype VALUES (29,2); INSERT INTO card_subtype VALUES (30,2); INSERT INTO card_subtype VALUES (32,7); INSERT INTO card_subtype VALUES (33,8); INSERT INTO card_subtype VALUES (36,5); INSERT INTO card_subtype VALUES (40,12); INSERT INTO card_subtype VALUES (41,15); INSERT INTO card_subtype VALUES (42,4); INSERT INTO card_subtype VALUES (43,4); INSERT INTO card_subtype VALUES (45,12); INSERT INTO card_subtype VALUES (48,11); INSERT INTO card_subtype VALUES (50,2); INSERT INTO card_subtype VALUES (52,5); INSERT INTO card_subtype VALUES (53,11); INSERT INTO card_subtype VALUES (54,5); INSERT INTO card_subtype VALUES (55,5); INSERT INTO card_subtype VALUES (59,6); INSERT INTO card_subtype VALUES (60,12); INSERT INTO card_subtype VALUES (61,12); INSERT INTO card_subtype VALUES (62,5); INSERT INTO card_subtype VALUES (63,7); INSERT INTO card_subtype VALUES (64,7); INSERT INTO card_subtype VALUES (72,7); INSERT INTO card_subtype VALUES (73,12); INSERT INTO card_subtype VALUES (74,8); INSERT INTO card_subtype VALUES (77,6); INSERT INTO card_subtype VALUES (79,1); INSERT INTO card_subtype VALUES (80,1); INSERT INTO card_subtype VALUES (81,1); INSERT INTO card_subtype VALUES (82,3); INSERT INTO card_subtype VALUES (83,11); INSERT INTO card_subtype VALUES (84,5); INSERT INTO card_subtype VALUES (87,7); INSERT INTO card_subtype VALUES (89,5); INSERT INTO card_subtype VALUES (94,12); INSERT INTO card_subtype VALUES (95,15); INSERT INTO card_subtype VALUES (96,11); INSERT INTO card_subtype VALUES (99,10); INSERT INTO card_subtype VALUES (100,12); INSERT INTO card_subtype VALUES (102,4); INSERT INTO card_subtype VALUES (103,3); INSERT INTO card_subtype VALUES (104,10); INSERT INTO card_subtype VALUES (107,2); INSERT INTO card_subtype VALUES (108,6); INSERT INTO card_subtype VALUES (109,7); INSERT INTO card_subtype VALUES (110,7); INSERT INTO card_subtype VALUES (112,7); INSERT INTO card_subtype VALUES (116,14); INSERT INTO card_subtype VALUES (118,5); INSERT INTO card_subtype VALUES (120,5); INSERT INTO card_subtype VALUES (121,12); INSERT INTO card_subtype VALUES (123,13); INSERT INTO card_subtype VALUES (124,13); INSERT INTO card_subtype VALUES (125,13); INSERT INTO card_subtype VALUES (126,13); INSERT INTO card_subtype VALUES (127,13); INSERT INTO card_subtype VALUES (128,5); INSERT INTO card_subtype VALUES (129,13); INSERT INTO card_subtype VALUES (130,13); INSERT INTO card_subtype VALUES (132,11); INSERT INTO card_subtype VALUES (133,15); INSERT INTO card_subtype VALUES (135,4); INSERT INTO card_subtype VALUES (136,11); INSERT INTO card_subtype VALUES (141,10); INSERT INTO card_subtype VALUES (143,12); INSERT INTO card_subtype VALUES (144,5); INSERT INTO card_subtype VALUES (145,10); INSERT INTO card_subtype VALUES (146,10); INSERT INTO card_subtype VALUES (147,7); INSERT INTO card_subtype VALUES (148,7); INSERT INTO card_subtype VALUES (148,6); INSERT INTO card_subtype VALUES (149,5); INSERT INTO card_subtype VALUES (150,13); INSERT INTO card_subtype VALUES (152,3); INSERT INTO card_subtype VALUES (153,3); INSERT INTO card_subtype VALUES (154,4); INSERT INTO card_subtype VALUES (155,3); INSERT INTO card_subtype VALUES (156,3); INSERT INTO card_subtype VALUES (157,1); INSERT INTO card_subtype VALUES (158,7); INSERT INTO card_subtype VALUES (160,7); INSERT INTO card_subtype VALUES (160,1); INSERT INTO card_subtype VALUES (161,11); INSERT INTO card_subtype VALUES (165,8); INSERT INTO card_subtype VALUES (166,5); INSERT INTO card_subtype VALUES (167,7); INSERT INTO card_subtype VALUES (167,4); INSERT INTO card_subtype VALUES (168,4); INSERT INTO card_subtype VALUES (169,13); INSERT INTO card_subtype VALUES (170,5); INSERT INTO card_subtype VALUES (171,3); INSERT INTO card_subtype VALUES (172,3); INSERT INTO card_subtype VALUES (173,4); INSERT INTO card_subtype VALUES (174,3); INSERT INTO card_subtype VALUES (175,3); INSERT INTO card_subtype VALUES (176,8); INSERT INTO card_subtype VALUES (177,4); INSERT INTO card_subtype VALUES (179,14); INSERT INTO card_subtype VALUES (180,8); INSERT INTO card_subtype VALUES (181,8); INSERT INTO card_subtype VALUES (182,8); INSERT INTO card_subtype VALUES (184,7); INSERT INTO card_subtype VALUES (185,1); INSERT INTO card_subtype VALUES (186,12); INSERT INTO card_subtype VALUES (187,3); INSERT INTO card_subtype VALUES (188,5); INSERT INTO card_subtype VALUES (189,15); INSERT INTO card_subtype VALUES (190,7); INSERT INTO card_subtype VALUES (193,1); INSERT INTO card_subtype VALUES (195,7); INSERT INTO card_subtype VALUES (196,6); INSERT INTO card_subtype VALUES (197,6); INSERT INTO card_subtype VALUES (198,8); INSERT INTO card_subtype VALUES (204,10); INSERT INTO card_subtype VALUES (206,10); INSERT INTO card_subtype VALUES (210,3); INSERT INTO card_subtype VALUES (211,7); INSERT INTO card_subtype VALUES (212,2); INSERT INTO card_subtype VALUES (215,8); INSERT INTO card_subtype VALUES (216,8); INSERT INTO card_subtype VALUES (217,8); INSERT INTO card_subtype VALUES (218,8); INSERT INTO card_subtype VALUES (219,8); INSERT INTO card_subtype VALUES (222,12); INSERT INTO card_subtype VALUES (223,12); INSERT INTO card_subtype VALUES (224,12); INSERT INTO card_subtype VALUES (225,10); INSERT INTO card_subtype VALUES (226,10); INSERT INTO card_subtype VALUES (230,12); INSERT INTO card_subtype VALUES (231,12); INSERT INTO card_subtype VALUES (232,2); INSERT INTO card_subtype VALUES (236,5); INSERT INTO card_subtype VALUES (237,5); INSERT INTO card_subtype VALUES (238,2); INSERT INTO card_subtype VALUES (240,5); INSERT INTO card_subtype VALUES (241,12); INSERT INTO card_subtype VALUES (245,11); INSERT INTO card_subtype VALUES (246,7); INSERT INTO card_subtype VALUES (248,15); INSERT INTO card_subtype VALUES (250,1); INSERT INTO card_subtype VALUES (256,10); INSERT INTO card_subtype VALUES (257,10); INSERT INTO card_subtype VALUES (258,10); INSERT INTO card_subtype VALUES (259,14); INSERT INTO card_subtype VALUES (260,10); INSERT INTO card_subtype VALUES (262,12); INSERT INTO card_subtype VALUES (263,15); INSERT INTO card_subtype VALUES (264,1); INSERT INTO card_subtype VALUES (265,1); INSERT INTO card_subtype VALUES (266,15); INSERT INTO card_subtype VALUES (267,13); INSERT INTO card_subtype VALUES (268,13); INSERT INTO card_subtype VALUES (269,13); INSERT INTO card_subtype VALUES (270,13); INSERT INTO card_subtype VALUES (272,5); INSERT INTO card_subtype VALUES (273,8); INSERT INTO card_subtype VALUES (275,12); INSERT INTO card_subtype VALUES (276,5); INSERT INTO card_subtype VALUES (277,12); INSERT INTO card_subtype VALUES (280,10); INSERT INTO card_subtype VALUES (281,5); INSERT INTO card_subtype VALUES (283,12); INSERT INTO card_subtype VALUES (284,8); INSERT INTO card_subtype VALUES (285,12); INSERT INTO card_subtype VALUES (286,12); INSERT INTO card_subtype VALUES (287,14); INSERT INTO card_subtype VALUES (289,7); INSERT INTO card_subtype VALUES (290,7); INSERT INTO card_subtype VALUES (291,7); INSERT INTO card_subtype VALUES (292,5); INSERT INTO card_subtype VALUES (293,7); INSERT INTO card_subtype VALUES (294,7); INSERT INTO card_subtype VALUES (297,3); INSERT INTO card_subtype VALUES (298,10); INSERT INTO card_subtype VALUES (299,1); INSERT INTO card_subtype VALUES (301,11); INSERT INTO card_subtype VALUES (304,5); INSERT INTO card_subtype VALUES (307,11); INSERT INTO card_subtype VALUES (308,12); INSERT INTO card_subtype VALUES (310,1); INSERT INTO card_subtype VALUES (311,8); INSERT INTO card_subtype VALUES (312,2); INSERT INTO card_subtype VALUES (314,12); INSERT INTO card_subtype VALUES (315,9); INSERT INTO card_subtype VALUES (316,7); INSERT INTO card_subtype VALUES (317,9); INSERT INTO card_subtype VALUES (318,12); INSERT INTO card_subtype VALUES (319,4); INSERT INTO card_subtype VALUES (320,4); INSERT INTO card_subtype VALUES (321,4); INSERT INTO card_subtype VALUES (322,12); INSERT INTO card_subtype VALUES (323,1); INSERT INTO card_subtype VALUES (324,6); INSERT INTO card_subtype VALUES (325,12); INSERT INTO card_subtype VALUES (326,12); INSERT INTO card_subtype VALUES (330,2); INSERT INTO card_subtype VALUES (333,13); INSERT INTO card_subtype VALUES (334,12); INSERT INTO card_subtype VALUES (336,1); INSERT INTO card_subtype VALUES (336,3); INSERT INTO card_subtype VALUES (337,7); INSERT INTO card_subtype VALUES (338,8); INSERT INTO card_subtype VALUES (339,2); INSERT INTO card_subtype VALUES (340,8); INSERT INTO card_subtype VALUES (341,3); INSERT INTO card_subtype VALUES (342,3); INSERT INTO card_subtype VALUES (344,10); INSERT INTO card_subtype VALUES (345,7); INSERT INTO card_subtype VALUES (346,5); INSERT INTO card_subtype VALUES (347,6); INSERT INTO card_subtype VALUES (348,12); INSERT INTO card_subtype VALUES (349,13); INSERT INTO card_subtype VALUES (350,13); INSERT INTO card_subtype VALUES (351,11); INSERT INTO card_subtype VALUES (352,2); INSERT INTO card_subtype VALUES (353,15); INSERT INTO card_subtype VALUES (354,9); INSERT INTO card_subtype VALUES (355,9); INSERT INTO card_subtype VALUES (356,9); INSERT INTO card_subtype VALUES (357,9); INSERT INTO card_subtype VALUES (360,7); INSERT INTO card_subtype VALUES (361,6); INSERT INTO card_subtype VALUES (362,6); INSERT INTO card_subtype VALUES (363,8); INSERT INTO card_subtype VALUES (364,9); INSERT INTO card_subtype VALUES (365,4); INSERT INTO card_subtype VALUES (366,7); INSERT INTO card_subtype VALUES (368,5); INSERT INTO card_subtype VALUES (369,1); INSERT INTO card_subtype VALUES (370,6); INSERT INTO card_subtype VALUES (371,8); INSERT INTO card_subtype VALUES (372,6); INSERT INTO card_subtype VALUES (373,12); INSERT INTO card_subtype VALUES (374,9); INSERT INTO card_subtype VALUES (375,9); INSERT INTO card_subtype VALUES (376,5); INSERT INTO card_subtype VALUES (377,3); INSERT INTO card_subtype VALUES (378,4); INSERT INTO card_subtype VALUES (379,8); INSERT INTO card_subtype VALUES (380,9); INSERT INTO card_subtype VALUES (381,9); INSERT INTO card_subtype VALUES (382,9); INSERT INTO card_subtype VALUES (383,9); INSERT INTO card_subtype VALUES (384,9); INSERT INTO card_subtype VALUES (385,4); INSERT INTO card_subtype VALUES (386,9); INSERT INTO card_subtype VALUES (388,8); INSERT INTO card_subtype VALUES (389,2); INSERT INTO card_subtype VALUES (390,12); INSERT INTO card_subtype VALUES (391,7); INSERT INTO card_subtype VALUES (394,10); INSERT INTO card_subtype VALUES (395,11); INSERT INTO card_subtype VALUES (397,12); INSERT INTO card_subtype VALUES (398,8); INSERT INTO card_subtype VALUES (401,14); INSERT INTO card_subtype VALUES (402,12); INSERT INTO card_subtype VALUES (403,6); INSERT INTO card_subtype VALUES (404,7); INSERT INTO card_subtype VALUES (405,8); INSERT INTO card_subtype VALUES (406,8); INSERT INTO card_subtype VALUES (407,8); INSERT INTO card_subtype VALUES (408,6); INSERT INTO card_subtype VALUES (410,11); INSERT INTO card_subtype VALUES (411,7); INSERT INTO card_subtype VALUES (412,6); INSERT INTO card_subtype VALUES (413,8); INSERT INTO card_subtype VALUES (415,5); INSERT INTO card_subtype VALUES (417,11); INSERT INTO card_subtype VALUES (418,12); INSERT INTO card_subtype VALUES (422,2); INSERT INTO card_subtype VALUES (423,12); INSERT INTO card_subtype VALUES (424,13); INSERT INTO card_subtype VALUES (425,12); INSERT INTO card_subtype VALUES (426,9); INSERT INTO card_subtype VALUES (428,10); INSERT INTO card_subtype VALUES (429,12); INSERT INTO card_subtype VALUES (430,12); INSERT INTO card_subtype VALUES (431,8); INSERT INTO card_subtype VALUES (432,10); INSERT INTO card_subtype VALUES (433,12); INSERT INTO card_subtype VALUES (434,10); INSERT INTO card_subtype VALUES (435,12); INSERT INTO card_subtype VALUES (436,12); INSERT INTO card_subtype VALUES (438,10); INSERT INTO card_subtype VALUES (439,8); INSERT INTO card_subtype VALUES (440,15); INSERT INTO card_subtype VALUES (441,12); INSERT INTO card_subtype VALUES (442,12); INSERT INTO card_subtype VALUES (443,10); INSERT INTO card_subtype VALUES (444,12); INSERT INTO card_subtype VALUES (445,5); INSERT INTO card_subtype VALUES (446,1); INSERT INTO card_subtype VALUES (447,8); INSERT INTO card_subtype VALUES (448,7); INSERT INTO card_subtype VALUES (449,7); INSERT INTO card_subtype VALUES (450,12); INSERT INTO card_subtype VALUES (451,12); INSERT INTO card_subtype VALUES (454,2); INSERT INTO card_subtype VALUES (455,1); INSERT INTO card_subtype VALUES (456,3); INSERT INTO card_subtype VALUES (457,6); INSERT INTO card_subtype VALUES (458,8); INSERT INTO card_subtype VALUES (459,5); INSERT INTO card_subtype VALUES (460,1); INSERT INTO card_subtype VALUES (461,2); INSERT INTO card_subtype VALUES (462,2); INSERT INTO card_subtype VALUES (464,11); INSERT INTO card_subtype VALUES (465,3); INSERT INTO card_subtype VALUES (466,8); INSERT INTO card_subtype VALUES (467,6); INSERT INTO card_subtype VALUES (468,5); INSERT INTO card_subtype VALUES (469,2); INSERT INTO card_subtype VALUES (470,5); INSERT INTO card_subtype VALUES (471,2); INSERT INTO card_subtype VALUES (472,7); INSERT INTO card_subtype VALUES (473,12); INSERT INTO card_subtype VALUES (474,2); INSERT INTO card_subtype VALUES (475,1); INSERT INTO card_subtype VALUES (476,2); INSERT INTO card_subtype VALUES (477,5); INSERT INTO card_subtype VALUES (479,4); INSERT INTO card_subtype VALUES (482,12); INSERT INTO card_subtype VALUES (483,2); INSERT INTO card_subtype VALUES (484,2); INSERT INTO card_subtype VALUES (485,12); INSERT INTO card_subtype VALUES (486,12); INSERT INTO card_subtype VALUES (487,2); INSERT INTO card_subtype VALUES (488,2); INSERT INTO card_subtype VALUES (489,7); INSERT INTO card_subtype VALUES (491,2); INSERT INTO card_subtype VALUES (492,11); INSERT INTO card_subtype VALUES (493,5); INSERT INTO card_subtype VALUES (494,2); INSERT INTO card_subtype VALUES (495,9); INSERT INTO card_subtype VALUES (496,2); INSERT INTO card_subtype VALUES (498,2); INSERT INTO card_subtype VALUES (502,2); INSERT INTO card_subtype VALUES (503,2); INSERT INTO card_subtype VALUES (504,2); INSERT INTO card_subtype VALUES (506,8); INSERT INTO card_subtype VALUES (508,7); INSERT INTO card_subtype VALUES (509,8); INSERT INTO card_subtype VALUES (510,5); INSERT INTO card_subtype VALUES (511,2); INSERT INTO card_subtype VALUES (512,11); INSERT INTO card_subtype VALUES (513,5); INSERT INTO card_subtype VALUES (514,2); INSERT INTO card_subtype VALUES (515,12); INSERT INTO card_subtype VALUES (516,12); INSERT INTO card_subtype VALUES (517,8); INSERT INTO card_subtype VALUES (518,13); INSERT INTO card_subtype VALUES (519,9); INSERT INTO card_subtype VALUES (521,2); INSERT INTO card_subtype VALUES (522,11); INSERT INTO card_subtype VALUES (523,2); INSERT INTO card_subtype VALUES (524,2); INSERT INTO card_subtype VALUES (525,12); INSERT INTO card_subtype VALUES (526,2); INSERT INTO card_subtype VALUES (527,5); INSERT INTO card_subtype VALUES (528,4); INSERT INTO card_subtype VALUES (529,12); INSERT INTO card_subtype VALUES (530,12); INSERT INTO card_subtype VALUES (531,2); INSERT INTO card_subtype VALUES (532,2); INSERT INTO card_subtype VALUES (533,12); INSERT INTO card_subtype VALUES (535,9); INSERT INTO card_subtype VALUES (536,8); INSERT INTO card_subtype VALUES (538,12); INSERT INTO card_subtype VALUES (539,2); INSERT INTO card_subtype VALUES (540,5); INSERT INTO card_subtype VALUES (541,2); INSERT INTO card_subtype VALUES (542,2); INSERT INTO card_subtype VALUES (543,12); INSERT INTO card_subtype VALUES (544,3); INSERT INTO card_subtype VALUES (545,8); INSERT INTO card_subtype VALUES (546,2); INSERT INTO card_subtype VALUES (547,2); INSERT INTO card_subtype VALUES (548,2); INSERT INTO card_subtype VALUES (549,2); INSERT INTO card_subtype VALUES (551,2); INSERT INTO card_subtype VALUES (552,2); INSERT INTO card_subtype VALUES (553,2); INSERT INTO card_subtype VALUES (556,7); INSERT INTO card_subtype VALUES (557,6); INSERT INTO card_subtype VALUES (558,10); INSERT INTO card_subtype VALUES (560,8); INSERT INTO card_subtype VALUES (561,8); INSERT INTO card_subtype VALUES (562,8); INSERT INTO card_subtype VALUES (563,8); INSERT INTO card_subtype VALUES (565,12); INSERT INTO card_subtype VALUES (566,2); INSERT INTO card_subtype VALUES (567,2); INSERT INTO card_subtype VALUES (568,12); INSERT INTO card_subtype VALUES (569,7); INSERT INTO card_subtype VALUES (570,2); INSERT INTO card_subtype VALUES (571,2); INSERT INTO card_subtype VALUES (572,2); INSERT INTO card_subtype VALUES (573,2); INSERT INTO card_subtype VALUES (574,2); INSERT INTO card_subtype VALUES (575,2); INSERT INTO card_subtype VALUES (577,2); INSERT INTO card_subtype VALUES (578,8); INSERT INTO card_subtype VALUES (579,2); INSERT INTO card_subtype VALUES (580,2); INSERT INTO card_subtype VALUES (582,12); INSERT INTO card_subtype VALUES (583,2); INSERT INTO card_subtype VALUES (584,8); INSERT INTO card_subtype VALUES (585,10); INSERT INTO card_subtype VALUES (586,13); INSERT INTO card_subtype VALUES (587,5); INSERT INTO card_subtype VALUES (588,5); INSERT INTO card_subtype VALUES (589,5); INSERT INTO card_subtype VALUES (590,12); INSERT INTO card_subtype VALUES (592,15); INSERT INTO card_subtype VALUES (593,15); INSERT INTO card_subtype VALUES (595,12); INSERT INTO card_subtype VALUES (598,2); INSERT INTO card_subtype VALUES (600,2); INSERT INTO card_subtype VALUES (601,2); INSERT INTO card_subtype VALUES (602,10); INSERT INTO card_subtype VALUES (603,2); INSERT INTO card_subtype VALUES (604,7); INSERT INTO card_subtype VALUES (605,7); INSERT INTO card_subtype VALUES (606,2); INSERT INTO card_subtype VALUES (607,5); INSERT INTO card_subtype VALUES (609,9); INSERT INTO card_subtype VALUES (612,11); # # Table structure for table 'cards' # CREATE TABLE cards ( id_card int(10) unsigned NOT NULL auto_increment, id_rarity int(10) unsigned default NULL, id_distro int(10) unsigned default NULL, id_type int(10) unsigned default NULL, id_artist int(10) unsigned default NULL, quantity int(10) unsigned default NULL, cardnum varchar(4) default NULL, name varchar(30) default NULL, effect text, lore text, p_ability int(10) unsigned default NULL, i_ability int(10) unsigned default NULL, op_ability int(10) unsigned default NULL, c_ability int(10) unsigned default NULL, p_cost int(10) unsigned default NULL, i_cost int(10) unsigned default NULL, op_cost int(10) unsigned default NULL, c_cost int(10) unsigned default NULL, errata text, PRIMARY KEY (id_card) ) TYPE=MyISAM; # # Dumping data for table 'cards' # INSERT INTO cards VALUES (1,5,1,4,3,1,'P03','Battle Fury','Target a character or troop. The target automatically generates a [Skull Icon] when participating in a challenge.','\"Perrin could see those misshapen faces, contorted with rage and frenzy, as clearly as if they were right on top of him.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (2,5,1,4,48,0,'P02','Filled With Power','Target a character with the One Power abilitiy. The target gains +1 One Power.','\"The Power boiled in her till she thought she must burst; her knees quivered with the effort of standing.\"\"\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (3,5,1,2,3,0,'P01','Night Raid','\"Target another player. If you succeed, the target must convert one of his Pattern tokens to a neutral token.\"','\"Trollocs poured out of the night, snouted faces and horned heads, towering over the humans, howling and swingning scythe-curved swords, stabbing with hooked spears and barbed tridents, hacking with spiked axes.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (4,5,1,3,28,0,'P04','Friend of the Dark','\"Pay any ability symbol generated by a non-monster character with the Dark One allegiance you control to recruit this character. As an event, rotate and target a non-Monster character you control with the Dark One allegiance. The target gains +1 to all non-zero, non-One Power printed abilities until the end of the turn.\"','\"Yes, Great Master. It shall be as you say. Yes. Yes.\"',0,2,0,0,0,0,0,0,''); INSERT INTO cards VALUES (5,5,1,4,34,0,'P05','Moment of Transition','Convert a Pattern. Draw 3 cards.','And you really think I can learn? I can become an Aes Sedai?',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (6,5,1,4,34,0,'P06','Pitched Battle','\"During a card-based challenge, you may pay [Damage] generated by a character or troop you control to generate either a [Support] or [Opposition].\"','\"Lan\'s sword accounted for those who escaped Moiraine\'s fire. The Warder had blood on both sides of his face, yet he flowed through the forms as coolly as if practicing before a mirror.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (7,5,1,4,4,0,'P07','Power Play','\"Target a character you control. The target may pay [One Power] to generate either [2x Politics], [2x Intrigue], or [2x Combat]. These symbols may only be used for recruiting or for paying the cost of events.\"','\"As quiet as they had been, the words \"\"Aes Sedai\"\"\"\" ran through the crowd in tones ranging from awe to fear to outrage.\"\"\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (8,5,1,1,48,0,'P08','Things Yet to Come','\"During a Last Battle challenge, as an event, you may discard a limited event, advantage, or challenge from your hand to generate [Support] [Opposition] in the challenge.\"','\"On Tremalking, one of the Sea Folk\'s isles, there be a stone hand fifty feet high sticking out of a hill, clutching a crystal sphere as big as this vessel.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (9,5,1,1,13,0,'P09','Uncontrolled Rage','\"Target a character you control that has the Combat ability. While participating in a non-Last Battle challenge, all [Politics] generated by the target are converted into [Damage].\"','\"They will pay, Lews Therin growled. I am the Lord of the Morning.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (10,5,1,4,13,0,'P10','Unravel the Pattern','Play immediately after any player plays Balefire. Remove half (round up) of the neutral pattern tokens from the game.','\"The ripples were incalculable. The Pattern itself nearly unraveled. It could have been the destruction of everything. World, time, Creation itself.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (11,6,2,4,56,0,'1','A Beginning','Play when you have at least 4 cards in your hand. Discard your entire hand and draw 4 cards.','The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (12,3,2,4,22,0,'2','A Murder of Ravens','\"This card may only be played by a Villain player. Target another player and name a card. If the named card is in the target\'s hand, he must discard one copy of it. If it is not in his hand, he must show you his hand.\"','\"The fox\'s jaws snapped at them, but they darted in, and darted away untouched, black beaks glistening wetly.\"',0,0,0,0,0,2,0,0,''); INSERT INTO cards VALUES (13,1,2,1,49,0,'3','A Second Chance','\"Target a character you control. Immediately after you roll the target\'s dice, you may discard this advantage from play to reroll up to two of those dice, or up to three of those dice if the target is a Ta\'veren. The original dice results are ignored.\"','He spilled the dice onto the tabletop. They bounced oddly. He felt - something - shifting.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (14,3,2,4,54,0,'4','A Sign of Hope','\"Target a non-Hero, non-Villain character in your killed pile. Convert one of your Pattern tokens to a neutral token. Move the target to your discard pile.\"','\"Thom Merrilin\'s alive. And he\'s here, in Cairhein.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (15,3,2,4,21,0,'5','A Stroke of Luck','\"If a character you control rolled three or more dice of the same ability but rolled no symbols of that ability, add one to your pool.\"','She can\'t have!',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (16,3,2,2,13,0,'6','A Time of Decision','\"Target a character you have in play. If you succeed, retrieve a replacement version of the character from your deck and place it in your hand.\"','\"All he wanted was to be a blacksmith, to go home, and see his family again, and work at the smithy. But it was not to be; he knew that.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (17,6,2,4,38,0,'7','A Time of Peace','No player may initiate a card-based challenge on the next turn.','\"There was a time, before the Breaking, known as the Age of Legend, when there were no wars.\"',0,0,0,0,3,0,0,0,''); INSERT INTO cards VALUES (18,4,2,1,39,0,'8','Advanced Scout','\"When assigning damage from your opponent\'s character damage pool, this character must be assigned a point. While this character is participating in a challenge, all events you play in that challenge have their combat symbol costs reduced by one.\"','\"There\'s bloody something moving down there. Some of the others nodded and murmered, too.\"',0,0,0,0,0,0,0,2,''); INSERT INTO cards VALUES (19,6,2,1,19,0,'9','Al\'cair\'rahienallen','\"While you control the Cairhien contested advantage by 5 or more, when Cairhien characters you control generate any [Intrigue Icon], they also generate an equal number of [Skull Icon].\"','\"You take Cairhien. They city\'s proper name is Al\'cair\'rahienallen, Hill of the Golden Dawn.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (20,4,2,3,2,0,'10','Amys','Rotate Amys as an event and target an Aiel character with a Politics ability lower than hers (including none). Rotate the target for no effect.','\"In Rhuidean you will find three rings, arranged so. Step through any one. You will see your future laid before you, again and again, in variation.\"',2,1,2,0,2,0,1,0,''); INSERT INTO cards VALUES (21,4,2,1,14,0,'11','Andor','\"If you control Andor during the ready round, choose one allegiance. All Andor characters you control gain that allegiance until the end of the turn.\"','\"Andor has always had a queen, and it still does. Elayne was Daughter-Heir. With her mother dead, she\'s queen.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (22,1,2,5,19,0,'12','Andor Cavalry','','\"A proud line of cavalry thundered across the field, moving briskly and in tight formation beneath the fluttering banners of Andor.\"',0,0,0,4,1,0,0,1,''); INSERT INTO cards VALUES (23,1,2,5,19,0,'13','Andor Infantry','','\"...red uniformed men burst into sight, breastplates catching the sun as they dashed up the path. Others came like breaking waves of scarlet and polished steel...\"',0,0,0,4,2,0,0,0,''); INSERT INTO cards VALUES (24,4,2,5,19,0,'14','Andoran Spearmen','\"The cost to recruit this card is [Politics Icon] or [Combat Icon]. During the Coming to Grips step in which this card is participating, you may rotate and kill this card to add two tokens to your troop damage pool.\"','\"A thousand spears are held fast beneath Andor\'s banner, the white lion rampant on a field of red.\"',0,0,0,2,0,0,0,0,''); INSERT INTO cards VALUES (25,4,2,4,1,0,'15','Animate Stone','\"Target a challenge during its Opening Moves step. This card becomes a character, participating in that challenge, with one Combat ability for each [One Power Icon] you pay. Roll its dice immediately add the results to your pool. Discard this card after the challenge resolves.\"','\"Suddenly the benches shifted, flowed, changed into faceless manshapes, still as white and hard-looking as the stone.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (26,6,2,3,6,0,'16','Asmodean','\"Immediately after Asmodean rotates, he generates an additional ability symbol of your choice. That symbol can only be used for recruiting characters and troops with the Dark One allegiance.\"','\"Asmodean saw him at the same moment and gave a start ... and suddenly a huge sheet of fire, like a thin slice from monstrous flame, swept back toward Rand, a mile high and a mile wide.\"',0,1,4,0,0,0,0,0,''); INSERT INTO cards VALUES (27,4,2,2,49,0,'17','Assassination Attempt','\"Target a non-Hero, non-Villain character. Only Intrigue and One Power may be rolled in this challenge. For every 3 by which you succeed, do one point of damage to the target.\"','\"A bolt from a crossbow. A few dark strands from her hair were tangled in the four heavy prongs, meant for punching through armor.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (28,4,2,1,13,0,'18','Aura of Death','\"The next time the targeted character takes damage, he takes one additional point of damage. When he takes this extra damage, discard this advantage.\"','\"A slender woman with black hair falling to her waist... wore a sickly brown halo, shriveled and split by rotting fissures that fell in and widened as they decayed.\"',0,0,0,0,0,0,0,0,'Add the following line: May not target a Ta\'veren unless he has 1 or more damage token(s) on him.'); INSERT INTO cards VALUES (29,4,2,3,49,0,'19','Aviendha','Symbols generated by this character may not be used for recruiting. Aviendha gains +1 Combat while participating in a challenge.','\"I am Far Dareis Mai, A Maiden of the Spear ... In your lands, you have women much like our Wise Ones, the women called Aes Sedai.\"',0,0,0,3,0,0,0,1,''); INSERT INTO cards VALUES (30,3,2,3,46,0,'20','Bain','Symbols generated by this character may not be used for recruiting.','\"When we wed the spear, we pledge to be bound to no man or child. Some do give up the spear, for a man or child, but once given up, the spear cannot be taken back.\"',0,0,0,3,0,0,0,1,''); INSERT INTO cards VALUES (31,3,2,1,46,0,'21','Battle Hardened','\"Target a character or troop you control. When determining how many ability dice to roll for the target, ignore all damage on him.\"','\"...screaming defiance with the last breath, to spit in Sightblinder\'s eye on the last day.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (32,6,2,3,6,0,'22','Be\'lal','\"You may only recruit one character and one troop per turn. If the Dragon Reborn initiates the Callandor challenge and fails to succeed, place the Callandor advantage on Be\'lal instead.\"','\"In A Study of the War of Shadow, Moilin daughter of Hamada daughter of Juendan called Be\'lal the Netweaver ...\"',0,1,4,4,0,0,0,0,''); INSERT INTO cards VALUES (33,6,2,3,27,0,'23','Berelain','Politics ability symbols generated by Berelain have all alegiances for recruiting purposes.','\"É a tall young woman of regal bearing entered the room, wearing a coronet with a golden hawk in flight above her brows.\"',3,1,0,0,3,0,0,0,''); INSERT INTO cards VALUES (34,6,2,4,3,0,'24','Bitter Fighting','Target a troop you control and another player\'s troop participating in the same challenge. Both troops roll their dice and apply damage (other results are ignored). Both troops continue rolling their dice and applying damage until one troop is killed.','The Defenders in the anteroom were fighting for their lives beneath the gilded lamps ...',0,0,0,0,0,0,0,1,''); INSERT INTO cards VALUES (35,3,2,4,15,0,'25','Blood Tide','Target a challenge. Each [Combat Icon] you roll while participating in the challenge is converted into a [Damage Icon] instead.','\"For three days they fought, and though the land became a butcher\'s yard, no crossing of the Tarendrelle did they yield.\"',0,0,0,0,0,0,0,2,''); INSERT INTO cards VALUES (36,1,2,1,25,0,'26','Bodyguards','\"When the targeted character takes damage, apply it to this card instead. Discard this advantage when it has taken two points of damage and apply any extra damage to the targeted character.\"','\"Facing every direction as they did, they were supposed to keep all intruders from the current lord of the Stone.\"',1,0,0,1,0,0,0,0,''); INSERT INTO cards VALUES (37,4,2,2,46,0,'27','Border Clash','\"Politics cannot be rolled in this challenge. Reinforcement cannot be used in this challenge. If you succeed, move a token from the neutral section of the Pattern to your section, and you may add a token to a nation contested advantage.\"','\"Whatever they did not steal, they burned, and drove us out to starve.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (38,4,2,4,5,0,'28','Broken Ground','\"For each [Combat Icon] spent, target one troop participating in the same challenge. The targeted cards do not ready next turn.\"','\"When the shadows lengthen, they must stop or begin breaking wheels and mules\' legs.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (39,3,2,4,13,0,'29','Bubble of Evil','\"This card may only be played by a Villain player. Target a character participating in a challenge. The target may choose not to roll his dice this turn. If he does roll, he takes one point of damage for each ability symbol he rolls.\"','\"The weapon thrashed like a thing alive, a thing with a malevolent will.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (40,6,2,1,19,0,'30','Caemlyn','\"While you control the Andor contested advantage by 5 or more, all Andor characters you control may use their Politics in the Last Battle. This allows your Andor characters with only Politics to participate in the Last Battle.\"','Words died in his mouth as his eyes fell on Caemlyn... this was more than he would have believed.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (41,4,2,1,14,0,'31','Cairhien','\"For each token by which you control Cairhien, you may use one [Intrigue Icon] as a [Politics Icon] or [Combat Icon] to recruit. (These symbols retain their original allegiance.)\"','\"Yet the people seemed open and friendly enough, pausing to nod to each other as they hurried about their last chores before nightfall.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (42,3,2,5,15,0,'32','Cairhien Footmen','\"As an event, any player may target this troop and pay any amount of [Intrigue Icon]. For each [Intrigue Icon] paid, this troop rolls one less Combat die for the rest of the turn.\"','\"Most of them wore plain breastplates, and where there was gilt or silverwork, it was battered as though a drunken smith had been at it.\"',0,0,0,5,1,0,0,1,''); INSERT INTO cards VALUES (43,4,2,5,25,0,'33','Cairhien Horsemen','\"As an event, rotate this troop and target a troop you control. The targeted troop gains Reinforcement until the end of the turn.\"','\"The smell of death wafted up toward the fresh horses, which pranced nervously as the cavalrymen awaited orders.\"',0,0,0,2,1,0,0,0,''); INSERT INTO cards VALUES (44,6,2,2,57,0,'34','Callandor','\"Can only be initiated by the Dragon Reborn. If you succeed by five or more, this card becomes a sa\'angreal character advantage on the Dragon Reborn. While the target participates in a challenge, you may place two tokens on this card to roll One Power dice equal to the target\'s current One Power ability. Unless the target rolls more [One Power Icon] in the challenge than tokens on this card, you must apply damage on your participating cards equal to his One Power ability.\"','The Sword That is Not a Sword.',0,0,0,0,0,0,0,0,'\"Callandor is a Sa\'angreal, and uses the same mechanics as the Saidar Angreal and the Saidin Angreal, which appear in the Premier Edition. You roll the dice for the Callandor character advantage at the same time you are rolling the One Power dice for the target character, and those dice are considered to be from the target character.\"'); INSERT INTO cards VALUES (45,4,2,1,49,0,'35','Called to War','\"You may initiate a challenge each turn targeting a nation contested advantage. There is automatically 5 opposition to the challenge. For every two by which you succeed, add a token to the targeted advantage.\"','The armies of Tear are to march.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (46,4,2,2,45,0,'36','Car\'a\'carn','\"Only the Dragon Reborn may initiate this challenge. If you succeed, this challenge becomes a character advantage on the Dragon Reborn giving him the Aiel allegiance. For each point by which you succeed, place a follower token on the advantage. You may remove one follower token to reduce the cost of an Aiel character or troop by one ability of your choice.\"','\"Of the blood, but not raised by the blood, he will come from Rhuidean at dawn, and tie you together with bonds you cannot break.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (47,6,2,4,38,0,'37','Carpe Fatum','The symbols used to pay for this card must all come from the same character. Add one token to your section of the Pattern.','You\'re right. How did you know? It has to work for me sooner or later...',0,0,0,0,0,0,4,0,''); INSERT INTO cards VALUES (48,4,2,5,40,0,'38','Catapults','\"When participating in a challenge, Catapults add one point of damage to your troop damage pool during the Opening Moves step.\"','\"Beside the rode behind the stakes stood a contraption of wood and thick, twisted rope, with a nearby pile of stones bigger than a man\'s head.\"',0,0,0,1,0,0,0,1,''); INSERT INTO cards VALUES (49,3,2,4,50,0,'39','Charge','\"Play this card during the Coming to Grips step of a challenge. For each [Combat Icon x2] you pay, target one troop you control. Rotate the target troops, roll their dice, and add the results to your pool.\"','\"His horse leaped forward as he dug in his heels, and he heard the roar as the legion, as much of it still lived, followed.\"',0,0,0,0,0,0,0,0,'\"Should read \"\"Play this card during the Opening Moves step of a challenge. For each (2 Combat) you pay, target one troop you control participating in that challenge. Rotate the target troops, roll their dice, and add the results to your pool.\"'); INSERT INTO cards VALUES (50,4,2,3,3,0,'40','Chiad','Symbols generated by this character may not be used for recruiting.','\"I am Chiad, of the Sones River sept of the Goshien Aiel.\"',0,1,0,3,1,0,0,1,''); INSERT INTO cards VALUES (51,4,2,4,1,0,'41','Civil Unrest','\"Target a nation contested advantage. Each player rolls a Combat die for each token they have on that advantage. For each [Skull Icon] rolled, they may remove a token of their choice from the target advantage.\"','\"...as one they surged forward, howling and rabid, waving pitchforks and swords, axes and clubs, anything that could be taken to hand for a weapon.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (52,6,2,1,25,0,'42','Combat Reserves','You may pay [Combat Icon] as a limited event to place a reserve token on this card. You may remove two reserve tokens as a limited event to add one [Combat Icon] to your pool. This symbol has the allegiance(s) of your starting character.','\"The soldiers still appeared uneasy... but they formed into lines to either side of the gates, bow deeply as Rand rode through.\"',0,0,0,0,0,0,0,2,''); INSERT INTO cards VALUES (53,1,2,3,19,0,'43','Commander','','\"Even smiling, his face was hard...\"',0,0,0,2,1,0,0,1,''); INSERT INTO cards VALUES (54,6,2,1,3,0,'44','Compulsion','\"Only a Villain player may play this card. Target a character that you could control whose cost is less than the number of tokens on your section of the Patrn. As an event, they player who played Compulsion may pay one more [One Power Icon] than the One Power ability of the target to take control of that character for the following turn.\"','She seemed unable to look at anything but his dark eyes; her skin tingled as if an icy wind were blowing through the courtyard.',0,0,0,0,0,0,2,0,'\"For you to play Compulsion, you must have more pattern than the number of symbols you would have to pay to recruit that character. This includes any doubling for allegiance, Light Nature, etc. Generally, no discounts (like paying Pattern) can be applied to this. You control the character for the whole turn following the turn you pay for Compulsion. Control allows you to treat the character as if it were a character in your faction for all intents and purposes. Note there are restrictions on what cards a player can control; if a player could not normally control a character, he may not use Compulsion to do so.\"'); INSERT INTO cards VALUES (55,6,2,1,1,0,'45','Concealed Dagger','Discard this advantage as an event while the target is participating in a challenge and pay [Intrigue Icon] to add a point of damage to another character (of your choice) participating in the same challenge.','\"The slim-bladed knife came up swiftly, all her remaining strength behind it...\"',0,0,0,0,0,1,0,0,''); INSERT INTO cards VALUES (56,1,2,2,17,0,'46','Confrontation','\"If you succeed by five or more, add two tokens to your section of the Pattern.\"','\"Shienar will ride to Tarwin\'s Gap alone, and we will be outnumbered at least ten to one.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (57,3,2,4,49,0,'47','Connections','Draw two cards.','This is a fine party. You have many friendsÉ',0,0,0,0,1,0,0,0,''); INSERT INTO cards VALUES (58,6,2,2,7,0,'48','Cut Supply Lines','\"Target another player. If you succeed, this challenge becomes a player advantage targeting him. His maximum hand size is decreased by 2.\"','\"Even the small things are bad. The war in Arad Doman has stopped trade from Saldaea, and the pinch is making unrest in Maradon.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (59,3,2,3,3,0,'49','Dain Bornhald','','\"My name is Dain Bornhald! Remember it, Darkfriends! I will make you fear my name! Remember my name!\"',1,0,0,1,1,0,0,0,''); INSERT INTO cards VALUES (60,6,2,1,13,0,'50','Dangerous Liaisons','You may pay [Intrigue Icon] as a limited event to place a reserve token on this card. You may remove two reserve tokens as a limited event to add one [Intrigue Icon] to your pool. This symbol has the allegiance(s) of your starting character.','\"I know a secluded pool, where this head might be escaped. A sheltered pool, where nothing would disturb us.\"',0,0,0,0,0,2,0,0,''); INSERT INTO cards VALUES (61,6,2,1,38,0,'51','Dark Dreams','This card may only be played by a Villain player. You may discard this card as an event and target a card-based challenge. It gains 2 additional opposition.','\"It had been a dream, then, like a nightmare in the Winespring Inn the day of Bel Tine ...\"',0,0,0,0,0,0,1,0,''); INSERT INTO cards VALUES (62,1,2,1,51,0,'52','Darkfriend','Target a character you control with a dark nature. He gains the Dark One allegiance.','\"You will have honored places if you come to the Great Lord of your own free will, but as long as you run, there will be pursuit, and who can tell what will happen then?\"',0,0,0,0,0,1,0,0,''); INSERT INTO cards VALUES (63,4,2,5,53,0,'53','Darkfriend Band','\"The Darkfriend Band is recruited into your battleground, and has Reinforcement on the turn it is recruited.\"','\"Men fought alongside the Trollocs, too, in rough coats, with swords, shouting desperately as they died among the thorn bushes.\"',0,0,0,2,0,1,0,0,''); INSERT INTO cards VALUES (64,6,2,3,57,0,'54','Darkhound Pack','You cannot control more than one Darkhound pack at a time. Symbols generated by this character may not be used for recruiting. This character cannot be the target of advantages. Any character that takes damage from a Darkhound Pack and is not completely healed by the end of the turn is killed.','A Darkhound leaves no mark on dirt É but stone is another matter.',0,0,0,3,0,0,2,2,''); INSERT INTO cards VALUES (65,1,2,2,49,0,'55','Debt of Honor','\"Target a character you control. If you succeed, this challenge becomes a character advantage targeting him. While the target of the advantage is ready, your starting Hero or Villain gains the target\'s allegiance(s). If you do not succeed, your starting Hero or Villain takes one point of damge, and the target is killed.\"','\"May you always find water and shade, Perrin Aybara.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (66,1,2,4,39,0,'56','Decisive Tactics','\"Play this card during the Opening Moves or Coming to Grips step of a challenge. For each [Combat Icon x2] you pay, apply one [Sword Icon] or [Shield Icon] to the challenge.\"','\"Slowly, inexorably, the Two Rivers line bulged inward at a dozen places. If it broke, anywhere...\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (67,3,2,4,52,0,'57','Defensive Measures','\"Target one or more ready troops you control that are participating in the same challenge. Pay [Combat Icon x2] for each target. For each [Shield Icon] the roll, they generate an additional [Shield].\"','\"The road passed a half a dozen farms... ending at the heavy wooden gates bound with wide straps of black iron. They were closed tight, even if the sun was not down yet.\"',0,0,0,0,0,0,0,0,'\"Add the following last line to the effect text, \"\"Defense Measures may not be used in the Last Battle. Defense Measures may be played in the Action Round. It may be played during one challenge while targeting troops in a different challenge. It cannot be played during the Comign to Grips step.\"\"\"'); INSERT INTO cards VALUES (68,3,2,4,43,0,'58','Dense Fog','\"Target a challenge. For each [One Power Icon] you pay, all players except you must remove one token from their character damage pools and from their troop damage pools during each step of the challenge.\"','\"The thickness of it muffled the sound of their hooves to dullness, and cries from overhead seemed to come through a wall.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (69,1,2,4,1,0,'59','Dense Forest','\"Target a card-based challenge. Only one terrain event may target each challenge. No cards may reinforce the challenge. Before damage is applied, remove two points of damage from all player\'s character damage pools.\"','\"Scattered clumps of evergreens, willows and firs, dotted the far bank, and there seemed to be fewer trees altogether than on her side.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (70,3,2,4,25,0,'60','Disband','Discard a troop you control. Add a number of symbols to your pools equal to the recruit cost of the discarded troop. These symbols have the same allegiance as the discarded troop.','\"From the two nearest tower tops men watched them approach. Just a few men on each, peering curiously through the crenels.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (71,3,2,4,15,0,'61','Distractions','\"Target a troop participating in a challenge. For each [Intrigue Icon] you pay, it must roll one die less than normal.\"','Veiled Shaido turning to fight wolves had only moments to realize they were not the only threat...',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (72,6,2,3,13,0,'62','Draghkar','You must have 5 pattern to recruit a Draghkar. This character cannot be the target of advantages. Whenever Draghkar rolls dice ignore all results. Whenever Draghkar rolls dice he generates [Damage Icon] [Damage Icon].','\"I have never liked Draghkar, we should have never have made them. Give them an order, and they still sometimes kill whatever is closest.\"',0,0,0,2,0,0,1,1,''); INSERT INTO cards VALUES (73,6,2,1,5,0,'63','Dragon Banner','Can only target a Hero player. Pay [Politics Icon] as a limited event and target a character you control. The target permanently gains the Dragon allegiance. Each of your Dragon characters participating in a challenge initiated by the Horn of Valere contested advantage automatically generate one additional support.','\"A banner most men would not know if they saw it, but would fear when they learned its name.\"',0,0,0,0,0,0,2,0,''); INSERT INTO cards VALUES (74,6,2,5,19,0,'64','Dragonsworn','There is no cost to bring the Dragonsworn into play.','\"They\'re down there, on Almoth Plain, and the Light alone knows where else. Hundreds of them. Thousands. They declared for the Dragon Reborn because I raised that banner.\"',0,0,0,2,0,0,0,0,''); INSERT INTO cards VALUES (75,6,2,4,49,0,'65','Driven','\"Target one or more trolloc troops you control that are participating in the same challenge. For each troop targeted, put a damage token on it and it generates one [Support icon].\"','\"The Trollocs still ran less than fifty paces backÉ A fade rode behind them now, and they seemed to flee the halfman as much as to pursueÉ\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (76,3,2,4,2,0,'66','Duel','Target a ready character. Select a character you control with the same allegiance as the target. Each character rolls his dice and applies any [Skull Icon] (other results are ignored). The target can rotate for no effect to ignore this card.','You are young. Let us see what it required to earn the heron...',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (77,4,2,3,13,0,'67','Eamon Valda','Rotate Eamon Valda to remove one token from a contested advantage.','\"Every bit as much the picture of a Lord Captain... the dark man\'s face was hard, as ever, and he had a sword in his hands...\"',1,2,0,3,1,1,0,2,''); INSERT INTO cards VALUES (78,4,2,4,21,0,'68','Earth Blast','Play this card during the Opening Moves or Coming to Grips step of a challenge. Target a character participating in that challenge. The target takes a point of damage and may not ready next turn.','\"With a roar the ground in front of him erupted in a narrow fountain of dirt and rocks higher than his head. Screaming, his horse reared, and he rolled out of his saddle like a sack.\"',0,0,0,0,0,0,2,0,''); INSERT INTO cards VALUES (79,1,2,3,6,0,'69','Egwene al\'Vere','\"If Egwene rolls a number of [One Power Icon] equal to her permanent One Power ability, she gains +1 One Power permanently, to a maximum of three.\"','No ... I\'m not afraid. I do want to become an Aes Sedai.',0,0,1,0,0,0,1,0,''); INSERT INTO cards VALUES (80,6,2,3,21,0,'70','Egwene the Accepted','\"Replace Egwene al\'Vere when she has a permanent One Power of at least two. If Egwene rolls a number of [One Power Icon] equal to her permanent One Power ability, she gains +1 One Power permanently, to a maximum of three.\"','\"You are washed clean of Egwene al\'Vere from Emond\'s Field... You are Egwene al\'Vere, Accepted of the White Tower. You belong to us now.\"',1,2,2,0,0,0,0,0,NULL); INSERT INTO cards VALUES (81,6,2,3,16,0,'71','Elaida Sedai','\"If Elaida rolls a number of [One Power Icon] equal to her permanent One Power ability, she must look at the top five cards of any players\' deck; reveal two of them to all players, and place them back on top of the deck in the same order.\"','\"The Dark One stirs in Shayol Ghul. The Shadow lies across the Pattern, and the future is balanced on the point of a pin.\"',2,2,3,0,1,1,2,0,NULL); INSERT INTO cards VALUES (82,1,2,3,6,0,'72','Elayne Trakand','The Dragon Reborn does not cause an allegiance penalty when paying any of the cost to recruit Elayne.','\"She was completely different from Egwene in height and face and body, but every bit as beautiful.\"',2,0,1,0,2,0,0,0,NULL); INSERT INTO cards VALUES (83,6,2,3,52,0,'73','Elyas','Elyas cannot be controlled by a Villain player. Rotate Elyas to retrieve a Wolf troop from your deck and place it in your hand.','\"Elyas moved with the lazy grace of a wolf, only emphasized by his skins and fur hat, radiating danger as naturally as a fire radiated heat.\"',0,1,0,3,1,0,0,2,NULL); INSERT INTO cards VALUES (84,4,2,1,28,0,'74','Establish Contacts','Target a Forsaken character. He gains +1 Intrigue.','\"This world is very changed from the world I... went to sleep in... What I know of what lies where, I have learned since waking.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (85,4,2,2,11,0,'75','Exiled','\"Target a character and select an allegiance of that character. Only characters of the selected allegiance may participate in this challenge. If you succeed by at least the character\'s cost or highest ability, whichever is greater, remove that allegiance from the target.\"','You exiled them from the city last spring...',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (86,3,2,4,23,0,'76','Expendable Troops','Target a challenge. This event acts as if it were a mercenary troop participating in that challenge with 2 Combat ability. Discard this card after the challenge resolves.','I need them yet. I can use them.',0,0,0,0,0,0,0,1,NULL); INSERT INTO cards VALUES (87,2,2,3,48,0,'77','Fade','This card cannot participate in challenges until there are at least four tokens on your section of the Pattern.','\"Dead black clothes and cloak, hardly seeming to stir as it moved, made its maggot-white skin appear ever paler. It had no eyes ...\"',0,1,0,3,0,1,0,1,NULL); INSERT INTO cards VALUES (88,3,2,4,43,0,'78','Fall Back','\"Target a character you control. Put a number of recovery tokens on the target equal to the number of damage tokens on him, then remove all damage from the target. Rotate the target for no effect. The target cannot ready while recovery tokens remain on him. Remove one recovery token at the end of each ready round.\"','Arin! Dar! Get out here and help me open the gate. There\'s people want to leave. Don\'t argue. Just do it.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (89,3,2,1,57,0,'79','Far Reaching Influence','\"Target a character with Politics. The target gains +1 Politics. If the target ever participates in a card-based challenge you initiate but do not succeed at, discard this advantage.\"','\"No one refuses an audience with the Amyrlin Seat, sheepherder. Not the Lord Captain Commander of the Whitecloaks himself.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (90,1,2,4,49,0,'80','Fireball','Play this card during the Opening Moves or Coming to Grips step of a challenge. Target a character or troop participating in that challenge. Put one point of damage on the target.','\"Flame enveloped Trollocs, then burst with a roar that left misshapen forms unmoving on the ground.\"',0,0,0,0,0,0,1,0,NULL); INSERT INTO cards VALUES (91,4,2,2,23,0,'81','Flanking Maneuvers','\"Only cards with Reinforcement may participate in this challenge. No cards can reinforce this challenge. If you succeed by three or more, add one token to your section of the Pattern.\"','They\'re behind us! Rally to me!',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (92,3,2,2,11,0,'82','Flowing Coffers','\"If you succeed, this challenge becomes a player advantage targeting you. For each point by which you succeed, place a wealth token on this card. You may remove one wealth token to reduce the cost of a mercenary character or troop by one ability of your choice. Discard the advantage when there are no tokens remaining.\"','\"It\'s a bad precedent, my Lord Dragon, lowering taxes ...\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (93,3,2,2,27,0,'83','Forced Back','\"Target a non-Hero, non-Villain character you do not control. If you succeed, this challenge becomes a character advantage on the target. The effect text of the target is ignored.\"','\"He felt as weak as the worst wrought iron, ready to bend at any pressure.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (94,6,2,1,43,0,'84','Forced March','\"When you recruit a troop, you may pay [Combat Icon] in addition to its cost to bring that troop into play in your battleground 9rather than in your home front). You may pay an additional [Combat Icon] to give the troop Reinforcement until the end of the turn.\"','\"He cound not eat, except what he could scavenge while he hunted youÉ nor could he stop until exhaustion collapsed him like an empty sack.\"',0,0,0,0,0,0,0,2,NULL); INSERT INTO cards VALUES (95,6,2,1,22,0,'85','Fortress of Light','\"Cards with only the Dark One or Aes Sedai allegiances (or both) cannot participate in challenges initiated with this advantage. While you control the this card, any event targeting you that requires One Power requires an additional One Power, and you have an extra Pattern token for each contested advantage you control.\"','É a huge sunburst set into the floor held enough gold to make most men stare.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (96,4,2,5,13,0,'86','Forward Scouts','\"While participating in a challenge, this card may rotate as an event to give another troop Reinforcement. That troop may only reinforce the challenge in which this card is participating.\"','\"Checking the arrow nocked to his longbow, he peered down the valley running off to the west, widening as it fell away.\"',0,0,0,1,0,0,0,1,''); INSERT INTO cards VALUES (97,4,2,2,39,0,'87','From the Shadows','\"Only Intrigue may be rolled in this challenge. If you succeed, add a token to your section of the Pattern.\"','\"Paradox child. The Dark One is the embodiment of paradox and chaos, the destroyer of reason and logic, the breaker of balance, the unmaker of order.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (98,3,2,1,17,0,'88','Further Demands','Target a mercenary character or troop. Rotate the target for no effect. It may not ready. The controller of the card may discard this advantage by paying the cost of the targeted card as a limited event.','The Murandians hardly count; they\'re just there for whatever advantage they can wring out of the situation...',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (99,6,2,4,39,0,'89','Further Goals','\"Target a card-based challenge you initiated. If you win the challenge by 7 or more, add a token to your section of the Pattern.\"','Another seal on the Dark One\'s prison.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (100,6,2,1,40,0,'90','Future Returns','Pay any ability symbol as an event to place an investment token on this card. Remove 5 investment tokens to draw a card.','\"There is more grain in the granaries now than Tear could sell, and the farmers will harvest as much more this year.\"',0,0,0,0,1,1,1,1,'\"Should read \"\"Pay any ability symbol as a limited event to place an investment token on this card. Rotate this card and remove 5 investment tokens to draw a card.\"\"\"'); INSERT INTO cards VALUES (101,1,2,2,40,0,'91','Gaining An Advantage','\"If you succeed, this challenge becomes a player advantage targeting you. You may discard it as an event to generate [Politics Icon] [Intrigue Icon] [Combat Icon]. These symbols have all allegiances.\"','\"He had them off balance now. If he could keep them that way, they would be too busy watching each other, and too afraid of being watched in turn, to trouble him.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (102,6,2,3,19,0,'92','Galldrian su Riatin Rie','\"You must have 5 Pattern to recruit Galldrian. While you control Galldrian, all Cairhien characters you control gain +1 Intrigue.\"','\"Let the vile miscreant himself be hanged immediately, that his Shadow-spawned villainy no longer taint the Light.\"',3,3,0,1,2,3,0,0,''); INSERT INTO cards VALUES (103,6,2,3,35,0,'93','Gareth Byrne','\"While you control Gareth Byrne, Andor troops you control gain +1 combat.\"','\"A bluff blocky man stood bareheaded by the Queen\'s right hand... His temples were heavy with gray, but he looked as strong and immovable as a rock.\"',2,1,0,3,3,0,0,2,''); INSERT INTO cards VALUES (104,4,2,4,53,0,'94','Gateway','\"Target one character or troop per [One Power Icon x2] you pay. Each target is readied, moved to the battleground and gains Reinforcement (until the end of the turn).\"','\"Seizing the source, Rand made a gateway between the posts, four paces by four, and ran through as he tied off the weave... into a great open square surrounded by huge white columns, each topped with a marble wreath of olive branches.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (105,1,2,2,15,0,'95','Gather Allies','\"No troops may participate in this challenge. If you succeed, add one token to your section of the Pattern.\"','Come. I\'m sure you would like to speak with the Sitters. Let formality go.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (106,3,2,2,15,0,'96','Gather Support','\"Choose Politics, Intrigue or Combat. For each one by which you succeed, one symbol of that type is added to your pool at the beginning of the next action round. The symbols added have no allegiance.\"','\"...the Andoran nobles swept out of the colonnades, a rainbow of silks crowding around Rand, dabbling at sweaty faces with lace-trimmed handkerchiefs.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (107,4,2,3,48,0,'97','Gaul','Symbols generated by this character may not be used for recruiting. Gaul gains +1 Combat while he is damaged. Gaul generates one [Combat Icon] when he participates in a challenge.','\"I am Gaul, of the Imran sept of the Shaarad Aiel, wetlander. I am Shaeen M\'taal, a Stone Dog. My water is yours.\"',0,0,0,3,0,1,0,1,''); INSERT INTO cards VALUES (108,6,2,3,3,0,'98','Geofram Bornhald','Rotate Geofram to find the top challenge card in your deck and place it in your hand.','\"You avoid my questions. What evil is in you that you do not answer me?\"\"\"',2,0,0,3,2,0,0,2,''); INSERT INTO cards VALUES (109,6,2,3,49,0,'99','Graendal','Any character you recruit gains the Dark One allegiance.','\"In any other company but Lanfears, Graendal would have been accounted a stunningly beautiful woman, lush and ripe É\"',2,1,4,0,0,0,0,0,''); INSERT INTO cards VALUES (110,4,2,3,49,0,'100','Gray Man','\"You cannot use ability symbols rolled by Gray Man to recruit. Gray Man\'s abilities cannot be increased. As an event, rotate Gray Man and target a character. Roll Gray Man\'s dice and apply any [Damage Icon] to the target. The target may then roll his dice and apply any [Damage Icon] to Gray Man.\"','\"The Soulless, The Gray Men, give up their souls to serve the Dark One as assassins.\"',0,1,0,1,0,1,1,0,''); INSERT INTO cards VALUES (111,6,2,4,5,0,'101','Guarded by Fate','Target a character who has damage greater than or equal to his highest ability. Remove damage from the target until it has one less damage than its highest ability.','\"I\'m a ta\'veren, and today it seems to be working in my favor for a change.\"',0,0,0,0,0,0,0,0,'\"Replace the word \"\"ability\"\" with \"\"permanent ability\"\".\"'); INSERT INTO cards VALUES (112,6,2,3,57,0,'102','Halfman','All trolloc troops you control participating in the same challenge as the Halfman gain +1 Combat. You can only use this bonus from one Halfman for each 3 tokens you have on your section of the Pattern.','\"Myrddraal galloped up and down on midnight horses, raven-black cloaks hanging undisturbed as they whirled their mounts.\"',0,0,0,2,0,1,0,2,NULL); INSERT INTO cards VALUES (113,3,2,4,40,0,'103','Hampered','Target a ready character or troop card controlled by another player. The target cannot use its effect text this turn.','\"Days of baking sun and searing winds, nights of boneshaking cold. Whatever grew seemed to have thorns or spines, or else a touch itched like fury.\"',0,0,0,0,0,1,0,0,NULL); INSERT INTO cards VALUES (114,3,2,4,5,0,'104','Harassment','Target one character or troop with Reinforcement for each [Intrigue Icon] you pay. The targets lose their Reinforcement ability.','Suddenly warning cries rose in the dark beyond the tents.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (115,1,2,4,38,0,'105','Healing','\"Remove one point of damage from a troop card, or all damage from a character card.\"','\"In the Age of Legends, some Aes Sedai could fan life and health to flame if only the smallest spark remained.\"',0,0,0,0,0,0,1,0,NULL); INSERT INTO cards VALUES (116,3,2,1,13,0,'106','Heavy Armor','\"As an event, rotate this card to remove one point of damage from the opponent\'s troop damage pool in any challenge in which the target is participating.\"','\"Breastplate, steel gauntlets, knee and elbow cups, and half-plate for shoulders and arms and legs.\"',0,0,0,0,0,0,0,1,NULL); INSERT INTO cards VALUES (117,3,2,4,17,0,'107','Heavy Fighting','Target a challenge. All troops participating in that challenge gain +1 Combat ability until the challenge is resolved.','',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (118,4,2,1,43,0,'108','Herb Bag','Rotate this advantage as a limited event while the target is at the home front and select a character you control at the home front. Remove 1 point of damage from the selected character.','Flatwort tea and andilay root are best for fatigue. They clear the head and dim the burn in tired muscles.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (119,1,2,4,53,0,'109','Heroic Efforts','\"Remove any number of tokens from your character damage pool. For each token removed, add one token to your troop damage pool.\"','Perrin hacked down a Shaido in his way and leaped over the man as he fell. They had to reach Rand; everything rested on that.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (120,6,2,1,5,0,'110','Heron-Mark Blade','\"Target a non-Aiel, non-monster character with 4 or more Combat ability, or the Dragon Reborn. That character gains +1 Politics ability, and may rotate this advantage while he is participating in a challenge to add one point of damage to your character damage pool.\"','\"A heron stood on the black blade, too, a bird so dark as to be nearly invisible.\"',0,0,0,0,0,0,0,2,NULL); INSERT INTO cards VALUES (121,6,2,1,54,0,'111','Hidden Discoveries','\"As an event, name a specific type of advantage (such as player advantage), rotate this card, and pay [One Power Icon]. Find the top advantage of that type in your deck and place it in your hand.\"','\"That leaves whatever might lie buried in ancient ruins or forgotten in an attic. If you want to count on finding something by chance, do so.\"',0,0,0,0,1,1,1,1,NULL); INSERT INTO cards VALUES (122,3,2,4,43,0,'112','Hidden Spies','This card may only be played by a Villain player. Target another player. Look at the top 5 cards of his deck. You may then shuffle his deck.','\"The Dark One\'s minions often find spies among the creatures that feed on death. Ravens and crows, mainly. Rats, in the cities, sometimes.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (123,4,2,3,49,0,'113','High Lady Alteima','Pay [Intrigue Icon] and target a player. That player must shuffle his deck.','\"The High Lady Alteima was far more dangerous than her husband or her lover, both of whom she had manipulated without either knowing it.\"',2,2,0,0,2,0,0,0,NULL); INSERT INTO cards VALUES (124,3,2,3,49,0,'114','High Lady Estanda','','\"Estanda smiled, a tight smile of triumph.\"',2,2,0,0,1,1,0,0,NULL); INSERT INTO cards VALUES (125,4,2,3,49,0,'115','High Lord Aracome','\"Each Ready round while you control High Lord Aracome, you may target a troop you control. That troop gains Reinforcement until you target another troop or rotate High Lord Aracome.\"','Illian shall fall! Illian shall fall! Illian shall fall! Illian shall fall!',2,1,0,1,2,0,0,1,NULL); INSERT INTO cards VALUES (126,3,2,3,16,0,'116','High Lord Geuyam','','The High Lords and Ladies were arrayed in a thick hollow circle under the great dome at the chamber\'s heart with the lesser nobles ranked behind.',2,1,0,2,2,0,0,1,NULL); INSERT INTO cards VALUES (127,6,2,3,16,0,'117','High Lord Meilan','\"While participating in a challenge, any ability symbols rolled by High Lord Meilan are ignored. For each [Sword Icon] or [Shield Icon] High Lord Meilan rolls, he generates an additional symbol of the same type.\"','\"Meilan was tall for a Tairen, only a hand shorter than Rand, and hard as any Defender.\"',2,3,0,1,2,2,0,0,NULL); INSERT INTO cards VALUES (128,4,2,1,41,0,'118','High Lord Samon','May only target Be\'lal. Be\'lal gains the Tear allegiance.','One of the Forsaken is in Tear. The High Lord Samon is Be\'lal.',0,0,0,0,0,0,0,0,'\"Add \"\"Be\'lal gains the trait High Lord\"\".\"'); INSERT INTO cards VALUES (129,3,2,3,16,0,'119','High Lord Torean','You may use any [Intrigue Icon] rolled by High Lord Torean as a [Politics Icon] instead.','\"Prophecy has been fulfilled, and Tear has fulfilled its place in that prophecy. Perhaps the Dragon Reborn will lead Tear to a still greater destiny.\"',1,2,0,0,1,1,0,0,''); INSERT INTO cards VALUES (130,6,2,3,19,0,'120','High Lord Weiramon','\"While participating in a challenge, High Lord Weiramon may only roll his Combat dice if one or more Tear troops you control are participating in that challenge. For each [Combat Icon] he rolls in a challenge, you must place a point of damage on one of your participating troops.\"','\"Weiramon was still sending charges against the fort when I left, and Sammael cuts every one to rags...\"',2,0,0,3,1,0,0,1,''); INSERT INTO cards VALUES (131,6,2,4,21,0,'121','High Stakes','Play this event during the ready round. The player who wins the Pattern challenge may also move a neutral token to his section of the Pattern.','\"We do not run. We dare not run. Worlds and time rest on Rand, on the Dragon Reborn. This time, we fight.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (132,3,2,3,23,0,'122','Hired Agent','','\"Fine silks and perfumes did little to hide the uncouth manner of the man, a greedy businessman dealing in death and purchased loyalties.\"',0,1,0,0,0,1,0,0,''); INSERT INTO cards VALUES (133,6,2,1,57,0,'123','Horn of Valere','\"The first player to control this advantage by 20 or more adds two tokens to his section of the Pattern and places it on a character they control as a character advantage. If you control this advantage during the Last Battle, each [Sword Icon] you roll also counts as a [Skull Icon].\"','\"In the last, lorn fight gainst the fall of long night, the mountains stand guard, and the dead shall be ward, for the grave is no bar to my call.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (134,3,2,4,40,0,'124','Hostile Terrain','\"Target a card-based challenge. Only one terrain event may target each challenge. A player must pay [Combat Icon] for each troop he wishes to use its Reinforcement trait. If any troop takes damage during the challenge, it takes an additional point of damage after the challenge is resolved.\"','The Three-Fold Land can be a dangerous place for those who do not know it.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (135,6,2,5,1,0,'125','House Guards','\"If a Cairhien character you control takes any damage while participating in a challenge with House Guards, you may apply the damage to this card instead. You cannot use this effect while this card has damage greater than or equal to its Combat ability.\"','\"An escort will be welcome, Captain.\"',0,0,0,3,1,1,0,0,'\"Replace the word \"\"ability\"\" with \"\"permanent ability\"\".\"'); INSERT INTO cards VALUES (136,1,2,5,24,0,'126','Human Rabble','Human Rabble may participate in challenges with monster characters and troops you control.','\"Assembled in haste and poorly trained, the disorderly troop displayed a broad mix of armor and arms, including rusty swords, cudgels and pitchforks.\"',0,0,0,2,0,1,0,0,''); INSERT INTO cards VALUES (137,3,2,2,56,0,'127','Hunting Trollocs','\"Target a monster troop. If you succeed by at least the current Combat ability of the target, discard it.\"','\"Gaul pivoted smoothly to slide a spear into the black-mailed chest of a wolf-snouted Trolloc ... More came behind it, though, all goatsnouts and boar\'s tusks, cruel beaks and twisted horns ...\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (138,4,2,4,38,0,'128','Illusion','\"Play this card during the Opening Moves step of a challenge and target another player. For each [One Power Icon] you pay, you may remove one token from the target\'s support, opposition or character damage pool.\"','\"The mind plays tricks in the night, the eye sees what is not there.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (139,3,2,4,25,0,'129','In Harm\'s Way','Target a character you control who is participating in a challenge. Put one point of damage on the target. He gains +3 Combat.','It is said that a Borderlander will take a dagger\'s wound to avoid harm to a woman and count it a fair trade.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (140,3,2,4,43,0,'130','Incentives','You may ignore the light nature or dark nature trait on the next character you recruit this turn.','Gold glinted in the lamp light as the Warder counted out coins one by one into the other\'s palm.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (141,3,2,4,38,0,'131','Infighting','\"Target two or more trolloc troops participating in the same challenge. If each target\'s controller does not pay [Combat Icon] from a character before the challenge is resolved, that target troop takes one point of damage. Draw one card.\"','\"Trollocs, the Twisted Ones, made during the War of the Shadow from melding men and animals ...\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (142,3,2,4,56,0,'132','Infiltration','\"While participating in a challenge, pay any amount of [Intrigue Icon]. For each [Intrigue Icon x2] you pay, add a point of damage to a troop participating in the same challenge.\"','\"If the night had not been so still, the faint sound might not have seemed furtive, but it was and it did.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (143,4,2,1,49,0,'133','Inner Strength','Rotate this advantage as an event and target a character you control. Add one ability symbol of any type to your pool. You may only use that symbol to pay effect text cost on the targeted character.','He could never handle the instrument without a pang of sadness. Touching its gold-and-silver scrollwork was like touching Thom\'s memory.',0,0,0,0,1,1,0,0,''); INSERT INTO cards VALUES (144,6,2,1,56,0,'134','Inspirational Leader','\"Whenever you roll the target\'s dice, you may replace all of his Politics dice with Combat dice. (This does not change the target\'s abilities.) This can allow him to participate in the Last Battle.\"','Until yesterday I have followed men of other lands because I must. You I will follow because I want to.',0,0,0,0,1,0,0,1,''); INSERT INTO cards VALUES (145,4,2,4,7,0,'135','Into the Fight','The next character you recruit has minus one to the cost of one ability of your choice. This character is placed in the battleground (instead of your home front) and gains Reinforcement (for the rest of the turn).','\"Trollocs poured in out of the night, snouted faces and horned heads, towering over the humans...\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (146,3,2,4,7,0,'136','Intolerance','Target a player. All cards with an allegiance different from his Hero or Villain character cause the allegiance penalty when being recruited.','\"When the Children of the Light ask questions, you grey-eyed bumpkin, we expect answers...\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (147,6,2,3,6,0,'137','Ishamael','\"Ishamael may roll an extra Intrigue die while you have more Pattern tokens than any other player. Unless a Hero player has at least 4 Pattern, all [Skull Icon] rolled by Ishamael are ignored.\"','\"You only have on salvation, Rand al\'Thor. Lews Therin Kinslayer, I am your only salvation. Serve me, and I will give you the world. Resist, and I will destroy you...\"',1,2,4,1,0,0,0,0,''); INSERT INTO cards VALUES (148,6,2,3,2,0,'138','Jaichim Carridin','\"Jaichim has the Children of the Light allegiance. When Jaichim rotates to generate symbols at the beginning of the action round, he automatically generates a [Politics Icon].\"','\"And he did not blink under the silent study of the Lord Captain Commander ... But then, it was said that Jaichim Carridin could outwait a stone.\"',1,2,0,1,1,2,0,0,''); INSERT INTO cards VALUES (149,4,2,1,28,0,'139','Jasin Natael','May only target Asmodean. He gains +1 Intrigue and Gleeman. You may rotate this advantage as a limited event to look at the top card in another player\'s deck.','\"What stories can I make with the sights your eyes have seen? I will even make you the hero, if you wish.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (150,6,2,3,35,0,'140','Juilin Sandar','\"Rotate Juilin and target a character in play. The target\'s Intrigue is reduced by Juilin\'s Intrigue. If this effect would kill a character, he is discarded but is not considered killed.\"','\"My name is Juilin Sandar and I am a thief-catcher, and I would know why you are on the rooftops, staring at the Stone.\"',0,2,0,2,2,0,0,0,'Juilin Snadar may not target a Staring Hero or Starting Villain'); INSERT INTO cards VALUES (151,3,2,4,35,0,'141','Knowledge is Power','\"Pay any number of [Intrigue Icon]. For each [Intrigue Icon] you pay, target one player. Look at the top card of each target\'s deck. You may discard any of the cards you view.\"','\"I\'m afraid the Lord Dragon doesn\'t always take me into his confidence, my Lady, and when he does, you wouldn\'t expect me to break that confidence.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (152,1,2,3,51,0,'142','Lady Aemlyn','\"While participating in a challenge, Lady Aemlyn can convert any ability symbol she rolls into a [Sword Icon].\"','\"Aemlyn, a plump woman wrapped in dark wool, nodded in agreement with him...\"',1,1,0,1,2,0,0,1,''); INSERT INTO cards VALUES (153,1,2,3,16,0,'143','Lady Arathelle','','\"Arathelle\'s voice held tones of authority, unsurprising in the High Seat of a powerful house.\"',2,0,0,0,1,0,0,0,''); INSERT INTO cards VALUES (154,4,2,3,1,0,'144','Lady Colavaere','Lady Colavaere gains +1 Intrigue while there are no other Cairhien characters in play with Politics or Intrigue greater than 2.','\"A more than handsome woman in her middle years, with dark ivory lace ... and horizontal slashes of color from high lace collar to her knees ...\"',2,2,0,0,1,1,0,0,''); INSERT INTO cards VALUES (155,1,2,3,28,0,'145','Lady Elenia','You may rotate Lady Elenia as a limited event to have her cease participating in a challenge.','\"... of House Sarand, shrewish, honey-haired, Elenia.\"',1,1,0,0,1,0,0,0,''); INSERT INTO cards VALUES (156,1,2,3,28,0,'146','Lady Ellorien','','\"Morgase nodded dully ... Ellorien, now one of her closest friends. At least, she had been. Elayne had been named after Ellorian\'s grandmother.\"',2,1,0,0,2,0,0,0,''); INSERT INTO cards VALUES (157,1,2,3,5,0,'147','Lan Mandragoran','Lan cannot be controlled by a Villain player. Lan may pay [Combat Icon x2] to generate either a [Politics Icon] or a [Intrigue Icon].','The rose petal floats on the water ... The kingfisher flashes above the pond. Live and beauty swirl in the midst of death.',0,1,0,4,1,0,0,2,''); INSERT INTO cards VALUES (158,6,2,3,49,0,'148','Lanfear','\"Whenever Lanfear rolls at least [One Power x3], she may rotate the Dragon Reborn for no effect.\"','\"I serve. I have served the Lord of the Twilight long. Long did I lie imprisoned for my service, in an endless, dreamless sleep ... Now I am free again, and I will use what is mine.\"',2,2,4,0,0,0,0,0,''); INSERT INTO cards VALUES (159,3,2,2,17,0,'149','Learning From The Past','\"Only Politics and Intrigue may be rolled in this challenge. If you succeed, this challenge becomes a player advantage targeting you. You may discard the advantage to pay for the ability symbol cost of playing an advantage.\"','\"Surprising what you can dig out of books if you read long enough, isn\'t it?\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (160,6,2,3,6,0,'150','Liandrin Sedai','\"Liandrin has the Aes Sedai allegiance, and is considered to be Red Ajah. Rotate Liandrin as an event to look at a random card in another player\'s hand. If the card has any [One Power Icon] in its cost, discard it.\"','\"... false Dragons ravage the land. The while, you Blues smile and talk of nothing, and try to hold on to the past.\"',2,3,2,0,1,2,1,0,''); INSERT INTO cards VALUES (161,2,2,5,15,0,'151','Light Cavalry','\"If you succeed at a challenge in which this troop participated and if this card has less than 2 damage, you may put one point of damage on another player\'s troop that participated, after all normal damage is applied.\"','\"Light cavalry is best for harrying. Bite at the flanks, keep them running, and never let them settle to fight.\"',0,0,0,2,1,0,0,1,''); INSERT INTO cards VALUES (162,4,2,4,19,0,'152','Lightning','\"Play this card during the Opening Moves or Coming to Grips step of a challenge. Target a character or troop participating in that challenge. Pay [One Power Icon] [One Power Icon] to put one point of damage on the target. For each additional [One Power Icon] [One Power Icon] you pay, you may put a point of damage on a different participating character or troop.\"','\"Like rapid beats on a giant drum, bolt followed boltÉ\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (163,4,2,2,3,0,'153','Limit the Opposition','\"If you succeed, this challenge becomes a player advantage targeting you. Place a limit token on the advantage for each two by which you succeed. During the ready round you may remove a limit token to target another player. The target cannot draw more than two cards during that turn.\"','\"I wouldn\'t think an inn with the Dragon\'s Fang on its door would get much custom. Might have trouble with fire, with that on your door.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (164,3,2,4,24,0,'154','Local Aid','\"For each [Combat Icon x2] you pay, remove one token from your opponent\'s troop damage pool.\"','\"You are welcome to our fires. There will be hot water, and bandages and poultices.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (165,6,2,3,3,0,'155','Loial','\"Whenever Loial participates in a challenge, draw one card during the Opening Moves step of that challenge.\"','\"His eyes were the size of saucers, with thick eyebrows that dangled like moustaches to his cheeks, and his ears poked up through long hair in tufted points.\"',2,0,0,1,2,0,0,0,''); INSERT INTO cards VALUES (166,6,2,1,27,0,'156','Longbow','\"Target a character with the Combat ability. While the target is participating in a challenge, rotate him as a limited event, select a non-Hero, non-Villain character participating in the same challenge, and roll the target\'s dice. Apply any damage on the character selected. Other results are ignored.\"','\"Rand was not aware of raising his bow, or drawing the fletching against his cheek, to his ear.\"',0,0,0,0,0,0,0,2,''); INSERT INTO cards VALUES (167,6,2,3,50,0,'157','Lord Barthanes','\"Barthanes has the Cairhien allegiance. While participating in a challenge, all Intrigue ability symbols Barthanes rolls are converted into damage symbols.\"','\"And this one the personal seat of Lord Barthanes, who is next to the King himself in power.\"',2,3,0,1,2,2,0,0,''); INSERT INTO cards VALUES (168,4,2,3,19,0,'158','Lord Daricain','','É and Lieutenant Lord Daricain of House Annallin.',2,1,0,2,1,0,0,2,''); INSERT INTO cards VALUES (169,3,2,3,35,0,'159','Lord Edorion','\"If Lord Edorion\'s cost is payed for by a Tear High Lord or Tear High Lady, this card\'s cost is [Politics Icon].\"','What\'s the matter? Did I say something?',1,1,0,1,2,0,0,0,''); INSERT INTO cards VALUES (170,1,2,1,41,0,'160','Lord Gaebril','May only target Rahvin. Rahvin gains the Andor allegiance.','\"Gaebril was still speaking, and every lord and lady seemed to hang on his words. Morgase was frowning as she listened, yet she nodded as much as any other.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (171,1,2,3,28,0,'161','Lord Jarid','\"If Lord Jarid rolls three ability symbols during a turn, draw one card.\"','Dark square-faced Jarid of House Sarand ...',2,0,0,1,2,0,0,0,''); INSERT INTO cards VALUES (172,1,2,3,50,0,'162','Lord Lir','\"During the Opening Moves step of a challenge in which Lord Lir is participating, you may add one point of damage to Lord Lir to add a token to your character damage pool.\"','\"... and Lir of House Baryn, a whip of a man, wearing a sword of all things ...\"',2,1,0,1,2,0,0,1,'\"Lord Lir\'s ability may be used a maximum of once per turn. You may use his ability during the Opening Moves step, regardless of how much damage is on Lord Lir.\"'); INSERT INTO cards VALUES (173,4,2,3,46,0,'163','Lord Meresin','','Lieutenant Lord Meresin of House Daganred',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (174,1,2,3,28,0,'164','Lord Nasin','','\"... and bony, goat-faced Nasin of House Caeren\"',2,1,0,2,2,1,0,0,''); INSERT INTO cards VALUES (175,1,2,3,27,0,'165','Lord Pelivar','\"As an event, Lord Pelivar may pay [Combat Icon] to remove one point of damage from an opponent\'s character damage pool in a challenge in which this card is participating.\"','\"If I must die to defend my lands and my people, then better here than where my lands and people die, too.\"',2,0,0,2,2,0,0,1,''); INSERT INTO cards VALUES (176,6,2,3,27,0,'166','Lord Perrin','\"You must have 4 Pattern to replace Perrin Aybara. Perrin gains +1 Combat while participating in a challenge against monster characters. When applying his damage while participating in a challenge, Perrin can choose which applicable character any damage he has generated is applied to.\"','Goldeneyes! Lord Perrin! Goldeneyes!',2,1,0,3,0,0,0,0,''); INSERT INTO cards VALUES (177,4,2,3,27,0,'167','Lord Talmanes','\"When Lord Talmanes participates in a challenge, you may target a troop participating in the same challenge. It may not ready on the next ready round.\"','É he led these Cairhienin although there were older men and even gray hair present.',1,1,0,3,1,1,0,2,''); INSERT INTO cards VALUES (178,6,2,4,31,0,'168','Lucky Find','Choose a type of advantage (such as a player advantage). Find the top advantage of that type in your deck and place it in your hand.','There could be treasure...',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (179,4,2,1,2,0,'169','Marksmen','\"Target a troop you control. The target\'s Combat ability is reduced by two. While participating in a challenge, the target rolls its dice and applies the results in the Opening Moves step instead of the Coming to Grips step (any damage generated is still considered troop damage).\"','\"The snap of bowstrings was lost in the Trolloc roar, but a goose-fletched hail streaked the sky as it arced out, plunging down into the black-mailed horde.\"',0,0,0,0,0,0,0,2,''); INSERT INTO cards VALUES (180,1,2,3,6,0,'170','Mat Cauthon','\"You may reroll one of Mat\'s dice each turn (immediately after making his initial roll, the old result is ignored).\"','Mat\'s brown eyes twinkled with mischief ... Few people had escaped his pranks.',0,2,0,1,2,0,0,0,''); INSERT INTO cards VALUES (181,6,2,3,56,0,'171','Mat the Warrior','\"You must have 4 Pattern to replace Mat Cauthon. You may reroll one of Mat\'s dice each turn (immediately after making his initial roll, the old result is ignored). Mat may participate in challenges as a troop. Symbols Mat generates have all allegiances when they are used to recruit troops.\"','\"It was as if he could remember dances and battles and streets and cities, none of which he had ever really seen... like a hundred pieces of memory from a hundred different men.\"',1,2,0,4,0,0,0,0,''); INSERT INTO cards VALUES (182,6,2,3,45,0,'172','Min','\"Rotate Min as an event and target a character you control. Retrieve a replacement character for the target from your deck and place it in your hand. If Min is ever killed, you must convert one of your Pattern tokens into a neutral token.\"','A shepherd with a heron-mark sword. That\'s enough to make me believe anything. What trouble are you in country boy?',1,1,0,0,1,1,0,0,'\"Replace the 2nd line of her effect text with \"\"Retrieve a replacement character with a Pattern requirement for the target from your deck and place it in your hand.\"\"\"'); INSERT INTO cards VALUES (183,3,2,4,24,0,'173','Misdirection','\"Pay [One Power Icon] to target a troop whose recruit cost is two or less. For each additional [One Power Icon x2] you pay, you may target another troop whose recruit cost is two or less. Rotate the targets for no effect.\"','Abruptly Moiraine thrust the staff out to the west. Dead leaves whirled into the air and branches whipped as if a dust devil ran along the line she pointed to.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (184,6,2,3,49,0,'174','Moghedien','\"Whenever Moghedien rolls at least [One Power Icon x3], you do not have to reveal your challenge card on the next turn until after the Challenge Round is over. You must announce any participation restrictions on a hidden challenge card.\"','\"Let other fools leap about in full view. They can be brought low by a spider hiding in the cracks, a spider they never see until it is too late.\"',0,3,4,0,0,0,0,0,''); INSERT INTO cards VALUES (185,1,2,3,5,0,'175','Moiraine Sedai','\"Moiraine cannot be controlled by a Villain player. If the Dragon Reborn pays any of Moiraine\'s recruit cost, you may pay exactly [Politics Icon x2] [One Power Icon] to recruit her.\"','\"Her only apparent weapon was a switch, but where she slashed a Trolloc, a line of flame grew on its flesh.\"',2,2,2,0,2,1,1,0,''); INSERT INTO cards VALUES (186,4,2,1,39,0,'176','Momentum','\"If you gain a token from the Pattern challenge, you gain 2 support or opposition (your choice) in every other challenge that takes place that turn.\"','\"Not even slowing, the front rank of Trollocs ran onto the sharp stakes É howling as they were impaled, driven down by more huge shapes scrambling up over their backsÉ\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (187,6,2,3,6,0,'177','Morgase Trakand','You must have 4 Pattern to recruit Morgase. You may rotate Morgase to add two tokens to the Andor contested advantage.','\"Morgase had her daughter\'s beauty, matured and ripened. Her face and figure, her presence, filled the room like a light.\"',4,1,0,0,4,0,0,0,''); INSERT INTO cards VALUES (188,6,2,1,5,0,'178','Mount','The targeted character gains Reinforcement.','With himself and his stallion Mandarb - he said it meant Blade in the Old Tongue - he was not so sparing. The Warder covered twice as much ground as they did...',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (189,4,2,1,31,0,'179','Nae\'blis','\"Only cards controlled by a Villain player may participate in challenges initiated by this challenge. If any Villain player wins the Last Battle, the Villain controller of this advantage wins instead.\"','\"Nae\'blis. The one who would stand only a step below the Great Lord, commanding all others.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (190,3,2,3,40,0,'180','Narg','','Others go away. Narg stay. Narg smart.',0,1,0,1,0,0,0,1,''); INSERT INTO cards VALUES (191,4,2,4,23,0,'181','Narrow Escape','\"Play when a (non-Hero, non-Villain) character you control is killed. Convert one of your Pattern tokens into a neutral token to place that character in your hand. He is not considered killed.\"','I left Whitebridge sure you were dead.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (192,6,2,2,1,0,'182','Noble Allies','\"If you succeed, this challenge becomes a player advantage targeting you. The advantage increases your maximum hand size by 2.\"','\"Besides, if you die, I don\'t think our Andoran friends will maintain their warm welcome for me and my men.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (193,6,2,3,6,0,'183','Nynaeve al\'Meara','\"If Nynaeve rolls a number of [One Power Icon] equal to her permanent One Power ability, she gains +1 One Power permanently, to a maximum of four. When Nynaeve rolls One Power dice, the results are ignored unless she rolls at least one [One Power Icon].\"','They said you learned quickly. And they said it took your temper burning to get to the heart of what you can do.',1,0,2,0,2,0,0,0,NULL); INSERT INTO cards VALUES (194,1,2,4,53,0,'184','Overrun','\"Remove any number of tokens from your troop damage pool. For each token removed, add one token to your character damage pool.\"','\"Banners and con waving, the Cairhienin charged downhill with him, shouting battle cries.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (195,1,2,3,3,0,'185','Padan Fain','Padan Fain gains +1 Intrigue while participating in a challenge. Padan Fain may reinforce any challenge in which the Dragon Reborn is participating.','\"There is much yet hidden about Padan Fain, much I must learn. The evil goes deeper in him, and stronger, than in many I have seen.\"',0,1,0,0,0,1,0,0,NULL); INSERT INTO cards VALUES (196,4,2,5,21,0,'186','Patrol','\"While participating in a challenge, this card may act as either a character or as a troop.\"','\"The Children of the Light hold sway wherever men walk in the Light. Only where the Shadow of the Dark One reigns are the Children denied, yes?\"',0,0,0,2,1,0,0,0,NULL); INSERT INTO cards VALUES (197,6,2,3,49,0,'187','Pedron Niall','\"While you control Pedron Niall, Children of the Light troops you control gain +1 Combat. You may draw an additional card during the draw round.\"','Niall\'s skin was as thin as scraped parchment É but there was nothing of frailty about him.',3,3,0,2,4,2,0,2,NULL); INSERT INTO cards VALUES (198,1,2,3,6,0,'188','Perrin Aybara','\"When applying his damage while participating in a challenge, Perrin can choose which applicable character any damage he has generated is applied to.\"','\"... the curly-haired blacksmith\'s apprentice was so stocky as to seem a man and a half wide, with arms and shoulders thick enough to rival those of Master Luhhan.\"',1,0,0,2,2,0,0,0,NULL); INSERT INTO cards VALUES (199,1,2,4,5,0,'189','Personal Growth','Target a character you control who rolled at least one ability symbol during a challenge. Pay one of those symbols. This card becomes a character advantage giving the target character +1 to that ability.','Twice and twice shall he be marked.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (200,1,2,4,23,0,'190','Plots','Play during a challenge. Roll two Politics dice and add the results to your pools.','It is no treason which must be done. And even blasphemy can be tolerated for a cause.',0,0,0,0,0,1,0,0,NULL); INSERT INTO cards VALUES (201,3,2,2,28,0,'191','Political Isolation','\"Target a player. If you succeed, the target may not roll any Politics dice next turn.\"','This was hardly the first time they had tried to secure their own places by casting suspicion on any lord or lady not standing with them...',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (202,3,2,2,50,0,'192','Political Maneuvering','\"Only Politics dice may be rolled in this challenge. If successful, add a token to your section of the Pattern.\"','More praise for Rand\'s wisdom flowed from Lord Henren... and nearly a dozen others who had held their tongues while those more powerful spoke.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (203,6,2,2,15,0,'193','Political Prisoner','\"Target a non-Hero, non-Villain character. For each two by which you succeed, place a prisoner token on the target. The target is rotated and may not ready while any prisoner tokens remain on him. Remove one prisoner token for each [Politics Icon] paid by any player as a limited event.\"','\"Rand turned his eyes back to the rafters. Six Aes Sedai sat in chairs around the cage, sustaining the shield on him.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (204,4,2,4,31,0,'194','Portal Stone','\"Target one or more characters you control. Roll one of the target\'s One Power dice. For each [One Power Icon] rolled, two of the target characters of your choice become participants in one challenge of your choice. Each targeted participant generates one additional [Sword Icon] in that challenge. All target characters who do not participate in that challenge rotate for no effect.\"','The symbols at the bottom indicate Stones at other places.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (205,6,2,4,38,0,'195','Power Suppression','\"For each [One Power Icon x2] you pay, target a rotated character. The targeted characters may not ready during the next ready round.\"','\"As he pushed himself to his feet, sight began to return, watery and painful at first.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (206,3,2,4,22,0,'196','Prepared Defense','Target a challenge. Only events that have at least one [One Power Icon] in their cost may be played while resolving that challenge.','\"Those walls themselves made a perfect square, with one side hard along the river. In just as exact a pattern, towers rose within the wallsÉ\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (207,6,2,2,35,0,'197','Prolonged Campaign','\"Requires four Pattern to initiate. If you succeed, add a token to your section of the Pattern. If you succeed by 4 or more, add an additional token to your section of the pattern. If your opponent generated no opposition to the challenge, add an additional token to your section of the Pattern. Participants in this challenge do not ready on the following turn.\"','What remains of the Shaido are retreating north ... but Rand al\'Thor seems to have forgotten them. He is sending the spears south toward Tear.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (208,4,2,4,5,0,'198','Prophecy','May only be played by a Hero player. Name a card. Reveal the top five cards of your deck. Put any cards with that name into your hand. Shuffle the rest back into your deck.','The Wheel of Time and the wheel of a man\'s life turn alike without pity or mercyÉ',0,0,0,0,0,0,1,0,NULL); INSERT INTO cards VALUES (209,4,2,4,45,0,'199','Pull of the Pattern','','',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (210,6,2,5,57,0,'200','Queen\'s Guard','\"For each [Skull Icon] this troop rolls, it generates an additional [Skull Icon] if you control the Queen of Andor.\"','\"Thin red streamers fluttered beneath the heads of their lances, every lance held at the same angle.\"',0,0,0,5,2,0,0,1,NULL); INSERT INTO cards VALUES (211,1,2,3,6,0,'201','Rahvin','\"As an event, Rahvin may pay [One Power Icon x3] that he rolled to cause one point of damage to any character or troop in play.\"','\"Snatching at saidin, he filled himself with the Power, the taint on the male half of the True Source rolling off the protection of his bonds and oaths ...\"',0,1,4,1,0,0,0,0,NULL); INSERT INTO cards VALUES (212,4,2,5,39,0,'202','Raiding Party','The Raiding Party gains +1 Combat ability while participating in a card-based challenge you initiate.','\"They seemed all shadow, colors that blended with the darkness too well to see them clearly...\"',0,1,0,2,1,0,0,1,NULL); INSERT INTO cards VALUES (213,4,2,2,13,0,'203','Rallying Cry','\"If you succeed, this challenge becomes a player advantage targeting you. Whenever you succeed at a challenge, add a rallying token to this card. Remove one rallying token to reduce the cost of a troop by one ability of your choice.\"','Carai an Caldazar! Carai an Ellisande! Al Ellisande!',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (214,1,2,2,3,0,'204','Rampage','\"Only the Villain player may initiate this challenge. Target another player. For each point by which you succeed, the target must discard a random card from his hand.\"','\"Splintered, broken wood littered the room; not a single piece of furniture remained whole.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (215,1,2,3,5,0,'208','Rand al\'Thor (I) Fixed','\"If Rand pays any of the cost to recruit a Dragon or light nature character, apply -1 to the cost of each ability (after all other modifications). If Rand rolls at least [One Power Icon x2], he permanently gains +1 One Power, to a maximum of four.\"','I am Rand al\'Thor! ...I am the Dragon Reborn!',1,0,2,1,0,0,0,0,NULL); INSERT INTO cards VALUES (216,6,2,3,5,0,'206','Rand al\'Thor (II) Musician','\"If Rand pays any of the cost for any events requiring One Power, the One Power cost for the card is decreased by 1. If Rand rolls at least [One Power Icon x2], he permanently gains +1 One Power, to a maximum of five.\"','\"Wrap a shoufa aorund your head, Rand, and you would be the image of an Aielman.\"',1,0,3,0,0,0,0,0,NULL); INSERT INTO cards VALUES (217,6,2,3,5,0,'207','Rand al\'Thor (III) Shepherd','\"Select a non-Dark One allegiance at the beginning of the game. Rand has that allegiance. If Rand rolls at least [One Power Icon x2], he permanently gains +1 One Power, to a maximum of four.\"','It is a name not spoken except among the clan chiefs and the Wise Ones... the Aiel are the People of the Dragon.',1,1,2,1,0,0,0,0,NULL); INSERT INTO cards VALUES (218,6,2,3,5,0,'205','Rand al\'Thor (IV) Nation','\"While you control a nation contested advantage, Rand gains the allegiance of that nation. If Rand rolls at least [One Power Icon x2], he permanently gains +1 One Power, to a maximum of four.\"','\"If the only way I can find time and peace for the world is to impose it, I will.\"',1,0,2,2,0,0,0,0,NULL); INSERT INTO cards VALUES (219,6,2,3,5,0,'209','Rand the King','Replace a Dragon Reborn character when you have 8 Pattern. Rand the King gains the allegiances of all characters he controls.','\"The Light illumine Rand al\'Thor, King of Illian.\"',4,2,5,3,0,0,0,0,NULL); INSERT INTO cards VALUES (220,3,2,4,49,0,'210','Rapid Recovery','All characters you control that rotate to heal this turn remove two points of damage instead of one.','\"A dark-haired, youngish man in a red coat, with a bandage wound around his temples, was making his way down the stairs at the side of the common room using padded crutches...\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (221,3,2,4,43,0,'211','Ravens Watching','This card may only be played by a Villain player. Target a card-based challenge. Hero players must pay [Intrigue Icon] in addition to any other costs to play each event while resolving that challenge.','In the Borderlands there was a bounty on Ravens; no one there ever dared assume any raven was just a bird...',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (222,6,2,1,6,0,'212','Raw Recruits','Rotate this advantage as a limited event and pay [Politics Icon] [Combat Icon] (of any allegiance) to target a multiple troop in your killed pile. Return that troop to your hand.','Who was the greatest blademaster of all time? From the throats of dozens of students came a massed bellow. Jearom Gaidin!',0,0,0,0,0,0,0,2,NULL); INSERT INTO cards VALUES (223,6,2,1,45,0,'213','Ready Resources','You may put advantages from your hand face down under this card. You may play any advantages from under this card as if they were in your hand.','\"The armies will be generously financed by High Lord Torean, the wealthiest of you, who will accompany the armies to see that his money is spent wisely.\"',0,0,0,0,1,1,0,0,NULL); INSERT INTO cards VALUES (224,4,2,1,31,0,'214','Reducing Influence','\"You may initiate a challenge each turn targeting a nation contested advantage. For each 2 by which you succeed, remove another player\'s token from the advantage.\"','Shock froze him long enough for Omerna to pull the dagger free and plunge it in again.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (225,3,2,4,5,0,'215','Regroup','Target any number of characters and troops who are participating in the same challenge. The targets may immediately rotate to stand down.','I could do with some singing... And maybe a hot mutton pie at the White Boar.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (226,3,2,4,5,0,'216','Reinforcements','Target one troop in the battleground for each [Combat Icon] [Combat Icon] you pay. Each target gains Reinforcement.','\"A mile into the forest they were joined by two hundred Mayener Winged Guards and five hudnred armsmen of House Taborwin, all mounted on the best animals that could be found.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (227,4,2,4,12,0,'217','Remove Fatigue','Target a character. Ready that character.','Tiredness drained out of him like water running downhill; aches and soreness ebbed to dim memories and vanished.',0,0,0,0,0,0,1,0,NULL); INSERT INTO cards VALUES (228,3,2,2,12,0,'218','Request Tribute','\"For each two points by which you succeed, you may draw one card. If you do not succeed, all other players draw one card.\"','At least the wagon trains full of grain were beginning to arrive from Tear with some regularity.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (229,3,2,4,28,0,'219','Respite','Target a character or troop you control. The target may remove up to three damage tokens if it rotates to heal this turn.','I ... will be right as wellwater ... with a little rest.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (230,4,2,1,46,0,'220','Rest and Recovery','\"When none of your characters or troops participated in any challenges this turn, and you succeeded at a challenge on the previous turn, draw an additional card during the draw round.\"','\"...a large sitting room and a small, what they called a sulking room hereabouts, and an immense bed chamber with the biggest bed he had ever seen, the massive bed posts carved with entwined flowers of all things, and painted red.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (231,4,2,1,25,0,'221','Resupply','\"As a limited event, target a troop you control in the battleground and rotate this card. Remove one point of damage from the target.\"','\"Men and women gathered quickly, murmering their sympathy as they helped injured men from their horses ...\"',0,0,0,0,1,0,0,1,NULL); INSERT INTO cards VALUES (232,6,2,3,49,0,'222','Rhuarc','\"You must have 5 pattern to recruit Rhuarc. While you control Rhuarc, all Aiel characters you control gain +1 Combat while participating in a challenge.\"','\"All things must change, but I would not be a part of that change if I could set myself aside from it.\"',3,0,0,4,2,0,0,4,NULL); INSERT INTO cards VALUES (233,6,2,4,2,0,'223','Rule of Power','All ability symbols you rolled this turn have all allegiances.','\"Look at it, and remember me. Remember that I will come back for it. If anyone wants to take my place, all they have to do is pull it out... But remember the price of failure.\"',0,0,0,0,1,0,1,0,NULL); INSERT INTO cards VALUES (234,3,2,4,19,0,'224','Rumors and Lies','Pay any amount of [Intrigue Icon]. Target one damaged troop per [Intrigue Icon] you pay. The targeted troops may not participate in any card-based challenges next turn.','\"At worst... we have heard... reports... rumors might be a better word, but they come from many places.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (235,3,2,4,25,0,'225','Sabotage','Target any player. He must randomly discard a card from his hand. You may pay an additional [Intrigue Icon] [Intrigue Icon] to make him randomly discard an additional card.','\"Over the clamor of alarm bells, he could make out other noises, now. Shouts. Screams. Metal ringing on metal.\"',0,0,0,0,0,1,0,0,NULL); INSERT INTO cards VALUES (236,6,2,1,13,0,'226','Saidar Angreal','\"Target a female character you control with the One Power ability. Whenever she rolls her One Power dice, she rolls an equal number of additional One Power dice, up to a maximum of two extra dice from this advantage.\"','\"Perrin knew it for an angreal, a remnant from the Age of Legend that allowed an Aes Sedai to safely channel more of the Power than she could alone.\"',0,0,0,0,0,0,2,0,NULL); INSERT INTO cards VALUES (237,6,2,1,13,0,'227','Saidin Angreal','\"Target a male character you control with the One Power ability. Whenever he rolls his One Power dice, he rolls an equal number of additional One Power dice, up to a maximum of two extra dice from this advantage.\"','\"A woman cannot use an angreal for a man and visa versa. There are rumors of angreal and sa\'angreal usable by both men and women, but they remain unconfirmed.\"',0,0,0,0,0,0,2,0,NULL); INSERT INTO cards VALUES (238,4,2,5,56,0,'228','Scouting Party','\"During the Coming to Grips step in which this troop is participating against monster troops, a Scouting Party may pay one [Combat Icon] as an event to add a token to your troop damage pool or to remove a token from the monster\'s controller\'s troop damage pool.\"','\"The Aiel begin learning survival skills and the handling of the spear at a very young age, with games designed to enhance skill, speed, and accuracy.\"',0,0,0,3,0,0,0,2,NULL); INSERT INTO cards VALUES (239,4,2,2,48,0,'229','Search and Destroy','\"Only Combat and One Power may be rolled in this challenge. Target a player advantage. If you succeed by five or more, discard that advantage.\"','\"Some houses were only torched to create confusion. The Trollocs ignored them afterwards, and the people fled from them as well ...\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (240,2,2,1,46,0,'230','Seasoned Warrior','\"During the Opening Moves step of a challenge in which the target is participating, he may pay [Combat Icon] to add a token to your character damage pool.\"','All softness had been hammered out of them at a harder forge than he had ever known.',0,0,0,0,0,0,0,1,NULL); INSERT INTO cards VALUES (241,6,2,1,1,0,'231','Seat of Power','You may rotate this advantage as a limited event to generate one [Politics Icon] for each nation contested advantage you control. Symbols generated by this advantage have all allegiances.','\"Lord Barthane\'s manor crouched like a huge toad in the night... Rand saw guards moving on the tower tops and along roofwalks, and none of the windows were close to the ground.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (242,3,2,4,5,0,'232','Second Front','Monsters you control may participate in the same challenge as non-Dark One cards you control.','All your talk of protecting people from Trollocs. How many died at Trolloc hands after you came?',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (243,1,2,2,38,0,'233','Secondary Efforts','\"If you succeed, add one token to your section of the Pattern.\"','So that was one of the things Dreamers could do. She could not wait to start learning.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (244,3,2,4,19,0,'234','Secret Aid','\"Target a character participating in a challenge. During the Opening Moves steop of that challenge, the target automatically generates [Politics Icon] [Intrigue Icon] [Combat Icon] (in addition to any rolled results).\"','\"That bunch of broomweed by that shop door. It is a Yellow Ajah signal, an emergency signal from one of the Yellow\'s eyes-and-ears.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (245,4,2,5,19,0,'235','Sentries','\"During the Opening Moves step in which this card is participating, you may rotate and kill this card to generate 2 opposition to the challenge.\"','\"Hands went uncertainly to sword hilts, or spears and long shields, or lances. Some of the soldiers half moved as if to close the gates even while looking to their officer.\"',0,0,0,1,0,0,0,1,NULL); INSERT INTO cards VALUES (246,6,2,3,17,0,'236','Shaidar Haran','You must have 6 Pattern to recruit Shaidar Haran. Rotate Shaidar Haran to retrieve a card with the Dark One allegiance from your deck and place it in your hand. Add one token to your section of the Pattern while you control Shaidar Haran.','I will take you to the Great Lord... I am Shaidar Haran.',2,2,0,4,3,1,1,1,NULL); INSERT INTO cards VALUES (247,4,2,2,13,0,'237','Shattered Dreams','\"Target another player. If you succeed by two or more, the target may not recruit next turn.\"','\"Weep, if you have a heart, for the loss of them, for the loss of even their memory. Weep, for the loss of their blood.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (248,6,2,1,53,0,'238','Shayol Ghul','\"Only cards controlled by a Villain player may participate in challenges initiated with this advantage. While you control Shayol Ghul, your Forsaken may use the Ta\'veren ability to negate damage once per turn for each two by which you control it.\"','All of the Dreadlords traveled to the Pit of Doom in Shayol Ghul to dedicate their souls to the Dark One.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (249,1,2,4,53,0,'239','Similar Ideals','\"If you are a Hero player, when you play this card you may recruit light nature characters without any allegiance penalty. If you are a Villain player, when you play this card you may recruit dark nature characters without any allegiance penalty.\"','\"I offer you my services, and those of my nine thousand Saldean horse.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (250,6,2,3,21,0,'240','Siuan Sanche','You must have 5 pattern to recruit Siuan. Rotate Siuan as an event to retrieve a card with the Aes Sedai allegiance from your deck and place it in your hand.','Who comes here? Who comes here? Who comes here? The Watcher of the Seals. The Flame of Tar Valon. The Amyrlin Seat.',4,2,3,0,3,0,2,0,NULL); INSERT INTO cards VALUES (251,4,2,4,27,0,'241','Skimming','Target one character you control for each [One Power Icon] you pay. Each target gains Reinforcement.','\"A door opened beneath the dome in front of him. That was the only way to describe it. An opening into darkness, into somewhere else.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (252,3,2,2,7,0,'242','Skirmish','\"No cards can reinforce this challenge. If you succeed, add one token to your section of the Pattern.\"','\"Axes and spears and spiked things dully reflected stray glimmers of moonlight. Boots scraped on the floor, and there was a rhythmic click, as of hooves, as well.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (253,1,2,4,11,0,'243','Spying','Target a player. Look at his hand and any face down cards he controls.','\"...their presence here, on this floor, in the shadows, staring intently at the bright light at the end of the hall, that was not usual at all.\"',0,0,0,0,0,1,0,0,NULL); INSERT INTO cards VALUES (254,6,2,2,11,0,'244','Stalemate','\"If you succeed, there is no action round next turn. If you succeed by five or more, add one token to your section of the Pattern.\"','\"Lord Meilan has the defense well planned, and the Cairhienin appear to be keeping their backbones for the time. Seven days with luck, perhaps eight at most.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (255,6,2,4,19,0,'245','Stedding','Target a card-based challenge. Only one terrain event may target each challenge. No One Power dice may be rolled in that challenge. No effects requiring the One Power may be used in that challenge.','The glow of Saidar was not there.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (256,3,2,4,56,0,'246','Strong Support','\"When recruiting troops, you may pay their recruit cost with symbols generated from characters with different allegiances, as long as at least one symbol is paid by a character of the same allegiance as the troop.\"','\"With you to lead us, my Lord Dragon, we shall conquer the world!\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (257,1,2,4,40,0,'247','Stymied','Target a character or troop participating in a challenge. The target rolls one less die than normal for each ability.','\"Ordeith went in to examine his prisoner, stretched out between two pegs thick enough to hold a wagon train.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (258,4,2,4,31,0,'248','Subtle Manipulations','\"Name a specific card type (such as player advantage or andor troop). Look at the top five cards of one player\'s deck. If you find any cards of that type, show them to all players and place them on the bottom of his deck.\"','\"You have handled me like a puppet, made me dance the way you wanted, from the day we met.\"',0,0,0,0,0,1,1,0,''); INSERT INTO cards VALUES (259,3,2,1,7,0,'249','Superior Weaponry','\"If the target of this advantage rolls at least one [Skull Icon] while participating in a challenge, it generates an additional [Skull Icon].\"','\"...howling and swinging scythe-curved swords, stabbing with hooked-spears and barbed tridents, hacking with spiked axes.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (260,3,2,4,3,0,'250','Surprise Attack','\"Target one or more troops you control. Pay [Combat Icon] per target. Each target gains Reinforcement, but all targets must reinforce the same challenge.\"','\"...and the door burst open, pieces of the iron lock spinning across the floor.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (261,3,2,4,15,0,'251','Surrounded','\"Play during the Coming to Grips step of a challenge if you have at least twice as many troops participating in that challenge as your opponent. For each of your troops that rolls any [Damage Icon], add a token to your character and troop damage pools.\"','\"Setting himself back-to-back with Loial and Aram, he slashed and hacked desperately.\"',0,0,0,0,0,1,0,1,''); INSERT INTO cards VALUES (262,6,2,1,31,0,'252','Taking Advantage','\"When you draw an advantage, you may reveal it to all other players to draw an additional card.\"','\"...then a shadow moved, not ten paces away. A tall, bulky shadow, and snouted.\"',0,0,0,0,1,1,0,1,'\"Should read \"\"When you play an advantage that has a non-zero printed cost (in the lower right hand corner of the card), you may draw a card.\"\"\"'); INSERT INTO cards VALUES (263,4,2,1,46,0,'253','Tar Valon','\"While you control Tar Valon, all Aes Sedai characters you control may participate in any nation contested advantage, regardless of normal restrictions.\"','\"Every building seemed a palace... fanciful stone work was everywhere, and the lines of one structure seemed designed to compliment and set off the next, leading the eye along as if everything were part of one vast design.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (264,4,2,5,21,0,'254','Tar Valon Guards','\"When rolling, Tar Valon Guards may roll a One Power die instead of one of its combat dice. This troop gains +2 Combat ability while participating in the Tar Valon contested advantage.\"','\"At the foot of the bridge more soldiers stood guard, a dozen pikemen and half that many archers, checking everyone who wanted to cross.\"',0,0,0,4,0,0,1,1,''); INSERT INTO cards VALUES (265,4,2,5,21,0,'255','Tar Valon Soldiers','\"When rolling, Tar Valon Soldiers may roll a One Power die instead of one of its combat dice. \"','From outside the open gates came the sounds of the Amyrlin\'s pikemen and archers forming up in the square.',0,0,0,5,0,0,1,2,''); INSERT INTO cards VALUES (266,4,2,1,14,0,'256','Tear','\"While you control Tear, add a token to this contested advantage each ready round. If you control Tear by 5 or more, you are always considered the Dominant player. If you control Callandor, you are considered to have five additional tokens on this card.\"','\"Tairens have no love for the One Power... channeling is outlawed, and Aes Sedai are tolerated at best, so long as they do not channel.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (267,6,2,5,5,0,'257','Tear Lancers','','Mounted Tairens had the lead behind a knot of colorful lords\' banners...',1,0,0,4,2,0,0,1,''); INSERT INTO cards VALUES (268,3,2,5,56,0,'258','Tear Levies','\"When you recruit this card, draw a card.\"','And two thousand Tairen levies... to see to the proper distribution of the grain and protect Tairen interests.',0,0,0,2,1,0,0,0,''); INSERT INTO cards VALUES (269,6,2,5,24,0,'259','Tear Skirmishers','\"As an event, Tear Skirmishers may pay [Combat Icon] to cease participating in a challenge. Any results they generated in that challenge still apply.\"','\"Battles sprang up and drifted away from where they began, or died when one side fell.\"',0,0,0,2,1,0,0,1,''); INSERT INTO cards VALUES (270,3,2,5,56,0,'260','Tear Spearmen','Tear Spearmen lose 1 Combat ability while participating in a challenge against monster troops.','Wipe those spearpoints... a fade\'s blood will etch steel like acid if it\'s left on long enough.',0,0,0,4,0,0,0,2,''); INSERT INTO cards VALUES (271,1,2,2,45,0,'261','Testing Fate','\"If you succeed, you may move one or two neutral tokens to your section of the Pattern. If you do not succeed, you must convert one of your Pattern tokens to a neutral token.\"','\"There is only the Lord Dragon and the Light! All else is illusion, a snare set by the Shadow!\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (272,4,2,1,49,0,'262','The Art of Intrigue','\"Target a character you control that has the Intrigue ability. He gains +1 Intrigue. You may rotate this card as a limited event to add a point of support or opposition to a challenge. If the target character ever participates in a card-based challenge you initiate but do not succeed in, he takes a point of damage and you must discard this advantage.\"','Her big brown eyes seemed even more melting than usual. She was apparently fool enough to think him susceptible...',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (273,6,2,3,27,0,'263','The Dragon Revealed','\"Replace Rand al\'Thor character when you have 5 Pattern. When you succeed in a card based challenge you initiated, draw 1 card.\"','\"...on the breast of his dark cloak stood the same creature as on the banner, the four-legged serpent with the golden mane.\"',2,1,4,3,0,0,0,0,NULL); INSERT INTO cards VALUES (274,4,2,4,38,0,'264','The Dying Ground','\"Target a card-based challenge. Only one terrain event may target each challenge. If a monster takes damage while participating in that challenge, it takes an additional point of damage when the challenge is resolved.\"','\"I have heard they call the Three-Fold land the Dying Ground. We hunt Trollocs, wetlander; they do not hunt us.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (275,6,2,1,19,0,'265','The Great Game','You may pay [Politics Icon] as a limited event to place a reserve token on this card. You may remove two reserve tokens as a limited event to add one [Politics Icon] to your pool. This symbol has the allegiance(s) of your starting character.','\"It isn\'t a game at all Rand. The nobles and the noble Houses maneuver for advantage. They do things they think will help them, or hurt an enemy, or both.\"',0,0,0,0,2,0,0,0,NULL); INSERT INTO cards VALUES (276,6,2,1,57,0,'266','The Ruby Dagger','\"Target a character you control. Any character that takes damage from the target and is not completely healed by the end of the turn is killed. Roll a One Power die each ready round. If you roll a [One Power Icon], place a corruption token on the target. It is treated as damage, but cannot be healed. As an event, pay [One Power Icon x2] to remove a corruption token or pay [One Power Icon x5] to discard this advantage.\"','This is from Shadar Logoth. There is not a pebble of that city that is not tainted and dangerous...',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (277,6,2,1,40,0,'267','The Stone of Tear','\"If you control the Tear contested advantage, other players cannot add tokens to the Tear contested advantage except by using the challenge initiated by the Tear contested advantage.\"','\"She had heard of it in stories, heard that it was the greatest fortress in the world and the oldest, the first built after the Breaking of the World.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (278,3,2,4,52,0,'268','The Telling Blow','Target a character or troop with damage participating in a challenge whose highest current ability is 1. Put a point of damage on the target.','\"Suddenly the ship lurched, and a boom swung out of the shadows to catch the Trolloc across the chest with a crunch of breaking bones, sweeping it over the side.\"',0,0,0,0,0,0,0,1,NULL); INSERT INTO cards VALUES (279,1,2,2,22,0,'269','The Tide of Battle','\"If you succeed, this challenge becomes a player advantage targeting you. Place one initiative token on it for each two you succeeded by. You may rotate the advantage to remove any number of initiative tokens. For each one removed, you may add a [Sword Icon] or [Shield Icon] to a card-based challenge. Discard the advantage when there are no tokens remaining on it.\"','\"... the tidal wave rushed on, closing holes and gaps apparently undiminished.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (280,4,2,4,45,0,'270','The Truth They Tell','\"For every [Politics icon] [Politics icon] or [One Power icon] you pay from a character with the Aes Sedai allegiance, you may add one [Opposition icon] to a card-based challenge.\"','\"An Aes Sedai never lies, but the truth she speaks may not be the truth you think you hear.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (281,3,2,1,1,0,'271','The Way of the Leaf','\"This card may only be played by a Hero player. Target a character you control with no combat ability. The target gains +2 Politics ability, but cannot gain combat ability or roll combat dice. Any damage generated by the target is negated.\"','\"The leaf lives its appointed time, and does not struggle against the wind that carries it away. The leaf does no harm, and finally falls to nourish new leaves.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (282,6,2,4,5,0,'272','The Wheel Turns','Pay [One Power Icon x2] for each card-based challenge initiated this turn. Only the Pattern challenge can add tokens to the Pattern this turn.','\"...he claimed this struggle had gone on since the Creation, an endless war between the Great Lord and the Creator using human surrogates.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (283,6,2,1,35,0,'273','The White Tower','\"If you control the Tar Valon contested advantage by 5 or more, you may rotate this advantage when you succeed at the Pattern Challenge to add a token to your section of the Pattern.\"','\"And over all rose one tower, higher and wider than all the rest, as white as the Shining Walls themselves.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (284,6,2,3,53,0,'274','Thom Merrilin','Thom may pay [Intrigue Icon] [Intrigue Icon] [Intrigue Icon] as an event to force another player to discard a random card from his hand.','\"There was a time Thom Merrilin was Court-bard right here in Caemlyn, and known to every royal court from Tear to Maradon.\"',1,4,0,2,3,1,0,0,NULL); INSERT INTO cards VALUES (285,4,2,1,25,0,'275','Tight Formation','\"While a troop you control is the only troop you have participating in a given challenge, that troop gains +2 Combat ability.\"','\"...trotting into the fields to halt beyond bowshot, a hulking black mailed mass, deep and stretching the length of the village.\"',0,0,0,0,0,0,0,2,NULL); INSERT INTO cards VALUES (286,6,2,1,35,0,'276','To The Victor','\"Whenever you succeed at a card-based challenge you initiated, draw 1 card.\"','\"But it\'s my bet they\'ll wait and watch, and come to you once Couladin is done for. Victory settles a lot of arguments in most men\'s heads.\"',0,0,0,0,1,1,0,0,NULL); INSERT INTO cards VALUES (287,3,2,1,53,0,'277','Training for War','Target troop gains +1 Combat ability.','\"The Warder never seemed to blink, and the practice sword in his hands moved surely and smoothly as he flowed from one stance to another.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (288,3,2,2,22,0,'278','Treaty','\"Choose an allegiance. If you succeed, this challenge becomes a player advantage for you. You may rotate this advantage as an event to generate one Politics symbol of the chosen allegiance.\"','\"We accept your conditions without reservation, Lord Bryne, and pledge ourselves to hold them. They are most reasonable.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (289,1,2,3,3,0,'279','Trolloc','The only cost to recruit this character is to rotate a character you control with the Dark One allegiance.','\"A tall, bulky shadow, and snouted... It lifted its snout as if sniffing. Some of them hunted by scent.\"',0,0,0,1,0,0,0,0,NULL); INSERT INTO cards VALUES (290,6,2,5,40,0,'280','Trolloc Fist','\"One per turn, you may discard a trolloc troop you control from play to heal an amount of damage on the Trolloc Fist equal to the discarded troop\'s permanent Combat rating.\"','\"Trollocs with tusked boars\' snouts or wolves\' muzzles or eagles\' beaks, some with heads horned or crested with feathers, wielded those oddly curved swords and spiked axes, hooked tridents and spears.\"',0,0,0,6,0,0,0,3,NULL); INSERT INTO cards VALUES (291,1,2,5,39,0,'281','Trolloc Footmen','\"When assigning damage from your opponent\'s troop damage pool, you may not place a point of damage on a non-trolloc troop until this troop has had a point of damage assigned to it.\"','\"Trollocs shrieked at the sudden light, but they did not stop swining their spiked axes and swords, curved like scythes.\"',0,0,0,5,0,0,0,2,NULL); INSERT INTO cards VALUES (292,6,2,1,43,0,'282','Trolloc Horn','Target a trolloc character you control. Rotate this advantage as an event and pay [Combat Icon x2] to find the top trolloc (character or troop) in your deck. Place it in your hand.','From the west came the keening wail of a horn. Lan\'s head whipped around to stare back down the road behind them. Rand felt a chill.',0,0,0,0,0,0,0,1,NULL); INSERT INTO cards VALUES (293,4,2,5,3,0,'283','Trolloc Raiders','\"When this troop is killed, draw a card.\"','\"A Trolloc can see better than a man in the dark, but bright lights blind them ... Some can track by scent or sound, but they\'re said to be lazy.\"',0,0,0,3,0,1,0,0,NULL); INSERT INTO cards VALUES (294,6,2,5,3,0,'284','Trolloc War Band','\"If you have a ready Myrddraal that is standing down in the battleground, this card gains Reinforcement.\"','\"In the days of the Trolloc Wars, Halfmen led the Trollocs in battle, under the Dreadlords.\"',0,0,0,5,0,1,0,2,NULL); INSERT INTO cards VALUES (295,6,2,2,19,0,'285','Twisting Fate','\"Target another player. If successful, remove a token from his section of the Pattern. The total number of tokens on the target\'s section of the pattern counts as automatic opposition to this challenge.\"','\"There is always room for small changes, but sometimes the pattern simply won\'t accept a big change, no matter how hard you try.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (296,6,2,4,57,0,'286','Twists in the Pattern','Convert one of your Pattern tokens to a neutral token and target another player. That player must also convert one of his Pattern tokens to a neutral token.','\"Yesterday, in this village the PatternÉ moved, shaped itself around him like clay shaped on a mold.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (297,4,2,5,7,0,'287','Two Rivers Archers','\"The Two Rivers Archers roll their dice during the Opening Moves step (instead of the Coming to Grips step). Whenever the Two Rivers Archers take a point of damage, immediately apply an additonal point of damage to them.\"','A long column of farmers four abreast on horseback made the bulk of it... every one of them in Vilnar\'s sight had the longest bow he had ever seen.',0,0,0,3,2,0,0,0,NULL); INSERT INTO cards VALUES (298,1,2,4,5,0,'288','Unexpected Ally','Roll two Politics dice. Add any [Politics Icon] you generate to your pool. They have all allegiances.','\"I have given my entire life to the search for you, to find you and help you.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (299,6,2,3,2,0,'289','Verin Sedai','\"While you control Verin, your maximum hand size is increased by one.\"','\"She was a plump, square faces woman, and even with the Aes Sedai gift of agelessness, there was a touch of gray in her brown hair.\"',1,2,2,0,0,1,2,0,NULL); INSERT INTO cards VALUES (300,6,2,4,15,0,'290','Wall of Fire','\"During the Opening Moves step of a challenge, target one participating troop for each [One Power Icon] you pay. The targeted troops may rotate to stand down. If they do not stand down, each troop takes as much damage as it rolls.\"','\"She pointed to the hollow between the hills, and flame gouted from the ground, a fountain twenty feet high.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (301,3,2,3,53,0,'291','Wandering Noble','','\"Who can say what turns a man of high birth against his own? Debts and old scores, perhaps, or the accumulated stubbornness and squabbles of years.\"',2,0,0,0,2,0,0,0,NULL); INSERT INTO cards VALUES (302,6,2,4,11,0,'292','Ward of Protection','\"For each [One Power Icon] you pay, the cost for every other player to target you (or a card you control) with an event is increased by one [One Power Icon].\"','\"Émuch of that fire suddenly died or exploded short of any target, many of the lightning bolts stopped abruptlyÉ\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (303,4,2,4,40,0,'293','Waygate','\"Select one of: your home front; a challenge; or standing down. Target any number of characters and troops you control at the selected location. Roll one Intrigue dice for each card targeted. For each damage result rolled, kill one target. The remaining cards reinforce one unresolved challenge.\"','Then darkness fell along the bridges. Some who went in were never seen again.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (304,4,2,1,25,0,'294','Weariness','\"If the target participated in a challenge last turn, he does not ready during the ready round. The target\'s controller may pay two ability symbols of any type(s) as an event to discard this advantage.\"','\"Cloud stood head down, sides heaving. Rand thought that Cloud would not be carrying anyone further that night.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (305,6,2,4,13,0,'295','What Might Be','Convert one of your Pattern tokens to a neutral token. Target an event card in your discard pile that is not the top event in that pile put the target card in your hand.','It was so realÉ Was it real?',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (306,3,2,4,46,0,'296','Whispers in the Dark','This card may only be played by a Villain player. Roll an Intrigue die for each token on your section of the Pattern. Apply any [Sword Icon] or [Shield Icon] rolled (as appropriate) to a card based challenge of your choice.','\"Nobody ever sees him coming - he\'s just there all of a sudden, day or night, freezing you where you stand. People are starting to look over their shoulders.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (307,4,2,5,43,0,'297','Wolves','You must control a Wolfbrother to bring Wolves into play. You must discard Wolves if you do not control a Wolfbrother. Wolves gain +1 Combat while participating in a challenge against monster troops. This troop cannot be the target of advantages.','Every wolf remembers the history of all wolves ... Wolves hate Trollocs and Halfman worse than wildfire ...',0,0,0,2,0,0,0,1,''); INSERT INTO cards VALUES (308,8,3,1,6,0,'1','A New Empire','\"May only be played by a Hero player. Requirements: Control a target nation contested advantage by 5 or more. Benefits: As an event, you may rotate the target to fill your hand to your maximum hand size and move a neutral token to your section of the Pattern (if possible). These benefits may only be gained once for each nation contested advantage.\"','\"For two generations, while the great ships were built to carry the Return, the Ever Victorious Army had trained and prepared.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (309,3,3,2,32,0,'2','Advanced Maneuvers','\"If successful, no cards controlled by any other player may participate in a card-based challenge you initiate next turn.\"','\"I think it\'s a deadly stew, is what I think. Somebody\'s going to choke to death on it. The Light send it isn\'t us.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (310,4,3,3,18,0,'3','Alanna Sedai','\"As an event, Alanna may pay [One Power] to generate [Combat].\"','Do you have any idea how many towns and villages we usually must visit to find three girls with the ability inborn?',2,1,2,0,1,0,1,0,''); INSERT INTO cards VALUES (311,7,3,3,6,0,'4','Asmodean','\"Only ability symbols generated by the Dragon Reborn may be used to recruit this character. Symbols generated by this character may not be used to recruit. As an event, rotate to give the Dragon Reborn +2 One Power until the end of the turn. As an event, discard from your hand to give the Dragon Reborn +3 One Power until the end of the turn.\"','He had the courage for an ambush he thought would set him above the rest of us.',0,2,1,0,0,0,2,0,''); INSERT INTO cards VALUES (312,4,3,3,7,0,'5','Bair','All Dreamwalker characters you control gain +1 Intrigue.','\"Put on a dress and come to me, and I will see if you can be trained. Until then, be silent when Wise Ones speak!\"',2,1,0,0,2,1,0,0,''); INSERT INTO cards VALUES (313,9,3,4,19,0,'6','Balefire','\"Play during the Opening Moves step of a challenge. Symbols used to pay for this card must all come from the same character. Roll 2 One Power dice when you play this card. If you roll [2x One Power], kill your starting character. Target a non-starting charcter participating in the challenge. The target is killed. If the target has the Ta\'veren ability to prevent damage, its controller may convert 2 pattern to negate the effects of this event to the target.\"','\"Since before the Breaking of the World, the use of Balefire has been forbidden.\"',0,0,0,0,0,0,3,0,''); INSERT INTO cards VALUES (314,3,3,1,13,0,'7','Battle Plan','\"When you win a card-based challenge you initiated which did not directly give you pattern, place a token on this card. During the Last Battle, you additionally generate [Support] [Opposition] for each token on this card. As an event, rotate this card during the action round to remove a point of damge from a card you control for each token on this advantage.\"','Simple plans were bestÉ',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (315,8,3,3,43,0,'8','Bayle Domon','\"As a limited event, rotate and target any number of characters and/or troops you control which are participating in the same challenge. The targets are moved to your homefront, and are no longer participating in the challenge.\"','\"My name be Bayle Domon, captain and owner of the Spray, which be this shipÉ\"',2,2,0,2,1,1,0,1,''); INSERT INTO cards VALUES (316,7,3,3,6,0,'9','Be\'lal','\"Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. You may initiate the Callandor challenge if the Dragon Reborn is in play. If the challenge is successful, place the Callandor advantage on Be\'lal. If it is unsuccessful, place it on the Dragon Reborn. As an event, discard this card to add 5 support to the Callandor challenge.\"','I confess surprise that you cared enough to make them useful.',0,2,4,4,0,0,4,0,'\"Replace the last 3 sentences of the effect text with \"\"If the challenge succeeds by 5 or more, place the Callandor advantage on Be\'lal. If it is unsuccessful, place it on the Dragon Reborn. As an event, discard this card from your hand to add 5 support to the Callandor challenge.\"\"\"'); INSERT INTO cards VALUES (317,4,3,5,46,0,'10','Blockade Runners','\"While participating in a card-based challenge, this troop additionally generates [3x Opposition] when it rolls its dice.\"','\"Surely, Captain, you would be willing to sail along the shoreline for a thousand gold marks.\"',0,0,0,4,1,1,0,1,''); INSERT INTO cards VALUES (318,9,3,1,15,0,'11','Blood and Ashes','\"You may rotate your starting character to play this card for free, instead of paying its printed cost. When you play this card, name an event; no copy of that event may be played while this card remains in play. If any player discards a copy of the named event, discard this card.\"','Blood and ashes! Blood and bloody ashes!',0,0,0,0,0,0,1,0,''); INSERT INTO cards VALUES (319,3,3,5,46,0,'12','Cairhien Guard','\"As an event, rotate this card and target a troop participating against this troop to blank the effect text of the target until the end of the turn.\"','Cairhienin in dark coats and battered breastplates and helmets like bells cut away to expose their faces.',0,0,0,3,0,1,0,1,''); INSERT INTO cards VALUES (320,4,3,5,49,0,'13','Cairhien Veterans','\"As an event, pay any 2 ability symbols with the Cairhien allegiance to remove 1 point of damage from this troop.\"','Soldiers always ate well and often when they could; campaigning usually brought scant meals.',0,0,0,5,2,0,0,1,NULL); INSERT INTO cards VALUES (321,4,3,3,7,0,'14','Captain Caldevwin','\"All Cairhien Horsemen troops you control permanently gain the trait Multiple, and roll an additional Combat die when they roll their dice while participating in a challenge with Captain Caldevwin.\"','We have so few strangers here that I find I wish to know every one.',1,1,0,3,0,1,0,2,NULL); INSERT INTO cards VALUES (322,3,3,1,54,0,'15','Charismatic Leader','Target a Forsaken you control. Choose an allegiance of a troop you control (if any). The target gains +1 Politics and the chosen allegiance. Discard this card if you control a Monster.','\"It seems Gaebril has been named King of Andor. And Cairhien, too, for that matter.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (323,4,3,3,28,0,'16','Chesmal Sedai','\"As a limited event, rotate and target a character with damage. The target takes an additional point of damage, and Chesmal Sedai does not ready next turn.\"','\"Éa tall, handsome woman, dark-haired and dark-eyed.\"',0,2,2,0,0,2,1,0,NULL); INSERT INTO cards VALUES (324,3,3,3,43,0,'17','Child of the Light','\"As an event, rotate to reduce the cost of the next card you recruit this turn with the Chldren of the Light allegiance by one ability symbol of your choice. (This reduction applies after all other modifiers.)\"','\"The Children have authority wherever the Light is, witch, and where the Light is not, we bring it.\"',1,0,0,1,0,0,0,1,NULL); INSERT INTO cards VALUES (325,3,3,1,43,0,'18','Circle of Light','\"When you recruit a non-Wolf Mercenary card, it permanently gains the Children of the Light allegiance. Discard all non-starting characters and troops you control which do not have the Children of the Light allegiance. At the resolution of the Last Battle gain an additional [Support] [Opposition] for each token on the neutral section of the pattern.\"','\"Tattered wall hangings, once battle banners of the enemies of his youth, faded into dark wood paneling laid over stone walls, thick even here in the heart of the Fortress of the Light.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (326,3,3,1,37,0,'19','Combat Training','\"As an event, rotate this card and a troop you control. Roll the troop\'s current dice. If the troop generates a number of [Combat] greater than or equal to 1 less than its permanent Combat ability (minimum 1), it gains +1 Combat permanently.\"','\"Spaced across the open ground, pairs of men, most stripped to the waist, flailed at each other with more practice swords.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (327,4,3,5,49,0,'20','Combined Army','\"There is no cost to recruit this troop. If you do not discard from play 2 non-Monster troops you control with different allegiances when you recruit this troop, kill it immediately. This troop has the same allegiance(s) as your starting character.\"','\"In all of the individual camps across the heath, wagons and carts were being loaded, horses saddled.\"',0,0,0,6,0,0,0,0,NULL); INSERT INTO cards VALUES (328,9,3,2,5,0,'21','Conquest','\"When you reveal this challenge, search your deck for a contested advantage not in play, and place it in your hand. If successful, place 2 tokens on each nation contested advantage in play. If you succeed by 5 or more, return all copies of Conquest in your discard pile (not including this one) to your hand.\"','\"With you to lead us, my Lord Dragon, we shall conquer the world!\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (329,4,3,4,41,0,'22','Consumed by the Blight','\"Target a card-based challenge. Only one terrain card may target each challenge. When rolling their dice while participating in the challenge, all Monsters roll an additional Combat die.\"','\"Mile by mile the corruption of the Blight became more apparent. Leaves covered the trees in ever greater profusion, but stained and spotted with yellow and black, with livid red streaks like blood poisoning.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (330,8,3,3,49,0,'23','Couladin','\"If you control the Car\'a\'carn character advantage, discard this card. While Couladin is participating in a challenge, all Aiel troops you control participating in the same challenge roll an additional Combat die when they roll their dice. Remove 1 point of damage from Couladin at the beginning of the challenge round.\"','It is death for him to on this ground! Why has Rhuarc brought him? Why?',2,0,0,4,1,0,0,3,NULL); INSERT INTO cards VALUES (331,9,3,2,19,0,'24','Dark Subversion','\"Only a Vilain player may intiate this challenge. If successful, search your deck for a Darkfriend character advantage, a character with the Dark Nature trait, and/or a troop with the Dark Nature trait, and place them in your hand.\"','Friends of the Dark -- Darkfriends they were called now -- had begun learning just how strictly they would be kept to their vows now that Rahvin and the others were freed.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (332,4,3,4,41,0,'25','Deep Waters','\"Target a card-based challenge. Only one terrain card may target each challenge. Myrddraal, Trolloc characters, and Trolloc troops may not participate in the target challenge.\"','Trollocs and Myrddraal loathe deep water. Trollocs are terrified of it. Neither can swim.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (333,4,3,5,49,0,'26','Defenders of the Stone','\"As an event, you may move this troop from your homefront to the battleground. This troop may only participate in the Tear nation contested challenge or in a challenge that targets you or a card you control.\"','\"A ring of fifty Defenders stood rigidly in the middle of the room, breastplates and rimmed helmets gleaming, spears all slanted at exactly the same angle.\"',0,0,0,5,1,0,0,0,NULL); INSERT INTO cards VALUES (334,3,3,1,22,0,'27','Dragonmount','\"May only be played if you control the Dragon Reborn. Search your deck for the first advantage card and place it in your hand when you play this card. During the Opening Moves and Coming to Grips steps of a card-based challenge, you may remove an amount of damage from any character or troop damage pool up to the number of different allegiances possessed by characters and troops you control.\"','Élet the Promised One be born of a mountainÉ',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (335,3,3,2,6,0,'28','Draw Him Out','\"Target a non-starting, non-Ta\'veren character you do not control. If this challenge succeeds it becomes a character advantage on the target with the following text: At the start of the resolution round the target is moved to the battleground and becomes a participant in the Pattern or Last Battle Challenge (and is no longer a participant in any other challenges). Discard this card if the target is a particpant in the Pattern Challenge during the action round.\"','He tried to bait me into attacking him once in the same wayÉ',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (336,8,3,3,16,0,'29','Elayne the Accepted','\"Replace Elayne Trakand. As an event, rotate to search your deck for Min and/or Aviendha and place them in your hand. This card does not count as a character card for starting hand selection purposes.\"','\"Are you a loyal subject of Andor? Do you not wish to serve the Lion Throne, and your Daughter-Heir?\"',3,1,2,0,0,0,0,0,''); INSERT INTO cards VALUES (337,4,3,3,49,0,'30','Eyeless','\"Symbols generated by this character may not be used for recruiting. As a limited event, rotate and target a character or troop participating in a challenge. The target rolls one less die than normal for each ability.\"','\"He wanted to run, but it was all he could do to make his feet take one halting step at a time. He could not break free of that eyeless gazeÉ\"',0,0,0,3,0,0,1,1,''); INSERT INTO cards VALUES (338,7,3,3,6,0,'31','Faile','\"The number of tokens on your section of the pattern is treated as being 2 higher, but only for purposes of fulfilling character recruitment and replacement requirements.\"','\"My father is Davram of House Bashere, Lord of Bashere, Tyr and Sidona, Guardian of the Blightborder, Defender of the Heartland, Marshal-General to Queen Tenobia of Saldaea.\"',2,2,0,1,1,1,0,1,''); INSERT INTO cards VALUES (339,4,3,5,11,0,'32','Far Dareis Mai','\"Once per turn, as an event, you may target a character you control with the Car\'a\'carn character advantage participating in the same challenge as this troop to move up to 3 damage from the target to this troop.\"','Far Dareis Mai carries my honor.',0,0,0,3,0,0,0,1,''); INSERT INTO cards VALUES (340,4,3,5,6,0,'33','First Squadron','This troop gains +1 Combat for every 3 Band of the Red Hand troops you control. All Band of the Red Hand troops you control have Reinforcement.','\"Edorion\'s five hundred called themselves Edorion\'s Hammers, not the First Squadron.\"',0,0,0,3,1,0,0,1,''); INSERT INTO cards VALUES (341,8,3,3,41,0,'34','Galad','\"While participating in a challenge, Galad additionally generates [2x Damage Icon] when he rolls his dice.\"','You should be proud; he is one of the best young officers among the Children.',1,0,0,4,2,0,0,2,''); INSERT INTO cards VALUES (342,8,3,3,6,0,'35','Gawyn','\"Ability symbols with the Aes Sedai allegiance may be used to recruit Gawyn without causing an allegiance penalty. Gawyn may participate in the Tar Valon contested challenge. If you control The Younglings, they have +1 Combat.\"','\"Émy mother always used to say, \"\"Even a queen must obey the law she makes, or there is no law.\"\"\"\"\"\"\"',1,1,0,3,1,0,0,2,''); INSERT INTO cards VALUES (343,9,3,2,49,0,'36','Genocide','\"Choose an allegiance. When it is revealed, this challenge gains additional opposition equal to the number of cards in play with the chosen allegiance. If successful, place 1 point of damage on each character and 2 points of damage on each troop with the chosen allegiance. Any character card damaged by Genocide may not rotate to heal next turn.\"','\"There was no hesitation; as one they surged forward, howling and rabid, waving pitchforks and swords, axes and clubs, anything that could be taken to hand for a weapon.\"',0,0,0,0,0,0,0,0,'\"Add the following last line \"\"This challenge is removed from play after it resolves\"\"\"'); INSERT INTO cards VALUES (344,4,3,4,19,0,'37','Gholam Attack','\"This card may only be played by a Villain player. Target a challenge and pay any amount of [Intrigue]. For each [Intrigue] you pay, target a different character participating in the challenge. The targeted characters may not roll One Power dice in that challenge.\"','They were made to assassinate Aes Sedai. No other reason. To kill people who could channel.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (345,7,3,3,49,0,'38','Graendal','\"Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. When Graendal rotates to heal, you may reveal any number of cards in your hand with the name Graendal. For each card revealed, remove an additional point of damage from Graendal. As an event, discard from your hand to remove up to 2 damage from your starting character.\"','They won\'t speak out of turn. They worship me. Don\'t you?',3,3,4,0,0,0,4,0,''); INSERT INTO cards VALUES (346,8,3,1,6,0,'39','Gyldin','\"Target Moghedien. Moghedien gains +1 Intrigue. As a limited event, Moghedien may pay [Intrigue] to generate either [Politics] or [Combat]. As an event, rotate Moghedien and discard this card to return a challenge card from your discard pile to your hand.\"','\"I think you may be one of those who needs a second lesson. Pray it is not so, Liandrin; I make second lessons exceedingly sharp.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (347,3,3,5,6,0,'40','Half Legion','\"Once per turn, as an event, you may rotate a character you control with the Children of the Light allegiance and target this troop to give this troop +1 Combat until the end of the turn.\"','\"Écloaks with the golden sunburst bright, helmets and armor gleaming, lance points shining, a long column of fours that stretched back between the nearest houses.\"',0,0,0,3,0,0,0,1,''); INSERT INTO cards VALUES (348,3,3,1,43,0,'41','Heart of the Stone','\"All High Lords and High Ladies you control additionally generate [Support] [Opposition] when they roll their dice. If you control the Callandor character advantage, all challenges which target you or a card you control gain 5 additional opposition.\"','\"The anteroom was a round chamber fifty paces or more across. A hundred gilded lamps hung on golden chains from its high ceiling. Polished redstone columns made an inner ring, and the floor appeared to be one huge slab of black marbleÉ\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (349,4,3,3,28,0,'42','High Lord Hearne','The cost of recruiting Mercenary characers and troops is reduced by [Combat] (This reduction applies after all other modifiers.)','\"Éwhile Hearne\'s narrow face was all smiles, he tugged unconsciously at one earlobe as he did when furious.\"',2,0,0,1,1,0,0,1,''); INSERT INTO cards VALUES (350,4,3,3,28,0,'43','High Lord Simaan','\"Put 2 versatility tokens on this card when it is first sponsored. As an event, remove a versatility token to give High Lord Simaan +1 to either Politics or Intrigue (until the end of the turn). As a limited event, rotate to add 2 versatility tokens to this card. This card may not have more than 4 versatility tokens on it at any one time.\"','\"Éthey must perform the Rite of Guarding four times a year, claiming that they guard the whole world against the Dragon by holding Callandor.\"',1,1,0,0,1,1,0,0,''); INSERT INTO cards VALUES (351,4,3,3,28,0,'44','Hopper','\"You must control a Wolfbrother to bring Hopper into play. Discard Hopper if you do not control a Wolfbrother. Hopper cannot be the target of advantages. Ability symbols generated by Hopper are ignored. If Hopper is placed in a killed pile, all Wolfbrothers you control permanently gain the trait Dreamwalker.\"','\"He was sure he knew the wolf whose thoughts he heard. Hopper, who had envied the eagles.\"',0,0,0,3,0,0,0,1,''); INSERT INTO cards VALUES (352,3,3,5,49,0,'45','Hunting Party','\"As an event, you may remove [2x Damage] generated by this troop from your troop damage pool to add [Damage] to your character damage pool.\"','Wash the spears - Who fears to die? Wash the spears- No one I know!',0,0,0,4,0,0,0,2,''); INSERT INTO cards VALUES (353,4,3,1,14,0,'46','Illian','\"If you control Illian, as an event you may rotate this card to target an Illian troop you control. If the target rotates to heal this turn, remove all damge from it. If you control Illian by 5 or more, you may rotate characters as you recruit them and roll their dice to generate ability symbols. These symbols are added to your pool.\"','\"Éthe Illianers would follow the Dragon, or Ba\'alzamon himself, if he came bearing the Horn of ValereÉ\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (354,3,3,5,49,0,'47','Illian Lancers','All damage generated by this troop must be assigned to a single opposing troop (even if this would be more damage than is required to kill the opposing troop).','\"A mile west of the ridge, the camps began, men and horses and cookfiresÉ\"',0,0,0,4,1,0,0,1,''); INSERT INTO cards VALUES (355,3,3,5,49,0,'48','Illian Spearmen','\"As an event, rotate this card while at the battleground to remove 1 point of damage from it.\"','\"Éis still bringing more men up? ÉEvery man in Illian who can hold a spear without tripping over it, or so it seems.\"',0,0,0,3,0,0,0,1,''); INSERT INTO cards VALUES (356,4,3,5,43,0,'49','Illian Traders','\"As a limited event, rotate to add [2x Politics] to your pool. These symbols have the Illian allegaince.\"','\"Éwas eighty feet long, with two masts, and broad in the beam with room for deck cargo as well as in the holds.\"',0,0,0,3,1,1,0,0,''); INSERT INTO cards VALUES (357,4,3,5,43,0,'50','Illian Volunteers','When this troop is killed return it to its owner\'s hand.','\"Éstraggling files of men in battered breastplates that did not quite fit, or leather jerkins sewn with rusty steel disks, carrying bows or crossbows or spears, and even a few pikes.\"',0,0,0,2,1,0,0,0,''); INSERT INTO cards VALUES (358,4,3,4,43,0,'51','Incendiary Strike','\"Play during the Opening Moves or Coming to Grips step of a challenge. Target a character or troop participating in that challenge. Put two points of damage on the target. If the target is Multiple, place it in its owner\'s killed pile. A card may only be the target of Incendiary Strike once per turn.\"','\"He burned them as they ran, whether stalking more victims or fleeing him.\"',0,0,0,0,0,0,3,0,''); INSERT INTO cards VALUES (359,9,3,2,32,0,'52','Invasion','\"If successful, choose one of the following: add 4 tokens to a nation contested advantage, draw 3 cards, or take up to 2 cards (of your choice) from your discard pile and place them in your hand.\"','\"We will scour the Two RiversÉ we will flog them, and flay them, and sear their souls!\"',0,0,0,0,0,0,0,0,'\"Add the following last line \"\"This challenge is removed from play after it resolves\"\"\"'); INSERT INTO cards VALUES (360,7,3,3,6,0,'53','Ishamael','\"Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used for recruiting. As an event, rotate to add a token to a contested advantage, or rotate and discard from play to add 5 tokens to a contested advantage. As an event, discard from your hand to add a token to a contested advantage.\"','\"Do you serve yourself now, Lanfear? Have you abandoned your oaths to the Great Lord of the Dark?\"',1,2,5,1,0,0,4,0,''); INSERT INTO cards VALUES (361,4,3,3,43,0,'54a','Jaret Byar','\"While participating in a challenge against a monster, or a character or troop with the Aes Sedai allegiance, Jaret Byar additionally generates [Damage] when he rolls his dice.\"','\"His face was long and gaunt, with eyes so deeply set that they seemed to look out fromcaves. There was no excess flesh on him, no fat at all; his skin was pulled tight over the muscle and bone beneath.\"',0,0,0,2,0,0,0,1,''); INSERT INTO cards VALUES (362,4,3,3,43,0,'54b','Jarette Byar','\"While participating in a challenge against a monster, or a character or troop with the Aes Sedai allegiance, Jaret Byar additionally generates [Damage] when he rolls his dice.\"','\"His face was long and gaunt, with eyes so deeply set that they seemed to look out fromcaves. There was no excess flesh on him, no fat at all; his skin was pulled tight over the muscle and bone beneath.\"',0,0,0,2,0,0,0,1,''); INSERT INTO cards VALUES (363,4,3,3,7,0,'55','Kin Tovere','\"As an event, rotate to give all Cairhien troops you control Reinforcement for the rest of the turn.\"','\"A wonderful thought, this tower. I would never have conceived it, but once you started asking how far you could see with a looking glassÉ\"',0,1,0,0,0,2,0,0,''); INSERT INTO cards VALUES (364,8,3,3,49,0,'56','King Mattin Stepaneos','\"When you recruit this card, you may search your deck for the Illian nation contested advantage and place it in your hand. The King of Illian gains +1 Politics, Intrigue, and Combat while you control the Illian nation contested advantage.\"','\"The King and the Council of Nine duel with each other, and the Assembly struggles with both...\"',3,1,0,2,3,1,0,1,''); INSERT INTO cards VALUES (365,4,3,3,43,0,'57','Lady Selande','\"The only cost to recruit this character is to rotate a character you control with the Cairhien allegiance. If you control the Cairhien nation contested advantage, Lady Selande additionally generates [Politics] when she rolls her dice.\"','\"Selande stood close by his side, pale face tilted up to watch him, not the garden. Her hair was not so elaborately done as that of a woman of higher rank, but it still added half a foot to her height.\"',0,2,0,0,0,0,0,0,''); INSERT INTO cards VALUES (366,7,3,3,49,0,'58','Lanfear','\"Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. While Lanfear is participating in a challenge, if a participant whose highest permanent ability is 2 or less receives exactly 1 damage from a damage pool. It takes an extra point of damage. As an event, discard from your hand to remove all damage from a Dreamwalker.\"','Éwhy share the honor and the rewards further than need be?',2,2,5,0,0,0,4,0,''); INSERT INTO cards VALUES (367,3,3,2,54,0,'59','Lead Them to Ruin','\"Target a player. For each 2 by which this challenge succeeds, the target must return to his hand a player advantage he controls (of his choice) with a printed cost.\"','\"She glanced over her shoulder toward the Tower, the thick white shaft dominating the city, whole and straight, yet broken as surely as if it lay in ruins.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (368,3,3,1,19,0,'60','Leader of Nations','Target a Ta\'veren you control. Choose an allegiance of a troop you control (if any). The target gains +2 Politics and the chosen allegiance. Discard this card if you control a non-Ta\'veren character or troop with only the Dragon allegiance.','Éand here Illianer Companions in green coats with yellow cuffs rubbed shoulders with Tairen Defenders of the Stone in fat-sleeved coats striped black-and-gold and an equal number of Cairhienin drawn from forty-odd HousesÉ',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (369,8,3,3,54,0,'61','Leane Sedai','\"As an event, rotate to draw 1 card, or 2 cards if you control the Amyrlin Seat. When you use this ability, discard your entire hand at the end of the resolution round.\"','\"The staff she held upright before her with both hands was as tall as she, the gilded flame capping it standing above her eyes.\"',3,2,2,0,2,1,2,0,NULL); INSERT INTO cards VALUES (370,8,3,5,37,0,'62','Legion','\"As a limited event, rotate and kill an undamaged troop you control with the Mercenary allegiance to remove all damage from this troop.\"','The legion will advance at a trot. The legion will charge!',0,0,0,6,1,0,0,2,NULL); INSERT INTO cards VALUES (371,9,3,5,6,0,'63','Legion of the Dragon','\"At the beginning of the ready round, you may remove 1 or 2 points of damage from this troop.\"','\"Éfifteen thousand men who called themselves the Legion of the Dragon would be gathering afoot. Rand had glimpsed them, every one in a blue coat made to button up the side so the red-and-gold Dragon across the chest would not be broken.\"',0,0,0,5,2,0,0,1,NULL); INSERT INTO cards VALUES (372,3,3,5,46,0,'64','Light Brigade','\"The Light Brigade is recruited into the battleground. At the start of the draw round, this card is returned to its owner\'s hand.\"','\"Éa double column of maybe a hundred mountain men, pristine and precise, trailed off toward the Waterwood at a brisk walk, lances all at the same angle.\"',0,0,0,2,0,0,0,1,NULL); INSERT INTO cards VALUES (373,4,3,1,29,0,'65','Linked','\"All Trolloc troops you control which are participating in a challenge with 1 or more Myrddraal you control additionally generate [Support] [Opposition] when they roll their dice. If you put a Myrddraal into your killed pile, you must kill a Monster troop you control (if possible).\"','\"Behind the dark rider came nightmare forms with horns and muzzles and beaks, Trollocs in a double file, all in steps, boots and hooves striking the ground at the same instant as if obeying a single mind.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (374,4,3,3,49,0,'66','Lord Argirin Darelos','\"As a limited event, rotate while participating in a challenge to target a character with no permanent One Power ability participating in the same challenge. The target rotates for no effect.\"','\"Éthe Council of Nine could have any palace they wished, just as long as they did not try to build one larger than his.\"',2,2,0,0,0,2,0,0,NULL); INSERT INTO cards VALUES (375,4,3,3,49,0,'67','Lord Ballin Elamri','\"If you control a member of the Council of Nine, there is no cost to recruit this character.\"','Élords of the Nine with him merely wore grim determination on their faces.',2,0,0,0,1,0,0,0,NULL); INSERT INTO cards VALUES (376,8,3,1,41,0,'68','Lord Brend','\"Target Sammael. Sammael gains +2 Politics, the Illian allegiance, and the Council of Nine trait. As a limited event, discard this card to generate [3x Politics]. These symbols have the Illian allegiance.\"','\"Brend did have a great deal of influence with the king, some might say too much.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (377,4,3,3,28,0,'69','Lord Comar','\"As an event, rotate to search your deck for a Darkfriend character advantage, and place it in your hand. You may play the Darkfriend character advantage for no cost.\"','\"He was a fine soldier, but it is said he left the Guard over some matter of weighted dice. Not that anyone says that to his face.\"',2,0,0,2,0,1,0,1,NULL); INSERT INTO cards VALUES (378,4,3,3,11,0,'70','Lord Dobraine','\"As a limited event, Lord Dobraine may pay any 2 ability symbols he generated to add [Politics], [Intrigue], or [Combat] to your pool. These symbols have the Cairhien alelgiance.\"','The colorful slashes down the chest of his coat were worn from a breastplate being buckled over them.',1,2,0,2,1,1,0,1,NULL); INSERT INTO cards VALUES (379,8,3,3,32,0,'71','Lord Dragon','\"Replace Rand al\'Thor. This character gains the effect text of the character he replaces. When recruiting characters, ignore the cost modification for the Dark Nature trait. This card does not count as a character card for starting hand selection purposes.\"','\"For he shall come like the breaking dawn, and shatter the world again with his coming, and make it anew.\"',2,1,3,2,0,0,0,0,NULL); INSERT INTO cards VALUES (380,4,3,3,49,0,'72','Lord Eliris Mancuri','\"As a limited event, rotate to reduce the cost of all characers and troops with the Illian allegiance you recruit this turn by [Combat]. (This reduction applies after all other modifiers.)\"','\"Éothers of the Council of Nine, leaning in their saddles to speak softly and uneasily among themselves.\"',2,1,0,2,1,1,0,1,NULL); INSERT INTO cards VALUES (381,4,3,3,49,0,'73','Lord Ershin Netari','\"As an event, pay an ability symbol generated by Lord Ershin Netari to remove 1 point of damage from a troop you control with the Illian allegiance.\"','\"For that matter, Ershin Netari kept glancing back toward JeordwynÉ\"',1,0,0,2,0,0,0,2,NULL); INSERT INTO cards VALUES (382,8,3,3,49,0,'74','Lord Gregorian Panar','\"As an event, rotate to give each member of the Council of Nine +1 to his highest current ability (you choose one of the tied abilities, if tied), until the end of the turn.\"','\"Rand had seen the Illianer in the thick fighting leading his men, shouting encouragement and laying his sword about with wild abandon...\"',2,1,0,1,2,0,0,0,NULL); INSERT INTO cards VALUES (383,4,3,3,49,0,'75','Lord Jeordwyn Semaris','\"While participating in a contested advantage challenge, Lord Jeordwyn Semaris additionally generates [2x Support] [2x Opposition] when he rolls his dice.\"','Lordling do always come down to the decks for wenching and carousingÉ',2,1,0,0,1,1,0,0,NULL); INSERT INTO cards VALUES (384,4,3,3,49,0,'76','Lord Kiril Drapeneos','\"If Lord Kiril Drapeneos does not generate any ability symbols when he rolls his dice, he does not ready next turn.\"','Éa stork of a man whose square-cut beard looked odd on his narrow faceÉ',2,1,0,0,1,0,0,0,NULL); INSERT INTO cards VALUES (385,4,3,3,11,0,'77','Lord Maringil','\"As an event, rotate to remove up to 2 damage from a Cairhien troop.\"','\"Maringil shifted forward on his chair, whip-slender and tall for a Cairhienin, white hair almost touching his shoulders.\"',0,2,0,2,0,1,0,2,NULL); INSERT INTO cards VALUES (386,4,3,3,27,0,'78','Lord Spiron Narettin','Damage generated by Lord Spiron Narettin is converted into troop damage.','\"The Nine did forbid any ship to sail for Tear a month gone now, nor any from Tear to call hereÉ\"',1,1,0,3,1,1,0,2,NULL); INSERT INTO cards VALUES (387,3,3,2,49,0,'79','Lull in the Storm','\"May only be initiated by a hero player. Draw a card when this challenge resolves. If any player provides support or opposition to this challenge, he draws no cards during the draw round. If this conflict succeeds, it becomes a player advantage targeting you with the text: As a limited evnet, discard this advantage to add [Politics] [Intrigue] [2x One Power] [Combat] to your pool. These symbols have all allegiances.\"','\"We need peace. Time before the Trollocs come, before the Dark One breaks free, time to ready ourselves.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (388,8,3,3,41,0,'80','Mat the Gambler','\"Replace Mat Cauthon. You may reroll up to three of Mat\'s dice each turn (immediately after making his initial roll, the old results are ignored). As an event, Mat may pay any 2 ability symbols he generated to remove 1 point of damage from himself. Mat the Gambler also has all of the Dragon Reborn\'s allegiances.\"','\"He had always won more than he lost, as far as he could remember, and there had been times with Hurin, and in Shienar, when six or eight tosses in a row won for him. Tonight, every toss won.\"',0,3,0,2,0,0,0,0,NULL); INSERT INTO cards VALUES (389,4,3,3,22,0,'81','Melindhra','\"You must have 3 pattern to recruit Melindhra. Symbols generated by this character may not be used for recruiting. As an event, rotate and kill Melindhra to put 1 point of damage on any character.\"','\"Some oaths are more important than others, Mat Cauthon.\"',0,0,0,3,0,0,0,1,NULL); INSERT INTO cards VALUES (390,3,3,1,49,0,'82','Military State','\"As a limited event, rotate ths card and a ready troop you control. Roll the troop\'s current Combat dice. All ability symbols generated by the troop are added to your pool.\"','\"And if they lacked a soldier\'s true discipline, sheer nubmers made up for a great deal.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (391,7,3,3,49,0,'83','Moghedien','\"Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. This card may be recruited if it is in your killed pile. If a copy of this card is in your killed pile, you may recruit this card for no cost. As an event, discard from your hand to place a point of damage on a non-starting Dreamwalker character.\"','All my careful planning ruined.',1,2,4,0,0,0,3,0,NULL); INSERT INTO cards VALUES (392,3,3,4,8,0,'84','Narrow Pass','Target a card-based challenge. Only one terrain card may target each challenge. Each player may only participate in the target challenge with a maximum of 2 characters and 2 troops.','\"Under the looming Spine of the World, Rand guided Jeade\'en up the stony slope from the foothills that began the foot of the Jangai Pass.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (393,3,3,2,49,0,'85','No Middle Ground','\"For each point by which you succeed, you may put 1 point of damage on a character or troop with the Mercenary allegiance. If you succeed by 3 or more, gain a pattern.\"','\"Lay down your arms, and those who want to return home, can. Those who want to follow me instead, can do that. But no man leaves here under arms unless he does follow me.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (394,3,3,4,49,0,'86','On All Sides','\"Discard from your hand every copy of every non-Multiple character card which is currently in play. For each card discarded, add the ability symbols listed in the card\'s printed cost to your pool. These symbols have all allegiances.\"','\"That act may send half the armies of the south marching to the Borderlands, but the evidence is that they\'re willing to take that risk.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (395,8,3,3,6,0,'87','Ordieth','\"Replace Padan Fain. Ignore all non-Mercenary allegiances and corruption tokens attached to this character. May participate in challenges with Monsters. When Ordeith rolls [2x Intrigue], target a Monster in play (if possible). The target is returned to its owner\'s hand. As an event, reveal this card from your hand to search your deck for Padan Fain and place him in your hand.\"','Kill them. They are of no use.',2,3,0,1,0,0,0,0,NULL); INSERT INTO cards VALUES (396,3,3,2,19,0,'88','Organize Resistance','\"If you succeed, you may remove up to 3 tokens of your choice from each contested advantage in play.\"','\"As long as it\'s twenty people here and fifty there, you are game for Trolloc taking. If there are hundreds of you together, you have a chanceÉ\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (397,3,3,1,43,0,'89','People of the Dragon','\"If your starting character does not have the Aiel allegiance, discard this card. As an event, rotate to target a character with the Aiel allegiance. Symbols generated by the target this turn may be used for recruiting. Non-starting, non-Ta\'veren characters you control with the Aiel allegiance are placed in your discard pile (instead of your killed pile) when they are killed.\"','The Aiel are the people of the Dragon.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (398,4,3,3,7,0,'90','Pevin','\"The only cost to recruit this character is to rotate the Dragon Reborn. As an event, rotate to search your deck for the Dragon Banner if it is not in play, and place it in your hand. As a limited event, rotate and kill Pevin to recruit a character or troop with the Dragon allegiance for no cost.\"','\"Éas near as Rand could make out, his beliefs had been winnowed down to a bare three. The Dragon had been Reborn. The Last Battle was coming. And if he stayed close to Rand al\'Thor he would see his family avenged before the world was destroyed.\"',0,0,0,1,0,0,0,0,NULL); INSERT INTO cards VALUES (399,3,3,4,4,0,'91','Plans Within Plans','\"When paying the cost of events and/or advantages, you may pay [One Power] generated by a character or troop you control with the Aes Sedai allegiance in place of the required ability symbol. As an event, discard this card from your hand to search your deck for an event with [One Power] in its cost or effect text and place it in your hand.\"','\"Smooth Aes Sedai faces, with knowing eyes. They studied him with arched eyebrows and pursed lips.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (400,3,3,2,28,0,'92','Political Powerbase','\"Target a nation contested advantage you control by 5 or more. Only characters and troops of the target\'s allegiance may participate in this challenge. If successful, gain a pattern.\"','\"A ripple of clapping and praise ran through the watchers along the narrow fluted columns, lords and ladies in colorful silks heavy with elaborate embroidery and braid.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (401,3,3,1,49,0,'93','Preemptive Strike','\"During the Opening Moves step of a challenge in which the target is participating, rotate the target and discard this card to add an amount of [Damage] to your troop damage pool equal to the target\'s current Combat ability.\"','Myrddraal were trying to turn some of the Trollocs aroundÉ but it was useless. Even Trollocs who did turn went down before they covered fifty strides.',0,0,0,0,0,0,0,1,''); INSERT INTO cards VALUES (402,3,3,1,5,0,'94','Pull of the Ta\'veren','\"The cost of recruiting Ta\'veren is reduced by [Politics]. (This reduction comes after all other cost modifiers.) As an event, rotate this card to search your deck for the first Ta\'veren character with a printed cost, and place it in your hand. As an event, discard this card to search your deck for a Dragon character with no printed cost and place it in your hand, and reduce the pattern requirement of the next Ta\'veren character you replace this turn by 2.\"','\"It\'s Rand, Faile. He needs me.\"',0,0,0,0,0,0,0,0,'Remove the last sentence from the effect text.'); INSERT INTO cards VALUES (403,4,3,3,6,0,'95','Questioner','\"If another player recruited a character with the Dark One or Aes Sedai allegiance this turn, you may rotate this card and discard a card in your hand as an event to draw a card.\"','\"The Questioners always have their reasons, even when they do not tell the rest of us.\"',1,1,0,0,0,1,0,0,''); INSERT INTO cards VALUES (404,7,3,3,6,0,'96','Rahvin','\"Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit characters and troops with the Dark One allegiance. As an event, rotate and target a non-Monster character you control. Symbols generated by the target gain all allegiances until the end of the turn. As an event, discard from your hand to search your deck for a Forsaken, and place it in your hand.\"','Now she reports exactly what I want her toÉ',3,2,4,0,0,0,4,0,''); INSERT INTO cards VALUES (405,8,3,3,29,0,'97','Rand al\'Thor [0022]','\"If the Dragon Reborn rolls at least [2x One Power], he permanently gains +1 One Power to a maximum of 4. As a limited event, rotate to generate [2x Politics] [Intrigue] [Combat].\"','The Prophecies will be fulfilledÉ The Dragon is Reborn.',0,0,2,2,0,0,0,0,''); INSERT INTO cards VALUES (406,8,3,3,29,0,'98','Rand al\'Thor [1031]','\"If the Dragon Reborn rolls at least [Politics], he permanently gains +1 Politics to a maximum of 3. If the Dragon Reborn rolls at least [Combat], he permanently gains +1 Combat to a maximum of 3. The first time the Dragon Reborn rolls at least [2x One Power], he permanently gains +1 One Power.\"','\"The Dragon shall be Reborn, and there shall be wailing and gnashing of teeth at his rebirthÉ\"',1,0,3,1,0,0,0,0,''); INSERT INTO cards VALUES (407,8,3,3,29,0,'99','Rand al\'Thor [1122]','\"The first time the Dragon Reborn rolls at least [2x One Power], he permanently gains +1 One Power. If the Dragon Reborn generates less than 3 ability symbols when he rolls his dice, he additionally generates [One Power] [Politics].\"','\"Éyet shall the Dragon Reborn confront the Shadow at the Last Battle, and his blood shall give us the Light.\"',1,1,2,2,0,0,0,0,''); INSERT INTO cards VALUES (408,8,3,3,41,0,'100','Rhadam Asunawa','\"As an event, target another player and pay an ability symbol generated by Rhadam Asunawa. The target removes an ability symbol of the same type from his pool (if possible).\"','\"His gaunt face was a picture of martyred suffering, so that his sweat might have been taken for tears, but his deep-set eyes semed to burn with the heat that had boiled away all his spare flesh.\"',2,3,0,0,1,2,0,0,''); INSERT INTO cards VALUES (409,3,3,2,29,0,'101','Rule a Nation','\"Choose a non-Dragon, non-Dark One allegiance. Only characters and troops with the chosen allegiance may participate in this challenge. If successful, this challenge becomes a player advantage targeting you with the text: As an event, spend any 2 ability symbols with the chosen allegiance to generate [Politics], [Intrigue], or [Combat] with the same allegiance.\"','\"When I took the throne I swore to uphold justice for the high and the low, and I will uphold it even if I am the last in Andor to remember justice.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (410,9,3,5,49,0,'102','Saboteurs','\"As an event, rotate Saboteurs and target a troop controlled by another player. Roll Saboteurs\' dice and apply any damage to the target. The target may then roll its dice and apply any damage to Saboteurs.\"','\"They were a mismatchhed lot, some in steel caps, three wearing leather shirts sewn with steel scales, rough-faced men, possibly deserters from the armyÉ\"',0,0,0,2,0,1,0,0,''); INSERT INTO cards VALUES (411,8,3,3,49,0,'103','Sammael','\"Once per turn, as a limted event, you may pay [2x Combat] from your pool to search your deck for the first troop advantage, and place it in your hand. If you control no Monsters, Sammael rolls an additional 2 Combat dice when he rolls his Combat dice while participating in a challenge with a troop you control.\"','\"I won\'t destroy what belongs to me killing you, and I won\'t let you destroy it, either. You had the nerve to come after me here? Do you have the courage to follow me again?\"',0,1,4,3,0,0,0,0,''); INSERT INTO cards VALUES (412,8,3,3,6,0,'104','Sebban Balwer','\"During the determine participation step, target any number of characters or troops in the battlefield, up to the number of tokens on your section of the pattern. For each target, its controller must reveal to you which challenge it will be participating in, or if it will be standing down.\"','\"Even Omerna himself did not know he was but a decoy to keep eyes away from the true master of spies, a man known only to Niall himself. Sebban Balwer, Niall\'s dry little stick of a secretary.\"',0,4,0,0,1,2,0,0,''); INSERT INTO cards VALUES (413,4,3,5,6,0,'105','Second Squadron','\"This troop gains +1 Combat for every 3 Band of the Red Hand troops you control. While participating in a challenge, this troop adds [Damage] to your characer damage pool during the Opening Moves step.\"','Éfollowed by fifty or more archers with quivers on hips and bows slung on shoulders.',0,0,0,3,1,0,0,1,''); INSERT INTO cards VALUES (414,8,3,2,41,0,'106','Seeking Someshta','\"Only a Hero player may initiate this challenge, and only once per game. If successful, search your deck for the Dragon Banner, The Seals, and/or the Horn of Valere, and place them in your hand. Each character and troop with the Dark One allegiance which participates in this challenge takes 4 points of damage at the start of the resolution round.\"','\"A man-shape of woven vines and leaves, green and growing. His hair was grass, flowing to his shoulders; his eyes, huge hazelnuts; his fingernails acorns. Green leaves made his tunic and trousers; seamless bark his boots.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (415,8,3,1,41,0,'107','Selene','\"Target Lanfear. As an event, rotate this card to give Lanfear an allegiance of your choice until the end of the turn. When Lanfear rolls her dice, rotate this card to have Lanfear additionally generate [Politics] [One Power]. These additional symbols may only be used for recruiting. As an event, discard this card to have Lanfear cease participating in a challenge. Any results she generated in the challenge still apply.\"','\"Estates in Cairhien? I may have had estates in those lands once, Selene is only a name I sometimes useÉ\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (416,4,3,4,6,0,'108','Shades of Grey','Target a non-starting character. Ability symbols generated by the target have no allegiances. Shuffle all copies of Shades of Grey (not including this one) in your discard pile into your deck when you play this card.','\"You will pay for what was done to me, al\'Thor! The world will pay!\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (417,3,3,3,7,0,'109','Sodlier of War','\"As an event, rotate to search your deck for the first contested advantage, and place it in your hand.\"','\"Attack on ground where your enemy believes you are not, from an unexpected direction at an unexpected time.\"',0,0,0,3,0,0,0,2,NULL); INSERT INTO cards VALUES (418,3,3,1,46,0,'110','Square of Tammaz','\"If you do not control at least 3 members of the Council of Nine, discard this card. When resolving a challenge you intiated from a contested advantage, you may place a token on the advantage for each 1 (instead of 2) by which you succeed. As an event, rotate to target a member of the Council of Nine. When the target rolls his dice this turn he additionally generates [Politics] [Intrigue] [Combat].\"','\"A huge, white palace stood at either end of the squareÉ Each reflected the other exactly, at first glance, but then Perrin realized that one was just a fraction smaller in each dimension, its towers perhaps less than a pace shorter.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (419,3,3,4,32,0,'111','Strength in Diversity','All characters and troops you control gain the allegiances of all characters and troops you control.','\"The world will know us soon enough, and what we\'ve done. Or tried to do.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (420,3,3,2,37,0,'112','Strength of Character','\"Target a character you control with a printed cost. If you succeed, this card becomes a character advantage on the target with the following text: When this character rolls his dice during the generate resource pool step, his results are ignored. He instead generates the ability symbols listed in his printed cost.\"','\"Asmodean\'s teeth bared. Not a grimace, but a weary rictus of a smile; the man thought he was winning. Perhaps he was.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (421,3,3,4,19,0,'113','Strong Loyalties','\"Place a token on each nation contested advantage you control. For the rest of the turn, you may rotate a nation contested advantage you control to search your deck for any card with the same allegiance as the advantage, and place it in your hand.\"','\"I cannot express how happy I am to see you guarded by Tairens, my Lord Dragon.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (422,4,3,3,7,0,'114','Sulin','\"Symbols generated by this character may not be used for recruiting. When you recruit Sulin, target a character you control. As an event, rotate this card to move up to 3 damage from the target to Sulin.\"','\"I am what I am. This is what I am. I am the spear. When a lover came between me and the spear, I chose the spear.\"',1,0,0,3,1,0,0,1,NULL); INSERT INTO cards VALUES (423,3,3,1,49,0,'115','Take Back the Night','\"May only be played by a Hero player. If 1 or more Monsters were recruited during the action round, all troops you control participating in challenges roll three additional Combat dice when they roll their dice.\"','The ground rumbled with the thunder of hooves as the forces of humankind launched their last charge.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (424,4,3,5,19,0,'116','Tear Defenders','\"While participating in a challenge you did not initiate, this troop rolls an additional 2 Combat dice when it rolls its dice.\"','\"There was no need for the Captain of the Stone to be personally in charge of Rand\'s bodyguard, but he frequently was.\"',0,0,0,4,1,0,0,1,NULL); INSERT INTO cards VALUES (425,8,3,1,49,0,'117','The City of Illian','\"While you control the Illian nation contested advantage, when you gain pattern from a Pattern Challenge, you may return a challenge card of your choice in your discard pile to your hand.\"','\"Illian had no walls at all, but it seemed to be all towers and palaces.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (426,8,3,5,46,0,'118','The Companions','\"As an event, while participating in a challenge, you may remove 1 point of damage generated by this troop to remove 1 point of damage from any troop damage pool.\"','Hooves thundered past Rand on either side in thick streams. Galloping north toward the Seanchan.',0,0,0,6,2,0,0,1,NULL); INSERT INTO cards VALUES (427,3,3,4,5,0,'119','The Dance of Spears','During a challenge you may pay [Combat] generated by a character you control with the Aiel allegiance to remove [Damage] from any damage pool.','You dance well for one caught by surpriseÉ',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (428,3,3,4,49,0,'120','The Game of Houses','Add [Intrigue] to your pool for each character and troop you control with the Cairhien allegiance. These symbols have the Cairhien allegiance.','\"Who can say with Cairhienin, Lord Rand? They seem to think everything has to do with Daes Dae\'mar.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (429,8,3,1,13,0,'121','The Great Lord Comes','\"Requirements: Initiate and win 3 card-based challenges, and recruit 3 Forsaken. Benefits: During the Last Battle, you may discard this card as an event to place 6 damage on each of 3 different characters participating in the challenge.\"','Swift come the Great Lord of the Dark to guide us and rule the world forever and ever.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (430,3,3,1,42,0,'122','The Halls of Power','\"Ability symbols generated by cards you control which do not have the Aes Sedai allegiance may not be used for recruiting. When you recruit a card with the Aes Sedai allegiance, you may search your deck for the first event with [One Power] in its cost, and place it in your hand. When you place a card with the Aes Sedai allegiance into your killed pile, you may take an event with [One Power] in its cost from your discard pile and place it in your hand.\"','We have made the world dance as we sang for three thousand years.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (431,8,3,5,46,0,'123','The Host','\"There is no cost to recruit this troop. If you do not discard from play 3 non-Mercenary troops you control with different allegiances when you recruit this troop, kill it immediately.\"','\"It was an army to make Illian shake in its boots, a host already mighty enough to smash anything in its path.\"',0,0,0,9,0,0,0,0,NULL); INSERT INTO cards VALUES (432,3,3,4,7,0,'124','The Light Illumine','All non-starting characters and troops you control with the Children of the Light allegiance which are placed into your killed pile this turn are instead returned to your hand.','Now goÉ You have work to do.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (433,4,3,1,6,0,'125','The Lines of Loyalty','\"May only be played by a Hero Player. As a limited event, rotate this card to reveal a character card in your hand, place it on the bottom of your deck, then search your deck for the first character and place it in your hand. As an event, discard this card to search your deck for a character and place it in your hand.\"','You are all tied together in something dangerous...',0,0,0,0,0,0,0,0,'\"the new effect text now reads \"\"May only be played by a Hero player. Pay 1Politics and rotate to search your deck for the first character card with a printed cost, place it in your hand, then shuffle a character card with a printed cost from your hand into your deck. Cost: 1 Politics, 1 Intrigue, 1 Combat, 1 One Power\"'); INSERT INTO cards VALUES (434,3,3,4,6,0,'126','The Lion and the Rose','\"Rotate any number of characters you control with the Andor allegiance. For each character rotated, add [2x Support] or [2x Opposition] to a target challenge.\"','I want you to take a message to Caemlyn for meÉ I want you to ask Queen Morgase to send us some of the Queen\'s Guards.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (435,3,3,1,43,0,'127','The Lion Throne','\"If you do not control the Andor nation contested advantage, discard this card. When characters you control with the Andor allegiance roll their Politics dice during a challenge, they roll an additional Politics die.\"','The Lion Throne is no bauble to be accepted from a man.',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (436,8,3,1,42,0,'128','The Lord of Chaos','\"Requirements: A Forsaken you control rolls [3x One Power]. Benefits: While participating in card-based challenges, characters you control additionally generate [Support] [Opposition] when they roll their dice.\"','\"Then listen, and serve. Hear who will die and who will live.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (437,3,3,4,15,0,'129','The Pattern Decrees','\"Target a number of characters or troops you control up to the number of tokens on your section of the pattern. When the targets roll their dice while participating in a challenge this turn, they additionally generate [2x Support] [2x Opposition].\"','The Pattern pays no heed to human plansÉ',0,0,0,0,0,0,0,0,'\"the new effect text now reads \"\"You may only play this event once per turn. Target a number of characters and/or troops you control up to the number of tokens on your section of the Pattern. When the targets roll their dice while participating in this challenge, they additionally generate 1 Support, 1 Opposition .\"\"\"'); INSERT INTO cards VALUES (438,3,3,4,54,0,'130','The Port of Illian','\"For each member of the Council of Nine you control, add [Politics], [Intrigue], or [Combat] to your pool. These symbols have all allegiances.\"','\"The long docks held many ships, and bustled with the loading and unloading of cargo. There were shipyards at the far end of the city, where great ships stood in every stage from skeletons of thick wooden ribs to nearly ready to slide into the harbor.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (439,8,3,3,43,0,'131','The Prophet','\"While participating in a challenge, all Dragonsworn you control participating in the same challenge gain +1 Combat. As an event, rotate to search your deck for a Dragonsworn and place it in your hand. If a Dragonsworn you control could have participated in either the Pattern Challenge or Last Battle but didn\'t, discard it.\"','\"I will lead the people to Tear, to bask in the radiance of the Lord Dragon.\"',3,1,0,3,3,0,0,1,''); INSERT INTO cards VALUES (440,8,3,1,49,0,'132','The Seals','\"May only be played if there is less than 10 pattern total in the game. If any Hero player controls this advantage by 7 or more, all Hero players generate an additional amount of [Support] and [Opposition] equal to twice their current pattern during the Last Battle. If any Villain player controls this advantage by 7 or more, all Villain players generate an additional amount of [Support] and [Opposition] equal to twice their current pattern during the Last Battle. \"','\"It was a disc the size of a man\'s hand, seemingly made of two tear drops fitted together, one black as pitch, the other white as snow.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (441,8,3,1,40,0,'133','The Shadows Rising','\"May only be played by a Villain player. Requirements: Have 3 more pattern than when you played this card. Benefits: Gain a pattern, search your deck and remove up to 10 cards of your choice from the game, and you may take a card from your discard pile and place it in your hand for each 3 tokens on your section of the pattern.\"','\"The Shadow shall rise across the world, and darken every land, even to the smallest corner, and there shall be neither Light nor safety.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (442,8,3,1,15,0,'134','The Stone Shall Fall','\"Requirements: Initiate the Callandor challenge, and win it by 5. Benefits: Search your deck for up to 5 cards with the Tear allegiacne and put them directly into play in your homefront.\"','\"And it was written that no hand but his should wield the Sword held in the Stone, but he did draw it out, like fire in his hand, and his glory did burn the world.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (443,3,3,4,41,0,'135','The Stone Still Stands','\"Draw a card for each High Lord and High Lady you control. Reveal these cards to all players. If any card drawn is not a character or troop with the Tear allegiance, shuffle it back into your deck.\"','Rally to the Stone! The Stone Stands!',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (444,3,3,1,7,0,'136','The Sun Throne','\"If you do not control at least 3 troops with the Cairhien allegiance, discard this card. No other player may target characters and troops you control with event cards, unless the event has a [One Power] in its cost.\"','\"The great heavy-armed chair glittered with gold and golden silk, but somehow it seemed to be plain vertical lines, except for the wavy-rayed Rising Sun that would stand above the head of whoever sat on it.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (445,4,3,1,29,0,'137','The Void','\"Pay any ability symbol from a target character you control to play this card on the target. While participating in a challenge, the target rolls an additional die for each different ability he is rolling in the challenge. As an event, discard this card to remove a point of damage from the target.\"','\"Blank your mind. Empty it of hate or fear, of everything.\"',0,0,0,0,0,0,0,0,''); INSERT INTO cards VALUES (446,4,3,5,35,0,'138','The Youngings','\"If you control Gawyn, this troop has no cost. If this troop is participating in the Tar Valon contested advantage, it additionally generates [2x Support] [2x Opposition] when it rolls its dice.\"','\"Young, as indeed all the Younglings were, many did not need to shave beyond every third day, and a few still only pretended even that.\"',0,0,0,3,0,0,1,1,''); INSERT INTO cards VALUES (447,4,3,5,49,0,'139','Third Squadron','This troop gains +1 Combat for every 3 Band of the Red Hand troops you control. All [Opposition] generated by this troop may be converted into [Support].','\"A troop of foot behind a mounted officer in a dented breastplate and Cairhienin helmet marchedÉ close to two hundred pikemen, weapons a tall forest of spikes...\"',0,0,0,3,0,0,0,1,''); INSERT INTO cards VALUES (448,3,3,5,49,0,'140','Trolloc Guard','\"As an event, rotate and kill this troop to remove up to 2 damage from a character you control with the Dark One allegiance.\"','\"Head and shoulders taller than the tallest man there, they were a stomach-turning blend of man and animal, human faces twisted and altered.\"',0,0,0,2,0,0,0,1,NULL); INSERT INTO cards VALUES (449,3,3,5,49,0,'141','Trolloc Horde','This troop may only participate in challenges you initiate.','\"The forces of the Dark One filled the other end of the pass, bristling black pikes and spearpoints swelling up onto mountain slopes made blacker still by the great mass of Trollocs that dwarfed the army of Shienar. Fades in hundreds rode across the front of the horde.\"',0,0,0,5,0,0,0,1,NULL); INSERT INTO cards VALUES (450,8,3,1,40,0,'142','Twice Shall He Be Marked','\"Requirements: Initiate and win 2 Pattern Challenges in which the Dragon Reborn is your only participating character and has the Heron-Mark Blade character advantage. Benefits: All Villain players discard their hands, place the top 10 cards of their deck into their discard pile, and may not ready any cards next turn.\"','\"Twice and twice shall he be marked, twice to live and twice to die.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (451,3,3,1,13,0,'143','Under One Banner','\"While participating in the Last Battle, your starting character gains +1 to all non-zero abilities for each different allegiance possessed by your characters and troops.\"','\"This land was ours, and it will be ours againÉ\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (452,3,3,4,54,0,'144','United Front','Play during the Coming to Grips step of a challenge. Add either [3x Support] or [3x Opposition] to the challenge.','The true Dragon Reborn will not need to gather a following before nations move against him. He will begin with a nation around him and an army at his back.',0,0,0,0,1,0,0,0,NULL); INSERT INTO cards VALUES (453,3,3,2,49,0,'145','War of Attrition','\"Target a player. For each 2 by which this challenge succeeds, the target must move 1 card from the top of his deck to his discard pile.\"','\"The thickening tentacles of fog swung uncertainly for a moment, then struck like vipers.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (454,4,3,5,49,0,'146','War Party','\"This troop may not rotate to heal. As a limited event, pay [2x Combat] to remove 1 point of damage from this troop.\"','\"Half a mile to right and left Taardad appeared, running in time to their song in two wide columns, spears ready, faces veiled, seemingly endless columns rolling toward the mountains.\"',0,0,0,7,0,0,0,3,NULL); INSERT INTO cards VALUES (455,4,3,5,46,0,'147','Warders','\"Once per turn, as an event, you may target a character you control with the Aes Sedai allegiance participating in the same challenge as this troop to move up to 4 damage from the target to this troop.\"','\"Round faces, square faces, long faces, narrow faces, they all had the look, as if they saw things other men did not see, heard things other men did not hear. Standing at their ease, they looked as deadly as a pack of wolves.\"',0,0,0,4,0,0,2,0,NULL); INSERT INTO cards VALUES (456,4,3,5,19,0,'148','White Lions','The White Lions may participate in challenges with Monsters.','\"The new men. No better than brigands, most of them...\"',0,0,0,4,0,2,0,0,NULL); INSERT INTO cards VALUES (457,4,3,3,7,0,'149','Whitecloak Spy','\"This card may only be recruited with ability symbols with the Children of the Light allegiance. If any player has 4 or more pattern, you may rotate and kill Whitecloak Spy to target a character that was recruited this turn. The target is returned to its owner\'s hand and cannot be recruited this turn or next turn.\"','\"The only unsmiling face he saw was on a man huddled by one of the fireplaces, and that fellow had a scar that crossed his whole face from one temple to the opposite jaw, giving his nose a slant and drawing the corner of his mouth down.\"',0,2,0,0,0,1,0,0,NULL); INSERT INTO cards VALUES (458,8,3,3,5,0,'150','Young Bull','\"Replace Perrin Aybara. All Wolf characters and troops you control have +1 Combat. As an event, Young Bull may convert 1 point of character damage he generates into 1 point of troop damage. Young Bull also has all of the Dragon Reborn\'s allegiances.\"','\"They have caged Shadowkiller, he thought at lastÉ That was what the wolves called RandÉ We come, Half Tailed replied at last. We come.\"',1,0,0,4,0,0,0,0,NULL); INSERT INTO cards VALUES (459,4,4,1,42,0,'1','A Crown of Swords','Reveal an Illian character and troop from your hand to play this card. Target the Dragon Reborn. He gains +1 Politics and the Illian allegiance. Immediately discard this card if you control a non-starting character or troop which has an allegiance other than Illian. All Council of Nine characters you control roll an additional die for each ability when they roll that ability.','\"Éa heavy gold circlet, two inches wide, of laurel leaves, almost buried among the laurel leaves of the crown were the sharp points of swords.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (460,7,4,3,13,0,'2','Aan\'allein','\"There must be 10 or more total Pattern in the game to play this card. Replace Lan Mandragoran. Remove 1 point of damage from this character at the start of the Draw Round. When this character rotates to heal, remove up to 3 damage from him. Shuffle this card from your hand into your deck to search your deck for Lan Mandragoran and place him in your hand.\"','The last of the Malkieri.',1,3,0,5,0,0,0,0,NULL); INSERT INTO cards VALUES (461,3,4,5,18,0,'3','Aiel Invaders','\"This troop may participate in any nation contested advantage as if it had the appropriate allegiance, but all [Support] generated by this troop are negated while doing so.\"','\"Each carried three or four short, long-bladed spears and a round bull-hide buckler.\"',0,0,0,4,0,0,0,2,NULL); INSERT INTO cards VALUES (462,4,4,3,18,0,'4','Alarys','May only be recruited by a Villain player. You must control Sweat Tents or Ji\'e\'toh to recruit this character. Shuffle this card from your hand into your deck to search for any Shaido Wise One and place her in your hand.','\"Éthey were quickly joined by Alarys, even now toying with her black hair to draw attention to it.\"',1,1,1,0,0,0,1,0,NULL); INSERT INTO cards VALUES (463,3,4,2,55,0,'5','Alliance','\"When it is revealed, this challenge gains 5 support for each nation contested advantage you control. If successful, this challenge becomes a player advantage targeting you with the following text: Rotate Alliance and target 1 character or troop you control for each nation contested advantage you control. The targets additionally generate [Support] [Opposition] when they roll their dice this turn.\"','The Alliance had raised an immense forceÉ an army of a size certainly not seen since Artur Hawkwing\'s day.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (464,4,4,3,41,0,'6','Aludra','\"During the Coming to Grips phase of a challenge in which she is participating, you may shuffle Aludra back into her owner\'s deck to generate [3x Damage] character damage in that challenge.\"','\"You wish me to tell you all of my secrets? I am grateful, but I am not in love.\"',1,1,0,0,0,2,0,0,NULL); INSERT INTO cards VALUES (465,3,4,5,18,0,'7','Andoran Reserves','\"If an Andor troop you control was killed last turn, you may recruit this troop for no cost. Rotate an Andor Lord or Andor Lady you control to allow this troop to roll an additional Combat die when it rolls its dice this turn.\"','\"Then came the banners of Caemlyn, white lions on red, borne by mounted men, followed by soldiers of Caemlyn...\"',0,0,0,4,0,0,0,2,NULL); INSERT INTO cards VALUES (466,4,4,3,41,0,'8','Aram','\"When this caracter rolls his Combat dice while participating in a challenge, he rolls an additional Combat die for each Ta\'veren you control participating in that challenge. As a limited event, rotate this card and target Perrin if he is at your homefront. Perrin is readied, moved to the battleground, and gains reinforcement until the end of the turn.\"','\"Éa slender, handsome young man in a red and green striped coat put his head in. He flashed a smile, all white teeth oozing charm.\"',0,0,0,2,1,0,0,1,NULL); INSERT INTO cards VALUES (467,8,4,5,18,0,'9','Army of the Light','\"If you do not shuffle an undamaged Children of the Light troop you control back to its owner\'s deck when you recruit this troop, kill it immediately.\"','How soon will your legions ride?',0,0,0,6,0,2,0,1,NULL); INSERT INTO cards VALUES (468,8,4,1,27,0,'10','Ashandarei','\"Target Mat. He gains +1 Politics and Combat. If you did not reroll any of Mat\'s dice, he additionally generates a [Damage] for each [Damage] he rolled. At the end of a turn, if you did not reroll any of Mat\'s dice, remove a damage token from him. Shuffle this card from your hand into your deck to search your deck for Mat Cauthon and place him in your hand.\"','Thus is our treaty written; thus is agreement made. Thought is the arrow of time; memory never fades. What was asked was given. The price is paid.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (469,8,4,3,49,0,'11','Aviendha Apprenticed','\"Replace Aviendha; she permanently loses the Maiden of the Spear trait. When you play this card, search your deck for a Light Nature Wise One, and place her in your hand. The first time this character rolls [One Power], she permanently gains +1 One Power. Shuffle this card from your hand into your deck to search your deck for Aviendha, and place her in your hand.\"','\"I have much to learn yet, of being a Wise OneÉ\"',1,1,1,3,0,0,0,0,NULL); INSERT INTO cards VALUES (470,8,4,1,49,0,'12','Ba\'alzamon','\"Target Ishamael if he is your starting character: he gains +1 One Power. Symbols generated by Ishamael have all allegiances when used to recruit Dark Nature characters and troops. As a limited event, discard this card from play to rotate up to 4 troops for no effect.\"','\"Slowly the shadow descended, resolving into Ba\'alzamon, clothed in dead black É yet even that was not so dark as the shadow that clung to him.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (471,8,4,3,46,0,'13','Bael','You must control Chief\'s Chair or Ji\'e\'toh to recruit this character. This character loses 1 from each printed ability for each non-starting character and troop you control which has an allegaince other than Aiel.','\"His dark reddish hair was graying, too; there were no young men among clan chiefs.\"',3,2,0,4,0,0,0,4,NULL); INSERT INTO cards VALUES (472,8,4,3,49,0,'14','Balthamel','\"Cannot be the target of a Weapon advantage. If he is at your homefront, Balthamel generates [One Power] for each Pattern you convert to reduce the cost of a character or troop. Balthamel additionally generates [2x Damage] when he rolls his dice. During a challenge, damage generated by Balthamel must be assigned to a Dragon or Aes Sedai card, if possible.\"','\"Balthamel tossed Nynaeve aside like a rag, and like a crumpled rag she fell, eyes staring, limp as if all her bones had melted.\"',0,2,4,1,0,0,0,0,NULL); INSERT INTO cards VALUES (473,4,4,1,18,0,'15','Battle Readiness','\"This card has no cost if you control a nation contested advantage by 10 or more. When troops you control with Reinforcement do not reinforce a challenge, they roll an additional Combat die when they roll their Combat dice during that challenge.\"','There\'s no telling what would have happened if a party of the Queen\'s Guards hadn\'t come along.',0,0,0,0,0,1,0,2,NULL); INSERT INTO cards VALUES (474,4,4,3,43,0,'16','Belinde','You must control Sweat Tents or Ji\'e\'toh to recruit this character.','No Wise One would allow any but another Wise One to see her out of countenance.',1,2,1,0,1,1,0,0,NULL); INSERT INTO cards VALUES (475,7,4,3,49,0,'17','Birgitte','\"If you control Elayne, you may recruit this character as if she had the Dragon allegiance. When recruited, search your hand or deck for a Longbow, and place it on Birgitte for no cost. Symbols generated by this character may not be used to recruit. When Birgitte is placed in a killed pile, she is instead shuffled back into her owner\'s deck.\"','\"Her blue eyes fastened on him purposefully, and her face fixed itself in determination.\"',0,3,0,4,0,0,0,3,NULL); INSERT INTO cards VALUES (476,8,4,3,27,0,'18','Bruan','\"You must control Chief\'s Chair or Ji\'e\'toh to recruit this character. While Bruan is the target of an advantage, he additionally generates [Support] [Opposition] [Combat] [Damage] when he rolls his dice.\"','Bruan\'s oddly placid manner belied his battle skills.',2,1,0,4,0,0,0,4,NULL); INSERT INTO cards VALUES (477,8,4,1,49,0,'19','Caddar','Target Sammael if he is your starting character: he gains +1 Intrigue. Ability symbols generated by Sammael may be used to recruit Aiel characters and troops as if he had the Aiel allegiance. Sammael additionally generates [One Power] when he rolls his dice. This symbol may only be used to recruit a Shaido Wise One.','\"It was Caddar, in a nearly black coat, with lace at his neck and wrists.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (478,8,4,1,5,0,'20','Cadin\'sor','\"Target a non-Wise One character or troop you control with only the Aiel allegiance. When the target is declared a participant in a challenge, add a [Combat] to your pool. This symbol has the Aiel allegiance and may only be used for recruiting Aiel cards. Discard this card from play to remove up to 2 damage from the target.\"','\"From his soft, laced knee-high boots to the cloth wrapped loosely around his neck, his clothes were all in shades of brown and gray that would blend into rock or earth.\"',0,0,0,0,0,0,0,1,NULL); INSERT INTO cards VALUES (479,3,4,5,18,0,'21','Cairhien Vanguard','\"May not participate in card-based challenges initiated by an opponent. While participating in a non-Pattern challenge, this troop additionally generates [Support] [Opposition] [Damage] [Combat] when it rolls its dice.\"','\"Though lords commanded and led soldiers in Cairhien, they did not shave their heads and become soldiers. Or had not.\"',0,0,0,3,0,0,0,1,NULL); INSERT INTO cards VALUES (480,3,4,2,18,0,'22','Call Up the Reserves','\"Target a player. This challenge has 15 additional opposition at resolution, unless you have 6 or more tokens on your section of the pattern. If successful, the target draws a number of cards from his deck to fill his hand to his maximum hand size. Remove this challenge from the game when it resolves.\"','\"The drums and trumpets were drawing nearer, the shouting growing louder.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (481,8,4,4,20,0,'23','Callbox','May only be played by a Villain player. Target your starting character. He generates [One Power]. This symbol may only be used to recruit characters or troops.','\"Intricate patterns covered every side, and close up you could see smaller patterns within the large.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (482,3,4,1,18,0,'24','Casualties of War','\"An opponent may only play one card or use one card\'s effect per turn, of his choice, which would allow him to draw 1 or more cards. If other cards and/or card effects would allow him to draw additional cards beyond this, the cards drawn are instead shuffled back into his deck.\"','\"The blotches on the walls of Taien were bodies, contorted in their final agonies, bloated in the sun, and hanging by their necks in a row that seemed to encircle the town.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (483,4,4,3,42,0,'25','Chaelin','You must control Sweat Tents or Ji\'e\'toh to recruit this character. Chaelin gains +1 Politics and Intrigue for every other 3 Wise One characters you control.','Éstood among a delegation of Wise OnesÉ',2,1,2,0,2,1,0,0,NULL); INSERT INTO cards VALUES (484,4,4,5,41,0,'26','Chareen Aiel','\"The cost to recruit this troop is increased by [3x Combat] if you do not control Erim. Once per turn, while participating in a challenge, target a non-contested advantage. If the target was rotated this turn, it does not ready next turn.\"','\"Éturned to face them across a few hundred paces, still veiled, still singing.\"',0,0,0,6,0,0,0,3,NULL); INSERT INTO cards VALUES (485,3,4,1,54,0,'27','Chief\'s Chair','\"Discard all Maiden of the Spear and Wise One cards you control. Each Clan Chief you recruit costs an additional [Combat] for each Clan Chief you control. (This increase applies after all multipliers.) As a limited event, rotate this card to shuffle an Aiel troop from your hand into your deck to search your deck for a non-Multiple Aiel troop and place it in your hand. You may recruit Clan Chief characters as if your Pattern were 2 higher.\"','\"Rand saw only 1 chair, tall backed, and lacquered red and gold, with a look of not much use, the chief\'s chair.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (486,3,4,1,18,0,'28','Children\'s Crusade','\"Rotate this card and a Chldren of the Light character you control to give all characters and troops you control with only the Children of the Light allegiance, whose highest printed ability is 3 or less, +1 to all printed abilities until the end of the turn. Rotate this card to allow your Children of the Light cards to participate in challenges with Dragon and non-Monster Dark One cards this turn.\"','Recruits flocked to the Children\'s banners in greater numbers than for years.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (487,4,4,5,3,0,'29','Codarra Aiel','\"The cost to recruit this troop is increased by [3x Combat] if you do not control Indirian. If an opponent converted 1 or more Pattern this turn to reduce cost of a character or troop, this troop gains +1 Combat (permanently).\"','\"The spears encircled the wagons, pressed in on them, showered arrows toward themÉ\"',0,0,0,6,0,0,0,3,NULL); INSERT INTO cards VALUES (488,4,4,3,16,0,'30','Colinda','You must control Sweat Tents or Ji\'e\'toh to recruit this character.','\"ÉColinda, a lean woman with penetrating gray eyes who looked short of her middle years yet had almost as strong a presence as Sorilea.\"',3,2,1,0,2,1,0,0,NULL); INSERT INTO cards VALUES (489,3,4,5,18,0,'31','Collaborators','\"Once per turn, you may target a troop you control. The target may participate in challenges with Monster cards this turn. Shuffle this card from play back into its owner\'s deck to allow all characters and troops you control to participate in challenges with monster cards this turn.\"','\"Some of the men wore bits of armor - a battered helmet, or a dented breastplate, or a jerkin sewn all over with metal scales - but most wore only coats.\"',0,0,0,3,0,0,1,0,NULL); INSERT INTO cards VALUES (490,3,4,2,18,0,'32','Conquer and Control','\"If successful, this challenge becomes a player advantage targeting you with the following text: Rotate this advantage to add a token to a contested advantage you control.\"','\"The people spoke of visits from the tall, boxy ships of the invaders.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (491,7,4,3,30,0,'33','Couladin Car\'a\'carn','\"You must be a Villain player and there must be 10 or more total Patern in the game to play this card. Replace Couladin. While this character is participating in a challenge, all Aiel characters and troops you control participating in the same challenge roll an additional Combat die when they roll their Combat dice. Remove up to 3 damage from this character when he rotates to heal. Shuffle this card from your hand into your deck to search your deck for Couladin and place him in your hand.\"','\"He raised his Dragon marked arms again. \"\"These make me holy!\"\"\"\"\"\"\"',3,3,0,4,0,0,0,0,NULL); INSERT INTO cards VALUES (492,4,4,3,43,0,'34','Dapple','\"You must control a Wolfbrother to bring Dapple into play. Discard Dapple if you do not control a Wolfbrother. Dapple cannot be the target of advantages. Ability symbols generated by Dapple are ignored. Rotate Dapple to search your deck for a non-Multiple Wolf character, and place it in your hand.\"','\"Dapple? É a wolf with fur that faded through a dozen shades of gray, dark and light, turned her head to look at him.\"',0,0,0,3,0,0,0,1,NULL); INSERT INTO cards VALUES (493,8,4,1,49,0,'35','Dark Disguises','\"Target your starting Forsaken. When you play this card, search your deck for 2 character advantages, reveal them to all players, and place them in your hand. One of the two character advantages must have the word \'gains\' and the name of your starting Forsaken in its effect text. The turn you play this card, draw 1 less card during the Draw Round.\"','\"My pride is strong enough to support a little fat, when it must.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (494,4,4,5,10,0,'36','Daryne Aiel','\"The cost to recruit this troop is increased by [3x Combat] if you do not control Mandelain. If this is the only troop you control participating in a challenge, it cannot be assigned damage, and any [Damage] generated by it is negated.\"','',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (495,4,4,3,49,0,'37','Demetre Marcolin','\"The Companions gain +1 Combat if you control them. While participating in a challenge, Demetre Marcolin may pay [Politics] or [Intrigue] to generate [Combat]. Demetre Marcolin may pay [Combat] to target an Illian card you control; the target ignores any damage tokens on it when it rolls its dice this turn.\"','ÉMarcolin was old enough to remember when Tam al\'Thor had been Second Captain.',1,2,0,3,0,1,0,2,NULL); INSERT INTO cards VALUES (496,4,4,3,9,0,'38','Desora','\"Symbols generated by this character may not be used to recruit. Shuffle this card from your hand into your deck to search your deck for a Maiden of the Spear, and place her in your hand. When this character is placed in a killed pile, she is instead placed in her owner\'s discard pile.\"','\"The Maidens, in a wide circle around them, made no sound in their soft bootsÉ\"',0,0,0,3,0,0,0,2,NULL); INSERT INTO cards VALUES (497,3,4,2,26,0,'39','Destroy From Within','\"Target an opponent. If successful, for every 2 cards in the target\'s discard pile when this challenge resolves, he must place the top card of his deck into his discard pile. Immediately after this challenge resolves, remove the target\'s discard pile from the game.\"','\"Rand and the Asha\'man darted aside from the gateway, and Davram Bashere led his wildly screaming Saldeans into Illian, a flood of horsemen waving their swords as they poured out.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (498,8,4,3,54,0,'40','Dhearic','You must control Chief\'s Chair or Ji\'e\'toh to recruit this character. You may kill Dhearic while he is participating in a challenge to remove 1 point of damage from all Aiel characters you control.','His blue eyes were filled with contempt.',2,0,0,4,0,0,0,4,NULL); INSERT INTO cards VALUES (499,8,4,4,43,0,'41','Doorway in Rhuidean','\"You may only play this card once per game. Roll 3 One Power dice. Look at a number of cards from the top of your deck equal to 6 times the number of [One Power] you rolled. For each [One Power] you rolled, you may take 1 of these cards into your hand. Place the remaining cards back on the top of your deck in the same order you drew them. If you rolled no [One Power], draw a card. Place 2 damage tokens on your starting character for each [Damage] you rolled.\"','\"By the ancient treaty, here is agreement made. What is your need? Speak.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (500,8,4,4,41,0,'42','Doorway in Tear','\"You may only play this card once per game. Roll 3 One Power dice. Look at a number of cards from the top of your deck equal to 6 times the number of [One Power] you rolled. You may place any of the cards you looked at on the bottom of your deck in any order, and place the rest back on top of your deck in the same order you drew them.\"','\"A tall redstone doorframe, looming oddly in the shadows cast by his lamp. Twisted somehow.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (501,3,4,4,47,0,'43','Dream Search','Rotate a Dreamwalker you control and target a card in an opponent\'s discard or killed pile. That player must search his hand and deck for a copy of the target card and place it in his discard pile (if possible).','\"There was nothing on the table except three ornately lacquered boxes, arrayed with painful precision.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (502,4,4,3,16,0,'44','Edarra','\"You must control Sweat Tents or Ji\'e\'toh to recruit this character. When you recruit this character, search your deck for an advantage of your choice and place it in your hand.\"','\"A Wise One can go anywhere safely, into any holdÉ\"',2,2,2,0,3,0,1,0,NULL); INSERT INTO cards VALUES (503,4,4,3,47,0,'45','Enaila','\"You must control Maidens of the Spear or Ji\'e\'toh to recruit this character. Symbols generated by this character may not be used to recruit. If you control 6 or more Maiden of the Spear characters, all Maiden of the Spear characters you control roll an additional Combat die when they roll their dice while participating in a challenge with Enaila.\"','Who would have expected a woman to go up like oil thrown on a fireÉ',0,0,0,3,0,0,0,2,NULL); INSERT INTO cards VALUES (504,8,4,3,41,0,'46','Erim','\"You must control Chief\'s Chair or Ji\'e\'toh to recruit this character. Once per turn, target a card you control. No opponent may target that card with cards or card effects this turn.\"','\"Éfrom Erim, \"\"Rand al\'Thor is He Who Comes With the Dawn.\"\"\"\"\"\"\"',2,0,0,4,0,0,0,4,NULL); INSERT INTO cards VALUES (505,3,4,4,54,0,'47','Feast of Teven','\"May not be played during the Resolution or Draw Rounds. Remove 1 point of damage from each Illian card you control. Search your deck, and take from it one Prophecy card for each Gleeman you control and place them in your hand.\"','\"His cloak seemed a mass of patches, in odd shapes and sizes, fluttering with every breath of air, patches in a hundred colors...\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (506,8,4,5,43,0,'48','Fifth Squadron','This troop gains +1 Combat for every 3 Band of the Red Hand troops you control. Shuffle this card from your hand into your deck to search your deck for a non-Fifth Squadron Band of the Red Hand troop and place it in your hand.','\"Daerid had formed the hedgehog, spiny thickets of pikes four deep interspersed with bowmen to make a large hollow square.\"',0,0,0,3,1,0,0,1,NULL); INSERT INTO cards VALUES (507,3,4,4,20,0,'49','Foolbox','Target an advantage with [One Power] in its printed cost or a card in play which forced you to discard 1 or more cards from your hand this turn. The target is shuffled back into its owner\'s deck.','\"Éreaching into his bag, Caddar drew out a gray stone cube, with no markings, but a bright red disc set in one face.\"',0,0,0,0,0,2,0,0,NULL); INSERT INTO cards VALUES (508,4,4,5,3,0,'50','Forces of Evil','\"There is no cost to recruit this troop. If you do not shuffle 3 undamaged Monster troops you control back into their owner\'s deck when you recruit this troop, kill it immediately.\"','\"Fades in hundreds rode across the front of the horde, the fierce, muzzled faces of Trollocs turning away in fear as they passed, huge bodies pulling back to make way.\"',0,0,0,9,0,0,0,0,NULL); INSERT INTO cards VALUES (509,8,4,5,43,0,'51','Fourth Squadron','This troop gains +1 Combat for every 6 Band of the Red Hand troops you control. This troop rolls 2 additional Combat dice when it rolls its Combat dice. Discard this troop if you control a troop which does not have the Dragon or Mercenary allegiance.','\"Éthe Cairhienin formed into one long line to either side of him, facing upslope.\"',0,0,0,1,1,0,0,0,NULL); INSERT INTO cards VALUES (510,3,4,1,43,0,'52','Gai\'shain','\"Target a character you control with only the Aiel allegiance. As a limited event, rotate this card to remove a point of damage from an Aiel card you control. While in play, you may shuffle this card back into your deck, or discard it to reduce the cost of the next Aiel characer or troop you recruit by an ability symbol of your choice. (This reduction comes after all multipliers.)\"','Émen and women alike graceful in cowled white robeÉ',0,0,0,0,1,0,0,0,NULL); INSERT INTO cards VALUES (511,4,4,5,49,0,'53','Goshien Aiel','\"The cost to recruit this troop is increased by [3x Combat] if you do not control Bael. Whenever an opponent shuffles his deck, remove up to 4 damage from this troop.\"','Only in battle songs and laments for the dead did an Aielman sing once he had taken up the spear.',0,0,0,6,0,0,0,3,NULL); INSERT INTO cards VALUES (512,4,4,3,49,0,'54','Hadnan Kadere','\"May only be recruited by a Villain player. Pay [One Power] to permanently give Hadnan Kadere the Dark One allegiance. If you recruited no characters or troops ths turn, you may shuffle 1 card you drew during the Draw Round into your deck and draw a card.\"','\"His hooked beak of a nose and dark, tilted eyes gave his square, swarthy face a predatory look not lessened when he put on a wide smile and swept his broad-brimmed hat off in a bow.\"',0,3,0,1,0,2,0,0,NULL); INSERT INTO cards VALUES (513,8,4,1,57,0,'55','Half-moon Axe','\"Target Perrin. He gains +1 Combat and an additional +1 Combat while participating in challenges. As a limited event, rotate ths card to remove a damage token from Perrin. While participating in a challenge against 1 or more Monster troops, you may place up to 2 damage on a Monster troop participating in that challenge when Perring rolls his dice. Shuffle this card from your hand into your deck to search your deck for Perrin Aybara, and place him in your hand.\"','A broad half-moon blade on one side of the head and a curved spike on the other...',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (514,8,4,3,55,0,'56','Han','\"You must control Chief\'s Chair or Ji\'e\'toh to recruit this character. Whenever a Clan Chief you control rotates to heal, he generates [Combat].\"','\"Han É with a face like creased leather, glared murderously. He was a prickly man at best...\"',2,0,0,4,0,0,0,4,NULL); INSERT INTO cards VALUES (515,4,4,1,49,0,'57','He Who Comes With the Dawn','\"Requirements: Control 4 or more Wise One characters and/or a Car\'a\'carn. Benefits: Once per turn, your Car\'a\'carn may reroll any of his dice (immediately after making his initial roll; the old results are ignored). While participating in challenges, all Wise One characters you control roll an additional Intrigue die when they roll their dice.\"','\"É he will come from Rhuidean at dawn, and tie you together with bonds you cannot break.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (516,4,4,1,20,0,'58','He Will Bind and Destroy Them','\"Requirements: Control 4 or more Clan Chief characters and/or a Car\'a\'carn. Benefits: Search your deck for a Clan Chief and a non-Multiple Aiel troop and place them in your hand. The next Clan Chief and troop you recruit have no cost. Once per turn, you may kill a Clan Chief you control participating in a challenge after he rolls his dice to generate [4x Support] [4x Opposition] in that challenge.\"','\"He will take you back, and he will destroy you.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (517,8,4,3,20,0,'59','Herid Fel','\"May not be the target of advantages. Once per game, rotate this card to search your deck for a contested advantage which is not a nation contested advantage and place it in your hand. Rotate to place a control token on a contested advantage you control which is not a nation contested advantage. While participating in the Last Battle, this character additionally generates [3x Support] when he rolls his dice.\"','\"Herid Fel himself was a stout man, who looked as if he had forgotten to brush his thin gray hair.\"',0,1,0,0,2,0,0,0,NULL); INSERT INTO cards VALUES (518,4,4,3,41,0,'60','High Lord Darlin Sisnera','\"This character gains +1 to all printed abilities if no player controls the Tear nation contested advantage. If you control Lady Caraline, there is no cost to recruit this character. You may shuffle this character from your hand into your deck to search your deck for Lady Caraline and place her in your hand.\"','\"The Light willing, I may see Tear sovereign on its own land once more before I die.\"',2,0,0,2,2,0,0,1,NULL); INSERT INTO cards VALUES (519,3,4,5,46,0,'61','Illian Tall Ships','\"This troop gains +1 Combat if you control the Illian nation contested advantage, or +2 Combat if you control it by 5 or more.\"','\"A dozen ships were clearly visible from where she stood, and more beyondÉ\"',0,0,0,3,1,0,0,1,NULL); INSERT INTO cards VALUES (520,3,4,2,26,0,'62','Incite Rebellion','\"May not be placed in your opening hand. Target a player. If successful, this challenge becomes a player advantage targeting him with the following text: The cost for you to pay advantage cards is increased by [Politics] [Intrigue] [Combat]. (This includes advantages which have no printed cost.) Any player may convert 2 Pattern to shuffle this card back into its owner\'s deck. If any player has at least 4 more Pattern than the target of this advantage, discard this card.\"','The mass of men stalked around the next cornerÉ',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (521,8,4,3,3,0,'63','Indirian','\"You must control Chief\'s Chair or Ji\'e\'toh to recruit this character. Once per turn, if Indirian is participating in a challenge, rotate a Multiple Monster participating in the same challenge for no effect.\"','\"His cheekbones stood out sharp, and his eyes were emeraldsÉ\"',2,1,0,4,0,0,0,4,NULL); INSERT INTO cards VALUES (522,4,4,3,49,0,'64','Isendre','\"May only be recruited by a Villain player. If Isendre participated in the Pattern challenge this turn and you gained a Pattern from the Pattern challenge, all characters and troops you control participating in card-based challenges this turn additionally generate [Support] [Opposition] when they roll their dice.\"','\"Strange.\"\" Her smile became wickedly mischievious. \"\"I thought you would be handsomer.\"\"\"',0,2,0,0,0,1,0,0,NULL); INSERT INTO cards VALUES (523,8,4,3,33,0,'65','Janwin','You must control Chief\'s Chair or Ji\'e\'toh to recruit this character. Rotate Janwin to move any number of characters you control with the Aiel allegiance from your homefront to the battleground.','Janwin\'s creased face could have been carved from old woodÉ',2,1,0,4,0,0,0,4,NULL); INSERT INTO cards VALUES (524,8,4,3,46,0,'66','Jheran','\"You must control Chief\'s Chair or Ji\'e\'toh to recruit this character. Once per turn, as a limited event, discard a card from your hand and target Jheran to have him generate [2x Combat].\"','\"Slender as a blade is slender, his light brown hair heavily streaked with gray he was always calm now...\"',2,0,0,4,0,0,0,4,NULL); INSERT INTO cards VALUES (525,3,4,1,46,0,'67','Ji\'e\'toh','\"You may not play this card if you control Chief\'s Chair, Sweat Tents, or Maidens of the Spear advantage. Discard the Chief\'s Chair, Sweat Tents, and/or Maidens of the Spear advantages if you control them. You may not control more than 3 Clan Chief, 4 Maiden of the Spear, and 4 Wise One characters.\"','Honor and obligation.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (526,4,4,3,1,0,'68','Jolien','\"You must control Maidens of the Spear or Ji\'e\'toh to recruit this character. Symbols generated by this character may not be used to recruit. When you recruit Jolien, you may search your deck for an Aiel troop and place it in your hand.\"','Éa blue-eyed woman with red-gold hair nearly the color of Elayne\'s.',0,0,0,3,0,1,0,2,NULL); INSERT INTO cards VALUES (527,8,4,1,49,0,'69','Lady Basene','Target Graendal if she is your starting character: she gains +1 Intrigue. Any troop you recruit gains the Dark One allegiance. Graendal is considered to have all allegiances for the purpose of challenge participation.','\"Her skin became coppery but dull, her hair and eyes dark but flat; she appeared gaunt and frail, a once-beautiful Domani woman slowly losing a battle against illness.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (528,4,4,3,36,0,'70','Lady Caraline','\"Lady Caraline gains +1 to all printed abilities if no player controls the Cairhien nation contested advantage. If you control High Lord Darlin Sisnera, there is no cost to recruit this character. You may shuffle this card from your hand into your deck to search your deck for High Lord Darlin Sisnera, and place him in your hand.\"','...I am not sure I can accept you in Cairhien...',2,2,0,0,1,2,0,0,NULL); INSERT INTO cards VALUES (529,3,4,1,26,0,'71','Lay of the Land','\"Once per game, search your deck for a Terrain card and place it in your hand. You may target the Pattern challenge with Terrain cards. If you targeted a challenge with a Terrain card, your starting character additionally generates [Support] [Opposition] when he rolls his dice while participating in the target challenge.\"','A man could not be too careful if he wanted to stay alive on this day and this ground.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (530,3,4,1,54,0,'72','Lead by Example','\"Rotate and target a non-starting charcter with a printed Combat ability controlled by an opponent. While the target is not participating in a challenge this turn, his effect text is blanked.\"','If he had known one of the Forsaken was loose - and inside the Stone - he would have never gone near the place.',0,0,0,0,1,0,0,0,NULL); INSERT INTO cards VALUES (531,4,4,3,55,0,'73','Liah','\"You must control Maidens of the Spear or Ji\'e\'toh to recruit this character. Symbols generated by this character may not be used to recruit. While participating in a non-Last Battle challenge, rotate and kill Liah to generate a number of [Support] [Opposition] in the challenge equal to the number of Maiden of the Spear characters you control (not including Liah) participating in the same challenge.\"','\"Liah,\"\" he whispered. And balefire lept from his hand.\"',0,1,0,3,0,1,0,1,NULL); INSERT INTO cards VALUES (532,8,4,3,30,0,'74','Lian','\"May only be recruited by a Hero player. Cannot participate in challenges. Lian additionally generates [Politics] when she rolls her dice. If there are 10 or more total Pattern in the game, you may recruit Rhuarc as if your Pattern were 5 higher. Lian may pay [2x Politics] to generate [Intrigue] or [Combat].\"','\"For the Chief of Chiefs, there is ever water and shade at Cold Rocks.\"',3,0,0,0,3,0,0,0,NULL); INSERT INTO cards VALUES (533,3,4,1,42,0,'75','Lines of Command','No opponent may have more than 10 troops participating in all challenges in a given turn unless he has 5 or more characters in play and/or in his killed pile. No opponent may have more than 10 characters participating in all challenges in a given turn unless he has 5 or more troops in play and/or in his killed pile.','\"The clans came to number twelve, and grew to be as large as nationsÉ\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (534,8,4,1,42,0,'76','Lines of Support','\"Target a character or troop you control with a printed Combat ability. Your maximum hand size is increased by +1. While you control 3 copies of this card, the targets must participate in the Pattern challenge each turn (if possible), and you may rotate all 3 copies of this card to draw an additional card during the Draw Round this turn.\"','\"Horses would go lame between here and Tear, or die from things the farriers could not remedyÉ\"',0,0,0,0,0,0,0,1,NULL); INSERT INTO cards VALUES (535,4,4,3,49,0,'77','Lord Marac den Norvin','\"May not be recruited if Lord Brend is in play. If Lord Brend is played, discard this character. Once per turn, a Council of Nine character you control may rotate as a limited event to remove up to 3 damage tokens from himself.\"','A wide man with a stolid manner. He often seemed more craftsman than lord despite the rich silks beneath his lavish armor.',3,1,0,1,2,1,0,0,NULL); INSERT INTO cards VALUES (536,7,4,3,27,0,'78','Lord of the Morning','\"Replace Rand al\'Thor. Gain a Pattern when you fulfill the Requirements of a non-Repeatable Prophecy you control. When any player recruits a Forsaken, place an Enemy token on this card. This character rolls an additional One Power die when he rolls his One Power for each Enemy token on this card. This card does not count as a character card for starting hand selection purposes.\"','Let the arm of the Lord of Dawn shelter us from the Dark...',3,0,4,2,0,0,0,0,NULL); INSERT INTO cards VALUES (537,3,4,4,54,0,'79','Maiden Handtalk','\"Target a non-Last Battle challenge during the Declare Challenges phase. You may only participate in the challenge with Maiden of the Spear cards. All other players may only participate in the challenge with characters. If you have no participants in that challenge, any opponent may reinforce the challenge with troops he controls as if they had Reinforcement.\"','The Aiel had all sorts of hand signals for when silence was best. Ébut only the Maidens had made a language of them.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (538,3,4,1,55,0,'80','Maidens of the Spear','\"Discard all Clan Chief and Wise One characters you control. Maiden of the Spear characters you control may use their ability symbols to recruit Aiel troops. Maiden of the Spear cards you control have Reinforcement. As a limited event, move a Maiden of the Spear card you control from your homefront to the battleground.\"','\"The Roof of the Maidens lay halfway up the still brightly lit east wall of the canyon, a garden-topped rectangle of grayish stone doubtless larger inside than it looked.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (539,4,4,3,9,0,'81','Maira','You must control Maidens of the Spear or Ji\'e\'toh to recruit this character. Symbols generated by this character may not be used to recruit. Rotate 2 Maiden of the Spear characters you control participating in the same challenge to target a non-starting character or troop participating in that challenge. The target is rotated for no effect.','Aiel women who did not want hearth and children had their own warrior society...',0,0,0,3,0,0,0,2,NULL); INSERT INTO cards VALUES (540,3,4,1,49,0,'82','Mandarb','\"Target Faile or Lan Mandragoran. If this targets Lan Mandragoran, he gains +1 Combat and Reinforcement. If this targets Faile, she gains +1 Intrigue and when played you may immediately search your deck for a Concealed Dagger and play it on Faile for no cost. Shuffle this card from your hand into your deck to search your deck for Lan Mandragoran, place him in your hand, and you may recruit him this turn as if he had the Dragon allegiance.\"','\"You see that black stallion? His name is Mandarb.\"\"\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (541,8,4,3,20,0,'83','Mandelain','\"You must control Chief\'s Chair or Ji\'e\'toh to recruit this character. If Mandelain is the only character you control participating in a challenge, he cannot be assigned damage, and any [Damage] generated by him is negated.\"','\"Mandelain adjusted the patch over his eye, the way he did when he wanted a moment to think.\"',3,0,0,4,0,0,0,4,NULL); INSERT INTO cards VALUES (542,4,4,3,1,0,'84','Mangin','Ability symbols generated by this character may not be used to recruit. Mangin gains +1 Combat while participating in a challenge with a Car\'a\'carn and/or Clan Chief. Mangin additionally generates [Damage] when he rolls his dice while participating in a challenge against a character or troop with the Cairhien allegiance.','Éhad a sense of humor much like Mat\'sÉ',0,0,0,3,0,0,0,1,NULL); INSERT INTO cards VALUES (543,3,4,1,18,0,'85','Manifest Destiny','\"Immediately discard this card if you control any non-starting characters or troops with the Aes Sedai, Children of the Light, Dark One, or Dragon allegiance. Choose an allegiance when you play this card. All non-starting characters you control with the chosen allegiance, whose highest printed ability is 2 or less, gain +1 to all printed non-One Power abilities. All troops you control with the chosen allegiance gain +1 to all printed abilities of 3 or less. Once per game, search your deck for a nation contested advantage and place it in your hand.\"','Queen Morgase can lead us and put things rightÉ',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (544,4,4,3,33,0,'86','Martyn Tallanvor','\"If you control Morgase Trakand, there is no cost to recruit this character. You may recruit Morgase Trakand as if your Pattern were 2 higher. Shuffle this card from your hand into your deck to search your deck for Morgase Trakand and place her in your hand.\"','I am a man who has given his life in service to his queen.',0,2,0,3,0,1,0,1,NULL); INSERT INTO cards VALUES (545,7,4,3,49,0,'87','Mat the General','\"There must be 10 or more total Pattern in the game to play this card. Replace a card that replaced Mat Cauthon. You may reroll any of Mat\'s dice each turn (after making his initial roll; the old results are ignored.) All Band of the Red Hand troops you control participating in the same challenge with Mat gain +1 Combat. Symbols generated by this character have all allegiances when used to recruit troops. Shuffle this card from your hand into your deck to search your deck for Mat Cauthon, Ashandarei, or Foxhead Medallion and place that card in your hand.\"','Dovie\'andi se tovya sagain.',1,4,0,4,0,0,0,0,NULL); INSERT INTO cards VALUES (546,4,4,3,42,0,'88','Meira','May only be recruited by a Villain player. You must control Sweat Tents or Ji\'e\'toh to recruit this character. Your hand size is increased by +2 while Meira is the target of a character advantage.','Meira could find the dark side of the noonday sun.',2,2,1,0,1,1,0,0,NULL); INSERT INTO cards VALUES (547,8,4,3,43,0,'89','Melaine','Melaine additionally generate [Politics] [Intrigue] when she rolls her dice.','The Three-fold Land is no place for coddling.',1,1,2,0,2,2,0,0,NULL); INSERT INTO cards VALUES (548,3,4,5,30,0,'90','Mera\'din','\"May only be recruited by a Villain player. While participating in a challenge against an Aiel character or troop controlled by a Hero player, this troop additionally generates [2x Damage] when it rolls its dice.\"','\"These men called themselves Mera\'din: the Brotherless, a fitting name.\"',0,0,0,4,0,1,0,1,NULL); INSERT INTO cards VALUES (549,4,4,5,10,0,'91','Miagoma Aiel','\"The cost to recruit this troop is increased by [3x Combat] if you do not control Timolan. While participating in a challenge, if no opponent has troops participating in the challenge, all [Damage] rolled by this troop are converted into character damage.\"','\"There were Aiel all around, hundreds it seemed, a great noose closing in.\"',0,0,0,6,0,0,0,3,NULL); INSERT INTO cards VALUES (550,3,4,2,18,0,'92','Military Dominance','\"Only Combat dice may be rolled in this challenge. If successful, this challenge becomes a character advantage targeting a character you control with the following text: Rotate and target 2 characters you control. When the targets roll their Combat dice this turn, they each additionally generate [Combat].\"','Andor\'s success is also due in large part to the strength of her armyÉ',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (551,4,4,3,16,0,'93','Modarra','\"May only be recruited by a Villain player. You must control Sweat Tents or Ji\'e\'toh to recruit this character. When recruiting an Aiel troop, you may pay [Politics] with the Aiel allegiance from your pool instead of [Combat] for any of the troop\'s cost.\"','\"Only Modarra showed concern, but then, she would have tried to settle a dispute between treekillers.\"',3,2,1,0,3,0,0,0,NULL); INSERT INTO cards VALUES (552,4,4,5,54,0,'94','Nakai Aiel','The cost to recruit this troop is increased by [3x Combat] if you do not control Bruan. This troop gains +1 Combat for each Advantage which targets it.','\"Éanother band was approaching at a run, trailing dust for their paceÉ\"',0,0,0,6,0,0,0,3,NULL); INSERT INTO cards VALUES (553,8,4,3,1,0,'95','Nandera','You must control Maidens of the Spear or Ji\'e\'toh to recruit this character. All Far Dareis Mai troops you control permanently gain the trait Multiple and roll an additional Combat die when they roll their dice while participating in a challenge with Nandera.','\"When we wed the spear, we pledge to be bound to no man or child.\"',1,1,0,3,1,0,0,2,NULL); INSERT INTO cards VALUES (554,3,4,2,54,0,'96','Need','\"Only Dreamwalker characters may participate in this challenge. Name the title of a target card when you reveal this challenge. If successful by 5 or more, search your deck for a copy of the target card and place it in your hand. If successful by 10 or more, search your deck for all copies of the target card and place them in your hand.\"','What lay on top did not look very dangerous at first glance -- a necklace and two bracelets of jointed black metal -- but she could come no closer to anything than this.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (555,3,4,2,54,0,'97','Network of Spies','\"Only Intrigue dice may be rolled in this challenge. If successful, this challenge becomes a character advantage targeting a character you control with the following text: Rotate and target 3 characters you control. When the targets roll their Intrigue dice this turn, they each additionally generate [Intrigue].\"','\"Merchant and warrior, commoner and noble. From Kandor and Cairhien, Saldaea and Ghealdan. From every nation and nearly every people.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (556,8,4,3,49,0,'98','Nightrunner','\"Symbols generated by this character may not be used to recruit characters. If this character has less than 4 damage, you may pay [2x Combat] from your pool to return Nightrunner from play to its owner\'s hand.\"','\"The Myrddraal\'s blade flickered like a serpent\'s tongue, darted like black lightning.\"',0,0,0,4,0,2,0,2,NULL); INSERT INTO cards VALUES (557,4,4,3,41,0,'99','Omerna','\"Rotate Omerna, name a card, and target an opponent. The target must reveal a random card from his hand to you. If the card revealed matches the card named, it is placed in its owner\'s discard pile. If the card does not match, it is returned to its owner\'s hand, and Omerna does not ready next turn.\"','\"His dark eyes seemed more than capable of surveying the harshest battlefield undismayed, as indeed they had.\"',1,0,0,3,1,0,0,2,NULL); INSERT INTO cards VALUES (558,3,4,4,26,0,'100','Peace of Rhuidean','\"Rotate a Wise One you control and target a challenge. All [Damage] generated by any means in the target challenge are negated. In addition, all ability symbols generated by characters and troops you control participating in the challenge are negated.\"','\"The peace of Rhuidean, a woman\'s voice called from up slope, the tension leaving the Aiel.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (559,3,4,2,18,0,'101','Perpetual Conflict','\"If successful, this challenge becomes a player advantage targeting you with the following text: As a limited event, rotate this advantage, reveal up to 5 card-based challenges from your hand, and target a different character or troop you control for each card-based challenge you revealed. The target additionally generates [Support] [Opposition] when it rolls its dice this turn.\"','\"Before the lead runners could start down the other side, a lightning bolt flashed down into their midst, splashing men and earth like a stone thrown into a pond.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (560,7,4,3,49,0,'102','Perrin Goldeneyes','\"There must be 10 or more total Pattern in the game to play this card. Replace a card that replaced Perrin Aybara. All Mercenary cards you control gain +1 to all non-zero abilities. While participating in a challenge, this character generates a troop damage for each [Damage] he rolled. Symbols generated by this character have all allegiances when used to recruit Light Nature cahracters. Shuffle this card from your hand into your deck to search your deck for Perrin Aybara, half-moon Axe, or Blacksmith\'s hammer and place that card in your hand.\"','Éyou\'ll find a commoner who showed uncommon courageÉ',3,2,0,4,0,0,0,0,NULL); INSERT INTO cards VALUES (561,8,4,3,5,0,'104','Rand al\'Thor (IX)','\"Once per game, you may search your deck for a Heron-Marked Blade, and place it on the Dragon Reborn for no cost. This character may not be replaced.\"','\"É he could forget himself in the dancelike flow from form to form, the practice sword alive in his handsÉ\"',0,0,3,4,0,0,0,0,NULL); INSERT INTO cards VALUES (562,8,4,3,49,0,'103','Rand al\'Thor (VIII)','\"The first time the Dragon Reborn rolls [2x One Power], he permanently gains +1 One Power. When the Dragon Reborn rolls his dice he additionally generates [Combat]. This symbol has only the Aiel allegiance and may only be used to recruit. If you control at least 5 Clan Chief characters, this character permanently gains the trait Car\'a\'carn.\"','My father was Janduin É clan chief of the Taardad.',2,0,2,1,0,0,0,0,NULL); INSERT INTO cards VALUES (563,8,4,3,29,0,'105','Rand al\'Thor (X)','\"The first time the Dragon Reborn rolls [2x One Power], he permanently gains +1 One Power. You may begin the game with an extra card in your starting hand (you must still conform to all other starting hand restrictions). This character may not be replaced unless there are 10 or more total Pattern in the game.\"','\"By my honor and the Light, my life will be a dagger for Sightblinder\'s heart.\"',1,1,2,1,0,0,0,0,NULL); INSERT INTO cards VALUES (564,3,4,2,47,0,'106','Relive the Past','\"If successful, this challenge becomes a player advantage targeting you with the following text: All Car\'a\'carn, Clan Chief, and Wise One characters you control gain +1 Politics.\"','\"Not hesitating at the first row of columns, Rand made himself walk in among them.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (565,4,4,1,9,0,'107','Remnant of a Remnant','\"Requirements: Control 4 or more Maiden of the Spear cards and/or a Car\'a\'carn. Benefits: Search your deck for a Maiden of the Spear card and place it in your hand. If there are 16 or more total Pattern in the game, for each Maiden of the Spear character you control, you may reroll one of her dice each turn (immediately after making her initial roll; the old result is ignored).\"','\"É yet the remnant shall he save, and they shall live.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (566,4,4,5,27,0,'108','Reyn Aiel','\"The cost to recruit this troop is increased by [3x Combat] if you do not control Dhearic. While participating in a challenge, if any opponent has more troops participating in the same challenge than you do, this troop additionally generates [2x Support] [2x Opposition] when it rolls its dice.\"','\"In moments there were black-veiled Aiel everywhere, and chaos.\"',0,0,0,6,0,0,0,3,NULL); INSERT INTO cards VALUES (567,4,4,3,42,0,'109','Rhiale','\"May only be recruited by a Villain player. You must control Sweat Tents or Ji\'e\'toh to recruit this character. At the start of the Last Battle, you may search yoru deck for a Mera\'din and place it directly into play under your control for no cost.\"','\"At least her contrariness extended to the others, too.\"',2,2,1,0,2,1,0,0,NULL); INSERT INTO cards VALUES (568,4,4,1,49,0,'110','Rhuidean','\"If you control The Three Fold Land rotate this card and look at the top 4 cards in your deck. Place them back in any order, and you may immediately shuffle your deck. Shuffle this card from your hand into your deck to search your deck for The Three Fold Land and place it in your hand.\"','\"And out of that roiling gray stuck the tops of towers, some spired, some ending abruptly as though the masons still worked.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (569,7,4,3,49,0,'111','Sammael','Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. Discard 4 cards from your hand to move a neutral Pattern token to your section of the Pattern. Discard this card from your hand to reduce the cost of the next Forsaken you recruit this turn by an ability symbol of your choice.','\"Sammael was compact, solid and larger seeming than he truly wasÉ\"',1,1,4,3,0,0,4,0,NULL); INSERT INTO cards VALUES (570,8,4,3,43,0,'112','Seana','\"Only symbols generated by a Wise One may be used to recruit this character. Rotate Seana and name a card. The first time a copy of that card is played this turn by an opponent, move a neutral Pattern token to your section of the Pattern (if possible).\"','\"There is no one set path to the future. The Pattern makes the finest lace look coarse woven sacking, or tangled string.\"',2,2,0,0,3,0,0,0,NULL); INSERT INTO cards VALUES (571,3,4,3,3,0,'113','Sept Warrior','\"Ability symbols rolled by this character are ignored. As a limited event, rotate to add [Combat] to your pool. This symbol has the Aiel allegiance, and may only be used to recruit.\"','Each clan is made up of many septs É with no set number for the septs that comprise a clan.',0,0,0,3,0,0,0,2,NULL); INSERT INTO cards VALUES (572,8,4,3,36,0,'114','Sevanna','\"May only be recruited by a Villain player. During a non-Last Battle challenge, Sevanna may convert any [Politics] she generated into [Damage]. All Shaido Aiel troops you control permanently gain the trait Multiple. Wise One characters you control gain +1 Politics while participating in challenges with Sevanna.\"','Éshe tried to dominate the ledge by force of will.',3,3,0,0,2,2,0,0,NULL); INSERT INTO cards VALUES (573,4,4,5,46,0,'115','Shaarad Aiel','The cost to recruit this troop is increased by [3x Combat] if you do not control Jheran. This troop gains +2 Combat while any opponent has more tokens on his section of the Pattern than you.','Ésent a screen of algai\'d\'siswai toward the crests of the surrounding hills while everyone else remained concealed below.',0,0,0,6,0,0,0,3,NULL); INSERT INTO cards VALUES (574,8,4,5,30,0,'116','Shaido Aiel','\"May only be recruited by a Villain player. This troop gains +2 Combat if you control a Car\'a\'carn. During the Ready Round, remove 1 damage from this troop.\"','Throw every last spear agaisnt themÉ',0,0,0,7,0,0,0,4,NULL); INSERT INTO cards VALUES (575,4,4,5,33,0,'117','Shiande Aiel','\"The cost to recruit this troop is increased by [3x Combat] if you do not control Janwin. While participating in a target challenge, if any opponent provides support or opposition to the challenge during the Action Round, this troop additionally generates [Support] [Opposition] [Damage] when it rolls its dice.\"','\"Up the slope they followed him, men and Maidens, nearly a thousand strongÉ\"',0,0,0,6,0,0,0,3,NULL); INSERT INTO cards VALUES (576,3,4,1,33,0,'118','Shoufa','\"Target a non-Wise One character or troop you control with only the Aiel allegiance. The target gains +1 Combat and Reinforcement. When the target is placed in your killed pile, you may shuffle the target and/or this card back into your deck.\"','\"Étheir heads were shrouded, their faces veiled in black except for their eyesÉ\"',0,0,0,0,0,0,0,1,NULL); INSERT INTO cards VALUES (577,3,4,5,49,0,'119','Siswai\'aman','May only be recruited by a Hero player. This troop has no cost and gains +1 Combat if you control a Car\'a\'carn.','\"Siswai\'aman. Literally, the spear of the Dragon.\"',0,0,0,4,0,0,0,2,NULL); INSERT INTO cards VALUES (578,8,4,5,43,0,'120','Sixth Squadron','\"This troop gains +1 Combat for every 3 Band of the Red Hand troops you control. As a limited event, shuffle a Band of the Red Hand troop from your hand into your deck to remove up to 2 damage from a Band of the Red Hand troop you control.\"','\"The Band\'s red fringed banner led the way, a red hand on white, the Band\'s motto crimson-embroidered below.\"',0,0,0,3,1,0,0,1,NULL); INSERT INTO cards VALUES (579,8,4,3,47,0,'121','Someryn','\"May only be recruited by a Villain player. You must control Sweat Tents or Ji\'e\'toh to recruit this character. When this character rolls her dice, she additionally generates [One Power]. This symbol may not be used to recruit.\"','Someryn prided herself that she had never encountered a woman near as strong as she.',1,2,2,0,1,2,1,0,NULL); INSERT INTO cards VALUES (580,8,4,3,1,0,'122','Sorilea','\"May only be recruited by a Hero player. You must control Sweat Tents or Ji\'e\'toh to recruit this character. Once per turn, you may rotate an Aes Sedai character with a printed One Power ability of 1 or 2 for no effect.\"','The Wise One of Shende Hold had thin white hair and a face like leather drawn tight over her skull.',3,3,1,0,2,2,0,0,NULL); INSERT INTO cards VALUES (581,3,4,2,47,0,'123','Sovereign Rule','\"Only Politics dice may be rolled in this challenge. If successful, this challenge becomes a character advantage targeting a character you control with the following text: Rotate and target 3 characters you control. When the targets roll their Politics dice this turn, they each additionally generate [Politics].\"','\"Those two hangings flanked a dais, and on the dais a carved and gilded throne where sat the Queen.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (582,3,4,1,43,0,'124','Sweat Tents','\"If you control more than 1 Clan Chief and/or 1 Maiden of the Spear, discard all Clan Chief and Maiden of the Spear cards you control. Once per turn, per Wise One, you may discard an advantage which targets a Wise One you control participating in a challenge to generate [Support] [Opposition] in that challenge. If a Wise One you control with a printed One Power ability generated no [One Power] when she rolled her dice, she generates a [One Power]. This symbol may only be used to recruit.\"','Édamp heat hit her like a stick between the eyesÉ',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (583,4,4,5,49,0,'125','Taardad Aiel','\"If you control Rhuarc, and he is participating in the same challenge as this troop, this troop additionally generates a number of [Damage] symbols equal to the [Damage] rolled by Rhuarc, when it rolls its dice.\"','\"An army on the march, and still growing.\"',0,0,0,6,0,0,0,3,NULL); INSERT INTO cards VALUES (584,7,4,3,3,0,'126','Tam al\'Thor','\"This character has no cost and is recruited into the battleground. Tam al\'Thor\'s abilities cannot be increased, and he may only reinforce a challenge in which a Ta\'veren you control is participating. At the start of the Draw Round (before the Discard the Dead phase) if Tam al\'Thor has less than 4 damage, shuffle this card back into its owner\'s deck. Discard this card from your hand to give the Dragon Reborn +1 to all printed abilities until the end of the turn.\"','Éthere was a solidness to himÉ',0,0,0,4,0,0,0,0,NULL); INSERT INTO cards VALUES (585,8,4,4,42,0,'127','Tarmon Gai\'don','\"You may only play this event once per game. For every 3 Pattern tokens on your section of the Pattern, add a token to your section of the Pattern.\"','\"The Sharom broke apart like an egg and began to drift down, falling, an obsidian inferno. Darkness spread across the sky, swallowing the sun in unnatural night, as if the light of those flames was blackness.\"',0,0,0,0,0,0,2,0,NULL); INSERT INTO cards VALUES (586,3,4,5,18,0,'128','Tear Regiment','\"If you have the Stone of Tear in play, you may rotate it as a limited event to remove up to 2 damage from this troop. If you control the Tear nation contested advantage, you may shuffle this troop back into your deck when it is placed in your killed pile.\"','\"Their commander, a captain distinguished by two short white plumes on his helmet, held himself only a trifle less stiffly.\"',0,0,0,3,1,0,0,0,NULL); INSERT INTO cards VALUES (587,3,4,1,41,0,'129','The Bleakness','\"Target your starting Forsaken. Ability symbols generated by the target may be used to recruit characters and troops as if they had the Aiel allegiance. If you control no characters and troops other than your starting character, the cost of the next Aiel character you recruit is reduced by 2 ability symbols of your choice. (This reduction comes after all multipliers.)\"','\"I do not think they know where they are running to, only what they are running from.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (588,4,4,1,49,0,'130','The Chosen','Target a Forsaken you control. He gains +1 One Power for each 6 tokens on your section of the Pattern.','Now we have awakened in a world where we should stand so far above ordinary mortals as to be another speciesÉ',0,0,0,0,0,2,0,0,NULL); INSERT INTO cards VALUES (589,8,4,1,27,0,'131','The Dragon Scepter','\"Target the Dragon Reborn. Rotate this card and choose an allegiance. Symbols generated this turn by the Dragon Reborn have the chosen allegiance. Immediately after the Dragon Reborn rolls his dice during the Action Round, rotate and discard this card to negate all ability symbols he rolled and reduce the cost of the next character or troop you recruit this turn by 3 abiltiy symbols of your choice. Ta\'veren may use their Politics in the last Battle.\"','\"A good idea to keep it for remembrance, if not as a scepter.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (590,3,4,1,26,0,'132','The Fifth','\"Discard if you do not control 2 or more Clan Chief, Wise One, and/or Maiden of the Spear characters. Convert a Pattern to allow your Aiel cards to participate in a target nation contested advantage challenge this turn as if they had the appropriate allegiance. Once per game, per nation contested advantage, you may remove 5 of your control tokens from that nation contested advantage to draw a card and add [3x Combat] to your pool. These symbols have the Aiel allegiance.\"','\"When Aiel took one of the holds of an enemy clan in the Waste, by custom - or maybe lawÉ they carried away one-fifth of all it containedÉ\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (591,3,4,2,54,0,'133','The Old Tongue','\"Combat may not be used in this challenge. If successful, this challenge becomes a player advantage targeting you with the following text: While participating in a non-Last Battle challenge, you may pay [2x Politics] to add [Support] [Opposition] to that challenge.\"','\"You speak the Old Tongue,\"\" she saidÉ\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (592,3,4,1,49,0,'134','The Ta\'veren','\"Any player may convert a Pattern to remove 2 damage from a Ta\'veren. When a Ta\'veren participates in a challenge, he additionally generates [2x Support] [2x Opposition] when he rolls his dice.\"','\"Three of them, when I expected one.\"\"\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (593,4,4,1,26,0,'135','The Three Fold Land','\"Characters and troops with an allegiance other than Aiel cannot participate in this contested challenge. If you control The Three Fold Land, rotate this card to generate [Combat]. This symbol has the Aiel allegiance. If you control The Three Fold Land by 5 or more, rotate this card to generate [Politics] [Intrigue] [Combat]. These symbols have the Aiel allegiance.\"','\"To us it is the Three-fold land. A shaping stone, to make us; a testing ground, to prove our worth; and a punishment for the sin.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (594,3,4,4,54,0,'136','The Traveling People','Play during the Coming to Grips phase of a target challenge. Remove 1 point of damage from all non-Monster characters and troops you control participating in the target challenge who have damage on them greater than or equal to their highest printed ability.','\"A wiry man, gray-haired and short, stepped forward and bowed gravely, both hands pressed against his chest.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (595,4,4,1,26,0,'137','The Waste','\"Characters and troops with an allegiance other than Aiel cannot participate in this contested challenge. If you control this advantage, all characters and troops you control with only the Aiel allegiance additionally generate [Support] [Opposition] when they roll the Combat die face which only pictures a [Damage].\"','Rugged slab-sided mountains that looked carved by a mad giant\'s axe broiled beneath a blazing sun in a cloudless sky.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (596,8,4,4,3,0,'138','The Wheel Weaves','\"Target an opponent. For each Pattern token the target converted this turn to reduce the cost of a character or troop, move a neutral token to your section of the Pattern (if possible). Or target a charcter you control; the target gains +1 to all non-One Power printed abilities until the end of the turn.\"','\"I will never serve you, Father of Lies. In a thousand lives, I never have. I know that.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (597,8,4,4,3,0,'139','The Wheel Wills','\"Name an event. No opponent may play that event during the Action Round this turn. If an opponent previously played the named event this turn, he must search his hand and deck for a copy of the named card and place it in his discard pile (if possible).\"','\"The shaft of light struck the blade of Callandor -- and parted on its edge, forking to stream past on either side.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (598,4,4,3,55,0,'140','Therava','\"May only be played by a Villain player. You must control Sweat Tents or Ji\'e\'toh to recruit this character. When you initiate and win a card-based challenge, you may search your deck for the first Shaido Wise One and place her in your hand.\"','\"Therava was not the tallest of the women by at least a head, yet she loomed taller than most men, staring down with a hawk\'s eyesÉ\"',2,2,2,0,0,0,2,0,NULL); INSERT INTO cards VALUES (599,3,4,4,26,0,'141','Time of Need','\"Search your deck for an Event card which is not a Limited Event, and place it in your hand. You draw no cards during the next Draw Round.\"','\"Look at it, and remember me. Remember I will come back for it.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (600,8,4,3,10,0,'142','Timolan','\"You must control Chief\'s Chair or Ji\'e\'toh to recruit this character. While participating in a challenge, if no opponent has characters participating in that challenge, all [Damage] rolled by Timolan are converted into troop damage.\"','\"When Timolan was young as a chief, he tried to unite the clans and failed.\"',2,2,0,4,0,0,0,4,NULL); INSERT INTO cards VALUES (601,4,4,3,55,0,'143','Tion','May only be recruited by a Villain player. You must control Sweat Tents or Ji\'e\'toh to recruit this character. All Shaido Wise One characters you control gain +1 Intrigue while participating in challenges.','\"Her round face often appeared placid, but thinking her so was a mistake.\"',2,1,1,0,1,2,0,0,NULL); INSERT INTO cards VALUES (602,3,4,4,46,0,'144','Toh','You may not play event cards for the rest of the turn. No event cards may be played during a Resolution Round this turn. Any other player may move one of his Pattern tokens to your section of the Pattern to ignore this restriction for the next event he plays this turn.','\"We -- I -- failed,\"\" Adelin said. \"\"We should have been here when the Draghkar came. Instead we ran like children to dance the spears.\"\"\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (603,4,4,5,55,0,'145','Tomanelle Aiel','\"The cost to recruit this troop is increased by [3x Combat] if you do not control Han. If this troop participated in a challenge this turn, and an opponent placed 2 or more troops in his killed pile, this troop gains +1 Combat (permanently).\"','It is time for the pipers to play the dance.',0,0,0,6,0,0,0,3,NULL); INSERT INTO cards VALUES (604,8,4,5,3,0,'146','Trolloc Army','The cost to recruit this troop is reduced by [Combat] if you control 3 or more Monster characters and/or troops.','\"Fades moved among them all, nightblack cloaks hanging stillÉ\"',0,0,0,7,0,0,0,4,NULL); INSERT INTO cards VALUES (605,8,4,3,3,0,'147','Trolloc Champion','The number of tokens on your section of the Pattern is considered to be 2 higher for the purposes of recruiting Dark One characters and participating in challenges.','Suddenly one pointed to Rand and raised a howl the rest answered as they charged.',0,0,0,2,0,1,0,1,NULL); INSERT INTO cards VALUES (606,4,4,3,54,0,'148','Urien','Urien gains +1 Combat if you control a Car\'a\'carn.','\"My name is Urien, of the Two Spires sept of the Reyn Aiel. I am a Red Shield. Remember me.\"',0,0,0,3,0,0,0,2,NULL); INSERT INTO cards VALUES (607,4,4,1,33,0,'149','Voices of the Dead','\"Target your Dragon Reborn. Rotate this card and roll 3 One Power dice. The Dragon Reborn generates a [One Power] for each [One Power] you rolled and he may not rotate next turn, other than to heal.\"','\"We could work together, Lews Therin.\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (608,3,4,2,42,0,'150','War Campaign','\"Target a nation contested advantage controlled by an opponent. When it is revealed, this challenge gains 1 point of opposition for every 3 opponent\'s control tokens on the target. If successful, move up to 3 neutral tokens to your section of the Pattern (if possible); and for each 2 points by which this challenge succeeds, you may place 1 control token on the target.\"','Nothing moved except the birds.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (609,3,4,5,49,0,'151','War Galleys','\"If this troop participated in a challenge this turn, it does not ready and may not participate in challenges next turn.\"','Illian\'s shipyards produce many of the ships that dock within her harborÉ',0,0,0,6,0,0,0,2,NULL); INSERT INTO cards VALUES (610,3,4,2,43,0,'152','Wash the Spears','\"Only Combat dice may be rolled in this challenge. If successful, move a neutral token to your section of the Pattern (if possible). If you succeed by 5 or more, move an additional neutral token to your section of the Pattern (if possible).\"','\"Wherever he looked there was fighting. Aiel against Aiel, a thousand here, five thousand thereÉ\"',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (611,3,4,2,18,0,'153','Weaken Support','\"Target a non-World advantage controlled by an opponent. If the target does not have a printed cost, this challenge has 10 additional opposition at resolution. If successful, the target is shuffled back into its owner\'s deck, and you may shuffle this card back into your deck.\"','Écommoners live only in the outer city É they live in conditions that most other nations would consider unfit for livestock.',0,0,0,0,0,0,0,0,NULL); INSERT INTO cards VALUES (612,3,4,3,20,0,'154','Wolfbrother','May not be recruited by a Villain player. You must control a Wolfbrother to bring this character into play. This character cannot be the target of advantages. Ability symbols generated by this character are ignored. This character gains +1 Combat while participating in a challenge with 3 or more other Wolfbrother characters.','\"There is nothing here that remembers being a Noam, nothing that remembers being a man.\"',0,0,0,3,0,0,0,1,NULL); # # Table structure for table 'distribution' # CREATE TABLE distribution ( id_distro int(10) unsigned NOT NULL auto_increment, distro varchar(30) default NULL, PRIMARY KEY (id_distro) ) TYPE=MyISAM; # # Dumping data for table 'distribution' # INSERT INTO distribution VALUES (1,'Promo'); INSERT INTO distribution VALUES (2,'Premiere'); INSERT INTO distribution VALUES (3,'Dark Prophesies'); INSERT INTO distribution VALUES (4,'Children of the Dragon'); # # Table structure for table 'rarity' # CREATE TABLE rarity ( id_rarity int(10) unsigned NOT NULL auto_increment, rarity varchar(15) default NULL, PRIMARY KEY (id_rarity) ) TYPE=MyISAM; # # Dumping data for table 'rarity' # INSERT INTO rarity VALUES (1,'Fixed'); INSERT INTO rarity VALUES (2,'Fixed/Common'); INSERT INTO rarity VALUES (3,'Common'); INSERT INTO rarity VALUES (4,'Uncommon'); INSERT INTO rarity VALUES (5,'Promo'); INSERT INTO rarity VALUES (6,'Rare'); INSERT INTO rarity VALUES (7,'Rare1'); INSERT INTO rarity VALUES (8,'Rare2'); INSERT INTO rarity VALUES (9,'Rare3'); # # Table structure for table 'subtype' # CREATE TABLE subtype ( id_subtype int(10) unsigned NOT NULL auto_increment, subtype varchar(30) default NULL, PRIMARY KEY (id_subtype) ) TYPE=MyISAM; # # Dumping data for table 'subtype' # INSERT INTO subtype VALUES (1,'Aes Sedai'); INSERT INTO subtype VALUES (2,'Aiel'); INSERT INTO subtype VALUES (3,'Andor'); INSERT INTO subtype VALUES (4,'Cairhien'); INSERT INTO subtype VALUES (5,'Character'); INSERT INTO subtype VALUES (6,'Children of the Light'); INSERT INTO subtype VALUES (7,'Dark One'); INSERT INTO subtype VALUES (8,'Dragon'); INSERT INTO subtype VALUES (9,'Illian'); INSERT INTO subtype VALUES (10,'Limited'); INSERT INTO subtype VALUES (11,'Mercenary'); INSERT INTO subtype VALUES (12,'Player'); INSERT INTO subtype VALUES (13,'Tear'); INSERT INTO subtype VALUES (14,'Troop'); INSERT INTO subtype VALUES (15,'World'); # # Table structure for table 'type' # CREATE TABLE type ( id_type int(10) unsigned NOT NULL auto_increment, type varchar(10) default NULL, PRIMARY KEY (id_type) ) TYPE=MyISAM; # # Dumping data for table 'type' # INSERT INTO type VALUES (1,'Advantage'); INSERT INTO type VALUES (2,'Challenge'); INSERT INTO type VALUES (3,'Character'); INSERT INTO type VALUES (4,'Event'); INSERT INTO type VALUES (5,'Troop');